
Love stories don't end with marriage...can you reach your happily ever after? Sequel of the popular Always Remember Me, in this dating sim you play the married couple life. Can you stay together until the end?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
I've "only" played through three of the routes, Aaron, Eddy and Hugh, but I think that's more than enough to have an opinion on the game. As a little heads up, there will be spoilers in this review. I don't like it. At all. english isn't my mother tongue, so please excuse any mistakes I might make. I first played through Aarons Route, simply because I wanted to go from left to right. In the first game, Always remember me, Aaron didn't have much of a personality. Which was fine, he had amnesia. His route was more about Amys love for Aaron than the other way around. But even with Aaron not remembering much, he had a core aspect to his personality: he was kind. In this game, Aaron is still nice, but not really kind. The game tries to excuse this by being 'realistic', but it goes beyond being realistic and lands straight in stupid. Aaron and Amy have a new neighbour, Abigail from the first game who tried to convince the back then amnesiac Aaron that they were a couple. Aaron seems to be fine with Abigail as a neighbour, saying that everyone makes mistakes! That's only human! Which is, in my opinion, everything BUT realistic. If someone tried to do that to me I would never talk to them again, let alone invite them to my wedding. Which he did, by the way. To be nice. Over and over the games tries to convince the reader that right now Amy is hard to live with. She's writing her second Novel and, apparently, very moody all the time. She has her 'creative process' which Aaron allegedly doesn't respect. I say allegedly because the reader never really sees that. It's all hearsay. What we get to say is Aaron listening to Amy when she tells him to please not play guitar while she is writing and then, when his bad guitar playing sparks some creativity in her,´plays for her for hours. If the reader decides to not confront Aaron about the guitar playing, Amy plugs in some noise cancelling headphones, doesn't manage to get her wordcount for the day and falls asleep on her desk. At this point Aaron comes in to check on her and then proceeds to carry her to their bedroom. Very respectless, if I dare say so myself. What a horrible guy. But, to be fair, Aaron does have his flaws. He not only enters Abigails flat to help her with her router problems and doesn't tell Amy about it if she doesn't confront him, he also starts an affair with her. Yes. In one of the Bad endings it is revealed that Aaron cheated on Amy with Abigail. That's why he was late to their meeting. That was the point I started to hate Aaron because, and I can't stress this enough, he is late at the end everytime. He does give an excuse about oversleeping or something, but Amy herself says that this is very strange for him. I am convinced the little sh*t cheats on her in all the endings. Next is Eddy. He was my favorite of the first game. A bit clumsy in social interactions, but a nice guy. In this game he was still nice, but they made him a workaholic. Even though he and Amy work together at the same hospital, most people don't seem to know that they are married. That's just strange considering that nurses have a training period of a few years. Three years where I live, but I'm not american so I can't say if it is different over there. Eddy and Amy barely spend time together because Eddy is always away at some doctor conventions, something that, seeing how frequently he goes, maybe should have been mentioned in the first game. Amy is Big Sad about being always alone and while the conflict in Aarons Route was on both of them it is solely on Eddy in this route. I really can't say much about this Route because it was honestly very forgetable. The whole thing gets resolved in the end by Eddy realising that he needs to work less and that having a fullfilling career will not make him less... depressed? Something that was... never mentioned before. Amy is also very much pregnant in this route and decides to not only continue working as a nurse (which is simply not allowed where