
Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 14 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.6Kreviews | 90% | — | $3.5M |
| $49.99 | 401ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классика настолько, что олдскулы сводит. С огрехами мне понравилось, но другим людям я скорее бы не рекомендовал. Негатива нет, но есть факты. Игра является характерным представителем жанра старых рпг и играть было довольно познавательно для расширения кругозора. Мне понравился темп развития сюжета, но не понравилось что он откровенно шаблонный, как пересказ книги. Карикатурные персонажи свойственны такому жанру игр, но вот проработка часто видимых персонажей и в особенности спутников хромает категорично. Эта игра скорее про сеттинг, про то как ты в незнакомом мире пытаешься разобраться в том, как все устроенно и почему что-то происходит. Лично моё мнение : система ДНД в компьютерные играх - раковая опухоль. Я постараюсь объяснить. В настолках у тебя нет быстрых сохранений, в настолке есть мастер который подправит происходящее и настроит сложность. В компьютерной игре же ты 1 на 1 с скриптами и так или иначе тебе будет либо скучно потому что ты в хорошей сборке, либо наоборот это будет симулятор сейвскама если ты не в правильной сборке. Конкретно в этой игре сложность сделано плохо, обычные враги слишком слабые, а боссы при этом сильные, из-за чего либо обычные бои ощущаются простым таймгейтом без интереса, либо бои с боссами буквально непроходимы честными способами. Однако тем, кому нравится олдскул и нравится(боже как) или просто готов потерпеть ДНД боевку - зацените разные пользовательские моды от игроков, они даже интереснее основной кампании
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish**languages with full audio support
| $49.99 |
| 279ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классика рпг, что ещё сказать. Сюжет хоть и линеен, но сама игра представляет собой вполне себе творческую площадку не только для билдостроения, но и для создания собственных приключений. Для года изначального выхода игра представляла собой прорыв. А сейчас это любимое дитя, что греет душу.
This is the most flawed 5/5 I can ever give but Neverwinter Nights is such a creative anomaly within the Western RPG/CRPG genre. I haven't even scratched the surface of how it's like as a multiplayer (MMO or co-op) experience, but just from playing the 3 official campaigns and one 1 module, I can say it's a wholly unique time. The most interesting aspect of Neverwinter Nights is not really the style, which is adequate but it won't amaze most. It's not the music, which is well produced with sweeting orchestral tracks but I cannot say I didn't want to put on my own music after the 100 hour mark. The voice acting, is actually pretty great in a hokey Bioware sort of way. The writing - also isn't much! Not for the three campaigns at least. Everyone and their mother knows that The Wailing Death (or just OC, Original Campaign, by the fandom) is a half-baked whatever. Fairly linear samey companion quests (find a thing!), straightforward go here and there hack and slash, short dungeon crawls. The only interesting aspect is a fallen paladin. There is charm in the simplicity, however, and it is a perfect way to figure out the awkward controls of Neverwinter Nights. The F1 hotkeys, the dialogue boxes, and even some 3e goofiness and just the general game feel. It's all easy to pick up with the OC. And how about the other two, Shadows of Undrentide and Hordes of the Underdark? Better and more considered adventures, and definitely closer to what fan modules become. They become more interesting dungeon crawls, with better companions, and even connected continuity! It reaches toward the quality of Icewind Dale, and just a wee bit of Baldur's Gate. I learned a lot of things from these modules. I learned how yet again RTwP D&D makes offensive casting miserable. I also learned how you can -feel- a game being built around online aspects. The clunky movement, odd targeting, even just inventory management all feels like you could taste the ping. And yet I also wanted more, the deep character building all the skills you can choose, all the possibilities of roleplay and fun dungeon crawling so I had to have more! And the first fan module I chose was smut. Dance with Rogues. I never play a Rogue, I hardly ever play non-strength builds. But it was so lauded and the creator was so... open about their own interests that I had to see it for myself. How on earth could a game as non-sexy as Neverwinter could be made into a woman's cheesy smut romance novel? Turns out, easily. Or at least kicking and screaming and shoving in modded... animations and models. There's a stark contrast with the remade Part 1 of this series with the old Part 2 that's the only way to finish the game. Without getting into the specifics of its sexual nature, I would say it's an endlessly fascinating look at what an amateur writer in an older internet was considering sexually, as well as just the lens of how a woman views this sort of perverse and actively dangerous setting. But it's so much more interesting than the other modules in many ways, it's unabashed in what it wants to see, fantasies to pursue, and being incredibly corny while doing it. The fact that the same game with SA lets you go "Eek" and "Stupid [blank]" as a running gag is wild but refreshing in an RPG space. Same goes for genuinely horrible bad boys, an absolutely saccharine-sweet lesbian option, and, uh, there's certainly dogs! My favorite running gag is seeing how many times this one guy has to be revived and come back as I kept killing him. The evil people in this game are so cartoonishly evil, and you can be cartoonishly evil too! It doesn't actually lock things off. But it also makes a neutral bastard option feel very possible, if only cuz the games aren't very generous about alignment changes (the first part is incredibly guilty about this, you can do so many nice things but get no good points, meh). But the game keeps so many things interesting! So many setpieces, forced events, often extremely uncomfortable, that you have to contend with and outwit, you start off so weak due to stat requirements (DEX-CHA rogue, CHRIST) but you can still be incredibly strong after a while. It felt very earned, and it was great getting moments to show your competency when the whole world was putting you down. It's a really refreshing module, and I think it shows the range in which Neverwinter Nights provides. It also shows the weakness of finishing modules. So many of these end with a whatever, Dance with Rogues included, but between that is a highlight of CRPG fare. I wish companion NPCs worked better, and you could control them manually. I wish pathfinding was better. I wish things weren't as slow. I wish the official stuff wasn't a bit hum-drum and the building blocks of environments weren't so dull. I wish you could play as weirder races. And yet, there's so much there, it's hard to say it isn't a master class of building blocks for roleplaying games. I'm sure to continue playing this for a long time.
