
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gutes Spiel
Интересная игра
很有意思,也很上头。希望能在多一些街区和新的报纸任务和报纸刊登的模块。希望优化一下员工,使得同一楼层也可以使用气动管,提高素材传输效率。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买了很久了,发现印刷机的BUG还没改,这个印刷机如果在同一层放置楼梯或者电梯就没法放置六个版面了,什么时候改了我再改评价,还有这个搬运工纯属鸡肋,他不会给印刷机一直添加纸,对应的仓库也不会搬物资进去,他只会给每个部门添加最低限度的用纸然后就不干事了。我还要自己一个一个拖到仓库或者印刷机里面,根本不方便,还有这个楼太窄了,放了一个电梯就已经很拥挤了,要是放两个电梯就可以不用玩了,再加上印刷机的放置bug和送纸的问题,印刷机只能放在低楼层才能手动拖动方便些,但是放在低楼层就不可避免有电梯或者楼梯,就放不满六个版面,等改动吧。
I love simulator/tycoon games, very fun if you wanna pretend to be the owner of a newspaper company in the early 1900s
上瘾
Despite sinking an fairly large number of hours into the game, I keep bouncing off the core mechanics around trying to balance stories, and it's taking too long to unlock things to create interesting builds. The aesthetics are lovely and I like the core idea of managing a newspaper, but the random map unlocks and trying to plan out a tower layout that makes sense is frustrating.
La meccanica è molto articolata, la profondità del gioco è notevole. Non è per niente "easy", anche a difficoltà facile ci sono sfide interessanti da affrontare (ma non insormontabili). Lo sto trovando molto, molto gradevole da giocare, con ottime possibilità di personalizzare le strategie, molto ricco di dettagli e decisamente mai noioso né statico.
"One more newspaper and I'll go to sleep..." Two hours later: "Just one more..." 🤣🤣 Highly addictive! A fun and relaxing management game with a fresh concept. It's easy to learn, satisfying to play, and before you know it, you've completely lost track of time. If you enjoy management and tycoon-style games, this one is definitely worth a try.
News Tower is one of the best-designed management sims I've played in years. What sets it apart isn't just running a newspaper — it's the way the game turns your headquarters into a genuine architectural and organizational puzzle. Every decision about where to put a department, how to route a story from a reporter's desk to the press, how to keep transporters from bottlenecking your production line — it all matters, and the game rewards you for actually thinking like a building designer, not just a tycoon optimizing spreadsheets. The spatial optimization is the heart of it. You're constantly balancing floor space, staff placement, elevator and pneumatic tube routing, and department adjacency, and the systems are deep enough that there's always another layer to refine — even after 14+ floors, I'm still finding ways to shave time off a scoop's path from telegraph to print. It's rare for a game to make logistics this satisfying without ever feeling like busywork. And on top of all that mechanical depth, the game nails its period. The newsroom bureaus, the specialty desks, the telegraph rooms, the pneumatic tube networks — it all captures a genuinely loving pastiche of early-to-mid 20th century newspaper history without ever feeling like a history lecture. It's atmospheric in a way that makes the optimization feel meaningful instead of abstract — you're not just min-maxing a factory, you're building a living institution. Highly polished, clearly made with real care, and endlessly replayable if you're the type who likes redesigning your systems as new tech unlocks. Easy recommendation for anyone who likes tycoon/sim games with real depth. A true Creative Sandbox mode is my biggest wish — what currently exists feels more like an endless mode than genuine sandbox freedom to build without financial and objective pressure. I'd love the ability to just design and experiment with tower layouts without those constraints hanging over the process. I'd also love some optimization tweaks around transporter and editor behavior with the pneumatic tube system — there are moments where staff pathing around tubes doesn't feel as efficient as the rest of the game's logistics design, and tightening that up would make an already great system feel airtight. Purely as a wishlist item: I would absolutely love to see this team take a crack at a hotel management game with the same spatial optimization DNA. The way News Tower turns floor planning and staff logistics into a genuinely satisfying puzzle feels like it would translate beautifully to a hotel setting. None of this takes away from what's already here — this is a team that clearly sweats the details, and I'd happily support whatever they build next.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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