
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $20.3K — a different platform, not this one.
A story about finding the “psychic somewhere.” Numb, floating in a day-to-day nowhere, each night bleeds the same but different. It is said here, that through The Path, an inner world can be rebuilt and your ownership returned. Yes, this is a psychological-horror adventure game…but it’s one like you’ve never seen before. Endless mansion forever stuck in a time loop that resets before dawn. Intricate puzzles tied directly to the guests of the Seaside Hotel. Managing psychic masks and juggling powers of their original owners. Investigating endless dreamscapes to find out the truth(s) about the hotel and its owner. Branching stories and endings. Original gloomy soundtrack by s3-z. …of letters and transcripts… Dear ███████, We are delighted to inform you that your application for attendant here at the Seaside Hotel has been accepted. We pride ourselves on delivering the finest service to our guests, so that they may find – what is of utmost importance – peace. A guest is a guest afterall. Now allow me to address your concerns set forth in our previous correspondence. Of course I understand why you would █████████████████████████. I believe the best prescription for you at this moment though is time . At the Seaside, your mind will be allowed to rest, dear. We look forward to meeting you. With sincere regard, ██████ Owner & Proprietor ◆◆◆◆◆ A game by Jiaquarium Original soundtrack by s3-z Add’l art / design by Estella
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 172 | 90% | $9.99 | |
| — | 147 | 80% | $19.99 | |
| $4.2K | 42 | 93% | $7.99 | |
| — | 77 | 88% | $1.99 | |
| — | 24 | 80% | $2.99 | |
| — | 51 | 80% | $5.99 |