
Two strangers share one house at the end of the world. Their only hope: trust each other, fix up a van, and reach a mountain too cold for the Bloom to follow. You fight as a pair with turn-based tactics. Live the days together, hold the house at night, and build a bond that outgrows the Bloom.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $303.4K | 615 | 71% | $19.99 | |
| approximately $189.9K | 432 | 82% | $19.99 | |
| approximately $140.4K | 275 | 76% | $19.99 | |
| approximately $112.9K | 209 | 60% | $19.99 | |
| approximately $37.2K | 80 | 59% | $19.99 | |
| approximately $23.6K | 332 | 92% | $4.99 |