
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent, addictive, gritty, rich in both depth and width in just the right way.
Great Simulation
This is a great game. Great presentation fantastic art style. Really takes you back to the era of written news. I cannot recommend this game enough
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
News Tower is a very unique game, having one of the most interesting gameplay loops I've seen. At the start, it is quite fun and entertaining. I have some reservations when going after the more harder-to-obtain achievements and the late game, where it can get a little mundane. There is a high ceiling, and the community is very active. Overall, would recommend playing.
很喜歡這款遊戲 但有太多需要改進的地方了: 1. 遊戲背景與機制 其實遊戲背景很有意思 舊時代美國的報紙 傳統的紙媒製造過程 採用電報機等系統去搜集新聞等等··· 而你的每一個選擇(包括派誰出任務、在什麼節點終止任務)都會影響到報紙最終出版的內容 但說實話 到後面其實你也不會在意報紙真正的內容是什麼(也沒時間去在意) 只需要盲目的看標籤和銷量 去選擇走哪一條路 在開啟第3-4 個版面的時候 曾經一度深陷於虧錢的狀況(一直正常打 但就是越來越虧錢) 但一開啟第四個版面後 雖然只是提交一些只有幾個爛標籤的報導也能賺錢(每一個月都能賺個五千多) 而且廣告也是跟火箭發射一樣多了起來 最後就瘋狂靠廣告賺錢賺錢賺錢 而且到後面其實影響力點數跟錢都不缺 就算不用心經營也能賺錢賺點數 開到第五個版面的時候 一層樓已經不足夠裝著所有的打印機零件了 必須分開兩層 但不知道為什麼 我一開始總是連不上 搞了很久才終於用到了第五個版面 2. 大樓結構安排 其實遊戲最核心的玩法就是「按著工作流程 找出最高效的大樓結構」 電梯和氣動管才是這個遊戲真正的MVP - 其他什麼加成的道具都比不上讓小人省下幾步路 但就算我安裝的電梯 給足了氣動管 小人該亂走還是在亂走 而且這兩個東西都不便宜 在前中期很難鬆出資金去安裝 即使把同一個過程的台子都放在同一層樓 小人也是走得太慢了!一走就是半天 3. 地圖(技能樹) 先說幫派 幫派的設定其實很有趣 你明明知道四個幫派都不是什麼好東西 但還是需要斡旋或者靠邊站 但遊戲裡的做法是你從四個裡選擇兩個幫派去站隊 然後不停為他們賣命來換取點數 而不是斡旋於不同幫派之間兩頭賣乖 加上拒絕幫派的次數有限 所以如果有個要求太離譜 你就必須答應下來 然後失敗了才能換另一個任務 一開始新手 什麼都不知道 就極力平衡 後來發現這樣根本沒辦法得到幫派提供的好處 我當時打的是走將軍的那條路線 走到後面任務就一直重複 個人覺得其餘三個幫派帶來的福利稍微有點雞肋(?) 而且市長總是出一些奇奇怪怪的任務 完成難度很高 再說其他的地點 不同的地點有很多隱藏的東西可以解鎖 其實是充滿驚喜的 因為有些東西真的很好用 有些東西真的很雞肋 例如有一些台子可以只需要放一個員工 每週就能產出一份質量穩定 帶好標籤的報導 但也有很多很多很多很多雞肋的東西 有很多加成的東西都需要地面空間去放置 又或者是培訓的一些技能 其實培訓不培訓的效果差不多 很多時候後天能拿到的技能都不如員工先天帶的技能 就算是能買的技能也不是 最後是跟另外兩家報社抵抗 其實這個設定也很有意思 一步一步逐步擴大自己的版圖 打敗對手 穩定客源 但也因為是要搶獨家新聞的緣故 如果獨家新聞再週四或者週三才出現的話 很大概率是來不及當週印出的(尤其是需要兩步或者三步才能抵達的) 結果就是你需要不停放棄掉別的報導 一直刷新直到獨家報導出現 甚至人手去協助小人去搬文件 又或者是同一個點 不停重新打 直到有一次僥倖成功 ===== 總的來說 是需要看一堆攻略才會打的舒服的一個遊戲 對我來說最解的是玩到第十年就直接終結了 (雖然可以接著無盡模式玩下去)當時我也只差幾個點就能攻下其中一家報社 有賺錢的滿足感 有攻克下不同地方的成就感 也有感覺被小人/系統做局的無力感
재밌음 UI 깔끔해서 보기좋음
Very in depth, stylish and complex. Takes a couple playthroughs to find everything but the fun increases with each round.
Muy buen juego, adictivo. Se llega a sentir algo repetitivo cuando vas llegando casi al final, pero el tener que buscar diferentes noticias y tener completar un buen periódico lo hace menos tedioso. Si es algo extenso en esos puntos, pero siento que se disfruta cada hora jugada. El contenido que prometen se ve bastante entretenido, lo que han metido hasta el momento cumplió con las expectativas así que se espera que siga siendo un buen juego. Por el precio lo vale totalmente.
Un juego básico pero que tienes que pensar mucho, la música es agradable y la jugabilidad puede ser tanto frenética como tranquila... la estrategia pesa mucho después de las dos horas ya no es publicar por publicar cuenta con un buen sistema de dificultad y un sistema equilibrado de economía
❤️❤️❤️❤️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $777.8K | 1.3K | 89% | $8.99 | |
| $2.2K | 3 | 100% | $19.00 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 21K | 98% | $14.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 5.7K | 75% | $39.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 21.7K | 95% | $5.99 |