
Nightmares is a combination of a classic collectible card game and a roguelike deck builder. Race against the clock to defeat your opponent before your sanity runs out. Win or lose, you'll get the opportunity to upgrade your deck. Can you craft the ultimate deck for an undefeated run?
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About
Enter a world where the things that go bump in the night aren't just a figment of your imagination. They're lurking just beyond what we can perceive, waiting for their chance to pull you under. Welcome to Nightmares, the combination of a traditional Collectible Card Game (CCG) and a Roguelike Deckbuilder with a dark twist.
Start by building a deck from your collection, just like you would in any CCG. Choose one of the four realms available in Nightmares to build your deck around.
Down in the depths of the ocean lies the Abyss. This realm consists of the nightmarish aquatic creatures that lurk in the depths and the inhabitants of the lost city that lies at the bottom of the Abyss, including Cultists, Necromancers, undead and the great Cthulhu.
A realm that never stopped burning. Flames continuing to rise ever higher, and the screams of those within are never ceasing. The Void is inhabited by vicious demons and wild elementals driven mad by the forces they're made of.
Horrible things await you in the depths of the Black Forest. So deep that the branches restrict all light. Where the trees come to life with malicious intent and there are spiders larger than a man.
The Silence is widely considered the most disturbing of the realms. It doesn't occupy a physical space but rather exists in the silent moments in the middle of the night when we all feel most on edge. The realm itself is consumed in true blackness, void of any light and its inhabitants are twisted beings made of shadow and hungry for blood.

You can queue up any of the decks you've created in either story mode or PvP. Starting a game with a deck "locks it in" for a run. Once locked in, the deck can no longer be modified in the Deck Builder and it is given three lives. When these lives run out the run will end, the deck will revert to its original state (removing any upgrades you give it during the run) and you will be able to modify it again.

After each game, win or lose, you'll get the opportunity to upgrade your deck to make it even more powerful.
After each win you'll get to choose between upgrading a card in your deck to a more powerful version, adding an additional copy of an existing card to the deck, or removing a copy of a card from the deck.

Each upgrade has a significant impact on the power level of the individual cards in your deck, some can even unlock new synergies and strategies.
After each loss you'll get to choose one of several treasures to add to your deck. Treasures are extremely powerful cards that can only be accessed this way.

Can you craft the perfect deck and go on an undefeated run?
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Languages: English**languages with full audio support
Reviews
I highly recommend this game. I have been playing since the original iteration (which did not feature the amazing Rogue-Lite elements) and the game play was already fun. The ability to upgrade cards, add, or remove cards from deck on a win, or to get higher powered cards unavailable in any way other than losing during a run is an innovative step for a competitive pvp style game. I only hope the game really catches on, because it is one of the most enjoyable experiences I've had in card gaming in recent years.
И зачем я проходил обучение, если в итоге я просто не могу зарегистрироваться, хотя пароль ввожу как просят с большой буквой, цифрой и знаком.
[h1] 打牌还得盯理智条,手忙脚乱♥ [/h1] 免费入库的卡牌游戏,融合了传统CCG和Roguelike构筑。核心机制是“理智值”系统,你得在理智归零前干掉对手。每个角色有自己的理智条,满了之后手牌会全部变成“疯狂卡牌”,属于负面效果拉满但打完能恢复理智。 这个设计确实有点新意,打牌的同时还得盯着一根额外的血条,手忙脚乱的感觉挺刺激。每局打完无论输赢都能升级卡组,正反馈给得还算及时。 但游戏目前处于抢先体验阶段,内容量确实不多,卡牌种类和角色都比较有限。界面也比较简陋,能看出是小团队作品。Steam上目前只有2条评测,属于刚出锅的热乎饭。 免费入库不亏,喜欢研究卡组构筑的可以试试这个“理智值”机制。但指望它有《杀戮尖塔》那种深度,可能还得等一段时间。 [h1] 小来思报国,不是爱封侯。 -- 送人赴安西 岑参♥ [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
I dont know about this one. It seems like a cool concept if I could play it. So far the game has crashed twice and the third time I was just stuck on the loading screen so I force quit the game. The UI is a bit unintuitive and I struggled to just make a custom deck. Maybe its a skill issue but I'm going to pass for now.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.