
Help little Peet hack-and-slash his way through a beautifully haunting coma. A hand-drawn action-adventure through a dreamy world filled with fleshy monsters, insane grown-ups, and sad children looking for their mommies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Upon waking from a coma, Peet's girlfriend is nowhere to be found. Thomas Brush, creator of Pinstripe, invites you to investigate the screams coming from the heart of Blackfork Asylum, the increasingly violent behavior of the grown-ups, and the strange truth about Peet's past in this hauntingly dreamlike fable. Discover what's lurking beyond the doorbell in this strange tale that started almost a decade ago.
From Red Wind Field to the haunting halls of Blackfork Asylum, explore six moody, illustrative levels.
Fight your way through hordes of bosses, monsters, and blood thirsty grown-ups with your trusty baseball bat.
Immerse yourself in a breathtaking piano-centric soundtrack.
Join your quirky child-hood pals and trusty pet bird on an adventure to discover the truth about your recent coma.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 983reviews | 85% | — | $46.5K |
| $14.99 | 139ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's one of my comfort games. I just love it so much, hope more people get to know it one day :)
I enjoyed the beautiful art of this game and the story is very good. I love how creepy the bosses and some elements can be without being downright horror. I would recommend this game to almost anyone.
mesmo tendo sido lançado há muito tempo atrás, esse jogo ainda é muito divertido e tem uma boa história, fico feliz de poder re-jogar o jogo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +2 more
| $2.99−80% |
| 26ratings |
| 68% |
| — |
| not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a very beautiful story :)
Great game with fantastic story that translated very well into game play. Entertaining characters and progression.
Gloomy, atmospheric game drowning you in methaphors. I liked it for the most part. I'm not a fan of platforming and bosses, and at some places I was close to giving up, but - while janky - everything was doable eventually. If you're better than me (and that's not hard), you might breeze through it. If you're good and up for a challenge, you'll be bored. Gameplay-wise, it doesn't have much to offer: New movements mechanics are act as locks for the gated chapters. Exploration is rather bland and unrewarding (you'll only find collectibles). Recommended, but honestly, I liked Pinstripe better. Less obscure and therefore a more relatable story. This one here is - even if you do some research and grasp it eventually - will still leave just with a "well, okay, got it" impression - it's too far fetched to come with any emotional impact. Also note that there's a game breaking bug the dev didn't care to fix over the last years. If you're unlucky, you've got to restart the whole game.
我打敗第二BOSS後似乎有bug,音符始終靜止不動,退出遊戲+[b]再打幾遍後[/b]才通關。 劇情不甚明瞭,我明白這是我資質的問題。 遊戲音樂+語音100分。
Красиво, приятно оформлено, сюжет вроде интересный и интригует, но местное управление и местный платформинг как будто не дружат. Игра предлагает запрыгивать на желтые шары, раскачиваться на них и с разгону перескакивать на другие шары или платформы но раскачиваться долго, выверять скорость и расстояние нужно на глаз, а если недолетел или перелетел - будь добр пропрыгать пару экранов заново, с другими такими же шарами, покачаться, побегать по платформам... чтобы потом снова недо/перелететь и повторить еще раз. Игра говорит что размахивание оружием увеличивает дистанцию прыжка но разница там настолько мелкая что на глаз не определишь, но иногда действительно не долетаешь если не прожмешь атаку. Как определить это заранее, летя с одного шара на другой? Угадай. Если не угадал - перепроходи полосу препятствий, пробуй еще раз. В игре в целом очень много прыжков где непонятно долетишь ты или нет, как долго нужно жать, как сильно разгоняться. А если ошибся - давай все по-новой. То ли хитбоксы врагов кривые, то ли зона атаки у биты (оружия гг) вполовину меньше его спрайта. Подходишь к врагу на расстояние нарисованной биты, жмешь удар - а враг вместо того чтобы получить урон и отлететь назад проходит вперед и наносит главгерою урон. Спасибо что почти с каждого врага падают сердечки, не спасибо за то что ты часто их на врагах тратишь, потому что анимации не совпадают с фактическими действиями. Первый босс просто занимается своими делами и бить его можно только после определенной атаки, остальное время просто бегаешь, ждешь, убиваешь саммонов по мере их поступления. Ни он тебя не дамажит, ни ты его. Очень динамично и интересно (нет). Первый уровень с паззлом вроде норм но слишком много "просто добеги до края экрана" и "просто подожди пока лифт доедет" с неприлично долгими загрузками между локациями. Я решила что не хочу проходить дальше во второй большой локации где после полосы препятствий в пару экранов с неудобными прыжками поднялась на лифте на верхний уровень, упала с него - а лифт остался наверху. И даже если лифт возвращается обратно при обновлении экрана - полосу препятствий придется опять, еще раз проходить целиком, прыгая по неудобным шарам и платформам. Итого повествовательная часть норм, интересно было бы досмотреть эту мрачную сказку до конца но продираться через однообразный, занудный, медленный и плохо управляемый геймплей не хочется совершенно.
hmm, original average game with its own story, not bad but also not too good in gameplay
Yes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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