I live because it's really dangerous for pregnant woman to work as a nurse??), she also consumes caffeine, which is something pregnant people should avoid. As a nurse she should have known that. She also doesn't tell Eddy she's pregnant. In Hughs route, Amy is a Designer working at his company. I really don't know what the writer had with Amy and her guys having to work and live together, but here we are. In this Route Amy is not only s*xually harrassed by some guy named Louis, she also... liked it? Because she feels neglected by Hugh. Honestly, Hugh would have been the best guy in this game if not for him also cheating on Amy in the end. Because of course he does cheat on his wife with a canonically r*tarded model. His reaction to Amy getting molested was consoling her that it wasn't her fault and that he will have Louis blacklisted in the industry - something that eventually falls flat, because, in Amys words, "we wouldn't blacklist a perfectly fine model just because of something like this'. Somethin like this being s*xually harrassing a woman. And then doing it again because yes, he does it again. Twice. He first corners her on the street, kissing her unprompted yet again (but it's okay guys, he loves her! Honest! And she also secretly liked it!) and then, in the end, makes her drunk (maybe roofies her? Who knows) before they sleep with each other (or not, it depends on the players choice). I'm genuinely disgusted by Amy in this route. No matter how drunk, cheating is a no go. But what can she do? He's just so hot! And seeing how Hugh cheats on her as well with Molly, something Amy then has the guts to be butthurt about, I think those two deserve each other. I didn't play the last route, but one of the ending names implies that there's also some cheating going on, so yeah. Some other things: The Lore is inconsistent with the first game. Amy is somehow not an Orphan anymore and Aaron and her are childhood friends all of a sudden. There's a lot of Typos. The character portraits aren't new. That wouldn't have annoyed me if it wasn't for the new characters portraits. Seeing those very different Artstyles next to each other was jarring. In one of the routes Amy, who is literally paperthin, gets called chubby. What the hell? The Art at the start of the game is not reflective of the Art in the game at all. It looks like three Artists worked on this game and they didn't communicate at all. Or maybe it's two and the years between Game one and two had their Artstyle evolve. The writing is very misogynistic. I noticed this in the first game at occassion (Amy commenting on Abigails looks, how her Make-Up was perfect and Amy hated her for it), but this game took the cake. Amy openly mocks Abigail for having had a boobjob, she calls the models of her agency stupid and arrogant (because that's how models are! Totally not a problematic take!) and in Eddys Route is a female doctor, Lorna, who hates Amy for... getting praised for her skills by another doctor? I'm sorry, but whoever wrote this must hate woman. A lot. The one thing I did like about this game is that it had a Visual Novel mode, which meant that I didn't have to play through all of those stupid mini-games over and over again. To get the secret super special epilogues you do have to play through them, though. Before I bought this game I read some of the reviews that said the game is garbage. I thought to myself that it couldn't be that bad. And I was right! It was worse! Much worse. Always remember me wasn't a masterpiece, but it was entertaining enough. Never forget me is not entertaining. I genuinely feel disgusted at every character but Eddy - and with him I simply couldn't muster up enough annoyance to hate him. The price of the game wasn't much, but I can't tell anyone to buy it in good faith. This game ruins the first with its "realism" (which isn't realistic at all, woman don't feel secret pleasure about getting molested wtf).
Gostei bastante dessa continuação de Always Remember Me, o primeiro jogo do Winter Wolves que eu joguei quando eu tinha uns 14 anos. Adorei a diversidade com os endings contendo Happy e Sad Endings, sendo que não tinha Sad Endings em Always Remember Me. Me diverti bastante jogando, super recomendo.
