
Embark on an adrenaline-fueled journey in "Nephilim Uprising," an early access celestial third-person shooter. Navigate procedurally generated labyrinths, face intense combat scenarios, and conquer divine challenges to prove yourself in the celestial arena!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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not a terrible game but lost interest when the exit door was created on the other side of a wall which was inaccessible
Erken erişimli göksel üçüncü şahıs nişancı oyunu "Nephilim Uprising"de adrenalin dolu bir yolculuğa çıkın. Prosedürel olarak oluşturulmuş labirentlerde gezinin, yoğun savaş senaryolarıyla yüzleşin ve göksel arenada kendinizi kanıtlamak için ilahi zorlukların üstesinden gelin! Oyun süreti neden resetleniyor anlamadım.
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Concurrent players on Steam, sampled daily since tracking started.
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Nephilim Uprising" is a garbage tier, failed, development hell Unreal game that's well on the way to being abandoned Early Access. Elements of the game are hacked together with garbage AI slop, and the rest of it looks like "borrowed" assets that the developer presumably ripped off from Fab or wherever. As mentioned, this features really godawful, "wrong" looking AI slop for menus and stuff, and a bunch of poor quality assets that look a lot like slightly reskinned stock assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. So, some of the game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. It's free for now, but the developer intends to charge for this via toxic, cancerous mobile-app like in game cash shop garbage, if it ever leaves Early Access... but considering the poor public reception, it's likely this will not be one of the 25% of games that ever gets finished and leaves Early Access. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Игра 'Nephilim Uprising' оказалась приятным сюрпризом. Незамысловатый, но увлекательный геймплей в стиле "защиты башни" затягивает на долгие часы. Разнообразие юнитов и их прокачка позволяет создать действительно уникальную стратегию, адаптированную под ваш стиль игры. Отдельно хочется отметить атмосферное звуковое сопровождение, идеально дополняющее мрачный сеттинг. Однако, есть и недостатки. Графика выглядит несколько устаревшей, хотя и компенсируется общей стилизацией. Также, баланс между некоторыми юнитами кажется немного несбалансированным, из-за чего некоторые стратегии оказываются значительно эффективнее других. В поздней игре появляется монотонность, но разработчики активно выпускают обновления, добавляя новый контент и исправляя недочёты. В целом, 'Nephilim Uprising' – добротная игра для поклонников жанра, особенно если вас привлекает тёмная фэнтези. Рекомендую к ознакомлению, особенно учитывая её невысокую цену. Смесь стратегии, прокачки и атмосферы делает ее достойным выбором для времяпрепровождения.
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