
It is a platformer. A hard trip to the Neptune. Beware of sharks, barrels, UFO, hard sound and hard levels!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BRO IM ONLY ON LEVEL FOUR
プラットフォーマーというかアクションゲームの「1つの行動の成功率を高めて打開する」っていう要素を突き詰めたゲーム ジャンプの高さがボタンを押した長さに左右されないなど、フレーム単位での操作は求められない為、この手の死にゲープラットフォーマー初心者でもとっつきやすいのではないでしょうか
素晴らしく悲しみを背負えるゲームです。 ドーナツはみな等しく汚れ、食われる存在なのだと思い知らされます。 次回作楽しみにしてます。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本当に面白い
[h1] [/h1]
stage level design is good.
Very whimsical, the absurdity of it alone makes it enjoyable for at least a short while. The controls, hitboxes, etc, are of course, very much not good, but they become easy enough to manage as you play. The levels themselves are suprisingly fun. It's not always immidiately clear how you're supposed to get through, and it's fun to figure it out. Other levels are very repetitive and rhythm based, which is fun in its own right.It's fairly difficult, though I imagine anyone confident in their mechanical skills could beat it just fine. The difficulty curve is also suprisingly natual. The earlier levels though overwhelming at first do a good job teaching you what kind of mindset you should have to beat the later levels. The music is fairly basic, but quite groovy and enjoyable. Fits the strange oil sea with flying sharks and barrels oddly well. And I mean, the game is free. There's really no reason not to at least open the game and laugh at the absurdity of it all. Even if it costed a few, If it costs less than my drink then there's nothing to be upset about
禅です
全ステージ終わっ…たぁ!神ゲーすぎる、訴訟 これが無料でできるってマジ?
面白い。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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