
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 would commit journalism again
;-)
短期体验不错,长期体验重复无聊 因为人员调度、抓间谍、反复装修等等过多重复手动内容的存在,后期内容过于无聊了,实在是没有动力再开档了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completely addictive game play loop with a moderate ramp-up of elements. Strong factor of "just one more round". Soundtrack, visuals and story elements bring surprising amounts of immersion and 30s newspaper romance. I would type more, but I need to unlock ads and become filthy rich.
There's a lot of fun to be had here, even if it wasn't what I was expecting. Fundamentally, this is [i]not[/i] a simulation or management game in the vein of Sim Tower or other 90s Tycoon games, even though it strongly looks like that's what it'll be (perhaps, problematically so?). Instead, the gameplay is actually much more abstracted and boardgame-like, with maybe some influence from 'casual' puzzle game design as well. You're mainly managing resources and responding to input randomness- what stories are available, what rewards are on offer, deciding if it make sense to go for this at the expense of that, little things like that. It doesn't always make a lot of narrative sense, careening between being an informational newspaper that caters to high society one week, then next week you're a tabloid that's in bed with the mob. But it's quite fun anyway, with lots of little interesting decisions to make as you try to optimize your sales. Each week/month is a constant stream of fun little tactical puzzles to solve. That comes at the cost of a shallower simulation with less individual expressivity- you definitely can't make "your" newspaper in this game, like, decide you'll focus on sports and trashy tabloid fare or something like that, and basically every player experience will be more or less similar. But that's okay! I think this approach has a lot of merit. And a side note- okay, so the writing varies significantly in quality, and it has a slightly uncanny "1930s New York, as understood by Dutch people" sort of feel. However, there [i]is[/i] a lot of attention to detail about the period here where the designers really show their work. Like, they absolutely did not need to have an "under construction" Empire State Building graphic, but the game starts in 1930 and that's when it was built, so you can actually see it going up from 1930 to '31, which I'm sure most people don't even notice. And while most of the news stories you'll see are procedural, there's also a lot of actual historical events happening in the actual month and year they took place, with both big and small stories. Even if it's not always totally consistent in how period-accurate it is, that attention to detail is a wonderful touch.
Ein fesselnder Redaktions-Tycoon mit grandiosem 1930er-Jahre-Flair Wer Aufbau- und Managementspiele liebt, kommt an News Tower kaum vorbei. Das Spiel versetzt einen direkt in die pulsierende Zeit der 1930er Jahre, in der man sein eigenes Zeitungsimperium von Grund auf aufbaut. Vom winzigen Büro bis hin zum brummenden Wolkenkratzer voller Reporter, Drucker und Setzer – die Entwicklung des eigenen Verlags motiviert vom ersten Moment an enorm. Der Gameplay-Loop ist durchdacht und unglaublich befriedigend. Jeden Sonntag müssen die Pressen rollen, und der Weg dahin ist ein großartiger Mix aus Planung und Zeitdruck. Man schickt seine Reporter los, um Storys aufzudecken, schaltet neue Themengebiete frei und muss gleichzeitig sicherstellen, dass die Logistik im Gebäude funktioniert. Richtig spannend wird es, wenn man anfangen muss, die redaktionelle Linie auszubalancieren, um es sich weder mit den Lesern noch mit der Politik oder gar der Mafia zu verscherzen. Was News Tower besonders stark macht: Dichte Atmosphäre: Der charmante Art-Deco-Stil gepaart mit einem fantastischen Jazz-Soundtrack fängt den Vibe der 30er Jahre perfekt ein. Historischer Touch: Die Nachrichten und Ereignisse im Spiel orientieren sich stark an realen historischen Begebenheiten, was dem Spiel fast schon einen edukativen und sehr authentischen Charakter verleiht. Hervorragendes Interface: Man kämpft hier zu keinem Zeitpunkt gegen umständliche Menüs (eine Seltenheit in diesem Genre). Die Benutzeroberfläche ist extrem aufgeräumt, sodass man sich voll auf das Management konzentrieren kann. Fazit: News Tower bringt genau die Frische in das Tycoon-Genre, die lange gefehlt hat. Es gibt kaum Leerlauf, jede Entscheidung fühlt sich wichtig an und der stetige Ausbau des Towers erzeugt eine wunderbare Sogwirkung. Ein absoluter Geheimtipp für Taktiker und Management-Fans! Bewertung: 9/10 – Definitiv sein Geld wert.
f
Gran ambientación, excelentísima banda sonora y muy relajante
挺好玩的解锁所有模式后的通关后的无尽模式太枯燥了 一直在挣钱盖房子的路上 推荐一开始是好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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