
Transform a tiny settlement into a thriving medieval kingdom in this incremental strategy game. Build your economy, command your army, and keep discovering new ways to grow with every milestone.
Modeled estimate, not a reported figure. How we estimate →
About
Begin your reign in Next Reign: Kingdom. What starts as a single field slowly grows into a thriving medieval kingdom filled with bustling industries, powerful magic, and tactical battles. Every milestone unlocks something new, while automation keeps your kingdom running and frees you to take on even greater challenges.
Gather resources, train your first workers, and lay the foundation of your kingdom.
Construct specialized buildings, unlock new industries, and expand your settlement into a prosperous medieval realm.
Craft increasingly valuable goods, optimize production chains, and automate your expanding economy.
Plan formations, command specialized units, and overcome increasingly powerful foes.
Claim the Throne: Master over a dozen deeply interconnected systems to build your economy
Command the Battlefield: Unlock 5 distinct unit types with different tiers, find devastating synergies and crush your enemies
Maximize Your Power: Optimize your kingdom through around 20 hours of progression, 100+ prestige upgrades and hundreds of upgrades during reigns
Watch Your Empire Flourish: Grow your kingdom, collect dozens of resources, and unlock game-changing mechanics all the way up to the endgame
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Portuguese - Brazil*, Simplified Chinese*, Japanese*, Korean*, Polish*, Russian*, Spanish - Latin America*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AFter 3 hours the game becomes a drag. Very hard to progress and the low limit on resources don't allow you to leave it idle. So the gameplay becomes staring at the monitor, clicking between tabs to see if you can upgrade something. Very boring, if devs fix the limit issue it will be good. Edit: A dev replied and I think they will fix the issues. Changed it to positive, keep it up.
When you think you’ve seen it all, something new comes along. Loving this fresh idle game with some autobattling mixed in! I really want to find out what awaits me at the end of the battle quests.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist Super! Der Entwickler hat das Spiel definitiv unter Wert verkauft. Immer wenn man denkt "Gut das wars jetzt mit Inhalt" kommt was neues. Hab 9h fast, und sehe trotzdem neue Inhalte. Andere Spiele dieser art sind nach spätestens 3h durch mit "neuen" Inhalten. Würde mich über einen DLC freuen, würde dafür auch zahlen. Kann es sehr Empfehlen. EDIT: 13,5h für alle Errungenschaften. Top Spiel.
Sehr spaßiges Inkremental und Management Spiel mit viel Zeug zum Freischalten und Entdecken. Das Prestige System ist super motivierend und fühlt sich nicht grindy an, da ständig etwas Neues hinzu kommt. Es gibt auch keine Idle Downtime, was ich sehr angenehm finde. Kurzweilig und trotzdem umfangreich, top!
Super umfangreiches Strategie Incremental im Mittelalter Setting Super kurzweilig mit viel Liebe zum Detail Freue mich schon auf weitere Spiele vom Entwickler!
I've already given a review for the demo and I can really just repeat myself. You're looking at an incremental that doesn't really achieve its sense of growth via "beeg number getting more beeg" alone, but rather by introducing more and more, very nicely interconnected systems that actually build on each other. And from my 90h of playtesting I can say that you don't reach a point where any of the systems feel like they become obsolete until the absolute endgame. The presentation is another strong point. Very charming, beautiful attention to detail. And now that it's out, there's the price. Honestly I think it's worth more than that, but for this price you might as well try, right?
Too good of a price to not buy and try the game ! Very cool game with awesome old-school design with amazing pixel art. Like older games, you have a very slow start, but after the first prestige it just ramps up speed like crazy. New systems merge seamlessly into each other, and that's what kept me playing for 2h and forgetting the time. There is always something new to see or a new system to try and optimize the hell out of it. If you want a very fast start in the game, use the trading system and micromanage the resources into oblivion! After 2h i can definitely say the game has a unique approach to the incremental part. I haven't seen something like this in years. I am thrilled to see the rest of the game, since there are so many things to discover.
Uhhhh this one is a hidden gem. Very well done with a nice progression if you can follow it. I got distracted multiple times :D This one is so much better than the overyhped counterparts. Its clicky, its idle, its incremental, its prestigey - get it!
be careful you will forget about the existence of your cats and dogs and wife and kids while playing this game
0.该游戏资源繁多,环环相扣,局外成长是Tower Wizard类型。因此无法长时间挂机,需要及时重生。重生的加成是巨大的。 1.该游戏所有的引导几乎只有右下角顾问的提示和未做过项目的金边。4级农木矿药猎、对应的高级资源、枪剑弓法都要通过远征拿到其对应的圣器解锁,但该解锁条件在游戏内完全没有提示。 2.当你在远征项目里找不到对应的圣器时,请确保你举行过现有的庆典和其他远征至少一次,即所有项目都要有绿色✓。 3.在2的基础上,你重生过后,已完成的项目还要重新完成一遍,确保后期重生后所有项目有绿色✓、没有绿色金边,哪怕你在上一个轮回对应的圣物已经满级(×100),否则无法保证满足解锁新远征、战斗任务、庆典或其他项目的条件。这是我最终决定给这个游戏差评的原因。 4.战斗不用老老实实琢磨配队,枪兵加大盾碾过去就完事了,遇到超长手矛兵开反伤药即可。当你发现枪兵打不动/大盾掉血快,说明可以重生了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $147.5K | 616 | 93% | $5.99 | |
| $4.1K | 24 | 67% | $4.99 | |
| $1.3K | 10 | 40% | $4.99 | |
| $96 | 3 | 67% | $0.99 | |
| $335.8K | 836 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.2K | 144 | 78% | $7.99 | |
| $29.2K | 159 | 87% | $4.99 | |
| $29.2K | 204 | 80% | $12.99 | |
| $29.2K | 125 | 82% | $9.99 | |
| $29.2K | 110 | 92% | $11.99 | |
| $29.2K | 64 | 50% | $12.99 |