Never Forget Me, developed and published by Winter Wolves, continues the story introduced in Always Remember Me but takes a different angle than most visual novels. Instead of focusing on the early stages of love and dating, the game begins after marriage, placing the player in the role of Amy as she navigates the complexities of married life. This choice alone sets it apart from many titles in the genre, as it attempts to show how relationships evolve beyond the first sparks of romance. The game builds upon whichever partner Amy chose in the first installment—Aaron, Eddy, Lawrence, or Hugh—and each route comes with its own set of challenges, struggles, and emotional dilemmas that reflect the realities of sustaining a long-term relationship. One of the most appealing aspects of the game is the way each marriage path feels distinct. Aaron’s story focuses on Amy’s career as a writer and the pressures that come with trying to produce another book while dealing with lingering figures from her past. Eddy’s route highlights the emotional toll of hospital work, with Amy witnessing first-hand the strain that her partner endures in a high-stress environment. Lawrence’s path leans into issues of intimacy and family interference, examining how outside forces can impact even the closest bonds. Hugh’s story deals with jealousy and questions of professional respect, exploring how ambition and insecurity can clash within a marriage. By tailoring conflicts to each husband, the game creates narratives that feel personalized rather than recycled, encouraging players to revisit different routes to experience the variety. The game provides two different modes of play, catering to both story-focused readers and those who enjoy additional gameplay mechanics. In pure visual novel mode, choices alone guide the story and determine which ending the player receives. For those seeking more involvement, the stat-raising mode introduces layers of management and decision-making. Amy must balance personal growth with her husband’s expectations by raising stats such as Creativity, Culture, and Diligence while also keeping up with the main stat tied to her partner. This system adds weight to everyday decisions, making each week of Amy’s in-game life feel more deliberate. While this mode can be demanding, it creates a stronger sense of reward when players meet their goals and unlock special epilogues tied to their progress. Visually, the game delivers the clean, manga-inspired art style Winter Wolves is known for. The characters are expressive, the backgrounds are bright and immersive, and the CG illustrations enhance pivotal emotional moments. The soundtrack, though not overly elaborate, supports the storytelling effectively, lending warmth to tender scenes and tension to moments of conflict. Together, the visuals and music create an atmosphere that reinforces the emotional stakes of Amy’s journey, making the player feel invested in whether her relationships thrive or falter. Despite these strengths, the game does suffer from a few shortcomings. The pacing at times feels uneven, with stretches of everyday life that can come across as mundane or repetitive. Some of the conflicts, particularly around jealousy or professional disagreements, feel familiar across multiple routes, which may lessen their impact on players who pursue every storyline. Endings also vary in their satisfaction; some close with a strong emotional payoff, while others can feel abrupt or underwhelming depending on choices and stat performance. These issues are reflected in its mixed reception, as players who appreciate slow, relationship-focused storytelling often find value in the experience, while others looking for consistently dramatic or novel developments may be disappointed. Replay value remains one of the game’s most notable features. With multiple husbands to choose from, different branching outcomes, and optional epilogues tied to the stat-raising system, there are enough variations to warrant several playthroughs. Even when certain conflicts overlap, the differences in tone and focus between routes make it worthwhile for players who enjoy seeing how relationships unfold under different pressures. Those who prefer to simply enjoy the story without worrying about numbers can stick to visual novel mode, while players who like more challenge will likely enjoy the additional depth that comes with stat management. In the end, Never Forget Me is a thoughtful continuation of Amy’s story that shifts the focus from new romance to the endurance of love through real-life struggles. Its commitment to showing how relationships evolve after the wedding is refreshing, and while not every route achieves the same level of impact, the game overall succeeds in offering players a glimpse into the complexities of married life. Fans of Winter Wolves’ previous work and players who enjoy character-driven narratives will likely find the experience rewarding, while those seeking faster pacing or fresh conflicts in every playthrough may find it less engaging. Still, it remains a distinctive entry in the genre that dares to explore what happens after “happily ever after.” Rating: 5/10
For those who don't belive in "Happy ever after. The end". Game about that "Your happily ever after" needs a lot of hard work. In this dating sim you play the married couple life. Will you stay married or divorce? +Adult relationship/ +You can choose between visual novel version and raising stats. +Not too long for those who don't have much time for visual novel. +Visual novel about more adult stuff. -Great graphic difference between characters from First Game and Second one. -Too short for those who likes complicate stories.
I love this game. It's one of the best I've ever played and believe me that I am really picky at games. I totally recommend it. :D
I can only say that Lawrence sad endings hurt my heart. A really amazing sequel that potrays the reality of marriage and the suffering that sometimes come with love. Highly Recommended.
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