
NeverDeath is a fighting game set in our own solar system centuries in the future. Explore the intricacies of the unique left/right fighting system while battling across the solar system as nine distinct characters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Before I played NeverDeath i had a terrible job, no girlfriend and no will to live. None of these things have changed, but the game is pretty good.
This is a fun game. I like the different scenes/planets and their design. The monsters are really cool. Easy to play. Really fun with friends.
good game
Graphically this game is amazing, the different scenes are beautiful and the models are incredibly interesting to look at. There is so much potential here and it excites me to see what will come of this game. There are a few critiques I have though. First would be a settings button or tab. The music was loud and a bit jarring at times and there was no way to turn it down without messing with my computers volume. Also allowing key binds would be super helpful for those who aren't used to using j, k, l, and ; as attack keys.
The game has some nice graphics; however, the camera angle and controls are a bit clunky. On a couple of the maps, the camera angle was such that I could not see my character due to the terrain in the foreground. I am not sure if it is by design, but I was unable to jump with several of the characters, despite repeatedly pressing the space bar. During the tutorial, I was supposed to block some attacks and then strike an opponent; however, my attacks never registered and I was repeatedly killed. The opponent moved forward after each kill until I eventually spawned behind the opponent and was unable to complete the tutorial. There are a few issues to be addressed, but the game definitely has potential. There is a nice selection of characters which are interesting and many of the combat environments are visually interesting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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