
A pixel art psychological horror game with a point-and-click system that takes the style of an interactive desktop environment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Netveil is a short, pixel art themed point and click adventure that takes the style of an interactive desktop environment. You play as flower_veil, a 14 year old dealing with an eating disorder that meets a strange guy on the chatting platform NetTalk.
Contains:
A Pixel Art Themed Interactive Desktop Environment
Visual Novel Elements
2 Separate Endings
Veil Is an introvert that usually spends her time talking to people on NetTalk to distract herself from reality. Until recently she only had Liv to talk to, but after joining multiple groups she found an individual named Sebastian who promised something that she could not refuse.

Liv is Veil's best friend. They've been friends for a while but Veil has been acting strange lately and in an attempt to help her, Liv recommended writing her thoughts in a journal of some sort.

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game triggered my inner, very angry teenager. A very well made, short story game with two different endings and some hidden fun stuff!
一开始还在想怎么真有人会被骗,结果true ending说还不到15岁,seb你真该死啊真该死,坏!
Tatlı kısa bir oyun balığı öldürmek için 1000 kere tıkladım otoclicker varsa açın öyle yapın ben enayi gibi tıkladım oc sebastian
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak Game!
i really enjoyed this game!!! i loved the art and the overall message, and i think the characters were written very well. the only thing i would say is that i wish there was more (which i hope is understood as a compliment)! however, i think the story was still perfect, being short and sweet. loved this one a lot!
very short, but really an amazing game, i would love a long sequel to this game.
this game is so good! i want more.
A nice short visual novel about a 15 years old dealing with an eating disorder and a groomer. For photosensitive people: there's no flashing lights or abrupt animations, only the screen dimming out and still images of pixelated food as jumpscares.
Engelle geç böyle elemanları
Киберпанк‑приключение с элементами стелса и хакерских механик: игрок проникает в защищённые сети, взламывает системы и раскрывает заговоры в антиутопичном цифровом мире. Акцент на исследовании, логическом решении задач и нелинейном прохождении. Плюсы: Атмосфера киберпанка — неоновые города, цифровые лабиринты и мрачная эстетика создают убедительное погружение в мир будущего; Гибкость прохождения — можно выбирать стиль игры: скрытно обходить охрану, взламывать терминалы или пробиваться с боем, используя кибер‑импланты; Интересные хакерские мини‑игры — головоломки с маршрутизацией данных, обходом фаерволов и перехватом сигналов разнообразят геймплей и вписываются в сеттинг. Минусы: Сложный интерфейс взлома — поначалу трудно разобраться в схемах и правилах мини‑игр, а обучение даёт лишь базовые подсказки; Неравномерный темп — периоды напряжённого стелса чередуются с длинными отрезками ходьбы по однотипным коридорам, что снижает динамику; Ограниченная реакция окружения — несмотря на выбор стиля прохождения, последствия решений слабо влияют на мир и финал, снижая ощущение значимости выборов. Итог: подойдёт любителям киберпанка и стелс‑игр — впечатляет атмосферой, вариативностью подходов и оригинальными хакерскими головоломками. Может разочаровать из‑за запутанного интерфейса взлома, провалов в темпе и слабой реакции мира на действия игрока.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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