Я наиграл 3000 часов в пиратскую версию и ещё 3000+ часов в Steam версию... что я могу сказать... чертовски интересная игра, если проходить все существующие модули и играть на онлайн серверах. Это лучшая игра-база для отыгрыша по системе D&D - старя и добрая, а местами и очень злая, если установить мод на улучшенный искусственный интеллект и включить максимальную сложность. NWN это как БГ3, только для суровых мужиков из нулевых. Рекомендую играть с друзьями. Есть классные онлайн сервера с PVP. Паузы для слабаков.
Я играю в эту игру с перерывами уже около 23 лет. За это время я успел поступить и закончить школу, университет, переехать в другую страну, получить уважаемую профессию. И всё это время я спасаю Невервинтер. Раз за разом. Это не безумие. Это любовь. И настоящая любовь никогда не заканчивается.
A nostalgic classic with powerful editor, that allows creators to create tons of custom-made modules. Although the original out-of-the-box campaigns (Wailing Death / SoU / HotU) are now state-of-the-art classics, one may play game over and over again, polishing the build and character with numerous variations logic. I wish one day they just update the graphic engine keeping and preserving the rest as is, since it is a brilliantly developed game for every RPG and DnD lover!
This is more of a D&D simulation than it is a game. Ideal for long sessions and rp, not quick drop in drop out sessions.
Found this game trough online mentions of spicy custom content. An older game that is slowly getting a tune-up by the current developer. A 2D( map navigation, not graphics) top-down mouse driven( WASD movement&follow camera available), main character and AI followers(optionally), real time with pause(with an underlying turn system) RPG, intended as a rules simulator for DND 3rd edition( minus the spells that would be hard to code or practically useless for combat\CRPG gameplay), with a separate saving system for charactes and ongoing games and a large selection of user content. Comes with an editor, scripting capable but by default the item weight and value gets auto calculated, so it is easiest to make new DnD campaigns, rather than build new gameplay. The first campaign that comes with the game is more a techdemo( it is still a full, multichapter campaign) and not everybody enjoys it, so feel free to ignore it. Has a long running and decently active online community and a wiki. Several currently active online servers, for roleplay and hack'n'slash dungeoneering mostly, in addition to single player campaigns and user created 'gamemodes'. Tends to have no voiceacting beyond combat, so adding text to NPCs is cheaper for the map creator, but you might encounter the rare audio file or cinematic. Character creation is based on DnD 3ed, so some value traps and anti-synergies, but campaigns are usually not designed for optimally built characters, I had decent success without copying a build, just had to rest more. Characterbuilder goodness. User interface could use some work, is being slowly worked on(you can have max 2 chat boxes, locked to each other, but custom filtered). The main advantage of this purchase is that when a campaign is complete, another can be dowloaded, so people with an internet connection are unlikely to run out of story. If you are looking for any DnD related games, |Dungeons and Dragons online| (MMORPG using DnD module content) and the demo of |The quest for the golden candelabra| (pathfiner combat simulator) are others I had good experience with, but if you liked Baldurs gate or Diablo, check this game out on youtube( I mean skip into playtroughs, not trailers, the screenshots on this page are a little more zoomed in than how I prefer playing).
Двадцать лет назад я впервые погрузился в Neverwinter Nights — и это было волшебное время. Классическая RPG на базе D&D с интересными квестами и глубоким сюжетом. Именно эта игра родила во мне страстную любовь к ролевым играм и вселенной Dungeons & Dragons в целом. Первая игра, которую я прошел до конца, оставившая след на всю жизнь. Несмотря на годы, она до сих пор вызывает теплые воспоминания о героях, драконах и эпических битвах. 9/10 — вечная классика для фанатов RPG.
it's ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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