
NeonCode is a one hour long cyberpunk-retro adventure game made by one developer. It was inspired by classics such as the Blade Runner-movies, Miami Vice, Grim Fandango and the games of Telltale.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jó sztori és magyar fejlesztő!
Ok, vamos ser justos, o jogo é barato e n era pra esperar muita coisa dele Mas pqp tem erros muito nítidos aqui, desde os controles que são horríveis e não da pra mudar, o movimento do personagem que é todo travado, a seta de localização que é quase inútil, a câmera do carro que n da pra mexer e parece que a visão é de alguém em cima do capô, e o texto que de tão pequeno é quase um exame de vista. Mas a ambientação é legal, da uma vibe de jogo de PS2, e as musicas também são muito daoras, principalmente a galera fazendo o show na praia, Enfim, é um jogo em que dava pra ter tentado errar menos, mas pelo menos justifica o preço cobrado.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool and interesting game. It's like Sherlock Holmes in the Cyberpunk world. All you have to do is interact with people while solving mysteries and catch the perpetrators. Likewise, it is a great game if you're into mystery, action, adventure and a little cyberpunk to spice things up.
Full disclosure: I wrote some of the music that appears in the game (the final track in the credits). I genuinely enjoyed my time with this title—at just $1, it’s hard to go wrong if you’re into the cyberpunk vibe. While there’s a bit of polish missing, it’s clear this is a passion project from a single developer. There were genuinely moments where I found myself thinking, "this is really pretty," which is impressive even for an indie game. That said, the gameplay itself is a bit underwhelming. If you're captivated by the visual style and just want to immerse yourself in a cool cyberpunk world for an hour or so, it might be worth a look.
Okay, it's not professional, there are gameplay errors, etc... But I know exactly what the game's creator wanted to do: quickly establish their vision of a genre. And when you're developing alone, it's very complicated to manage everything. I know this firsthand; I've developed two games solo, and you have to admit that you can't do everything. So you cut some things out, you overlook problems you can't solve quickly, and you cross your fingers that players will focus on what you wanted to say or show. You hope they'll connect with your vision. And I felt a connection :) And so, I really liked the retro atmosphere, which is typical of the original cyberpunk spirit, that of the late '80s, early '90s. I even think that with more time, more rigor, and a larger team, there's potential to create something more sophisticated, a more narrative-driven story. But without changing the graphics, because their slightly outdated look creates a great atmosphere.
Das Setting Die Musik -Grafik und die Atmosphäre ist ok cyberpunk-retro eben aber keine Karte bzw Map man weis nicht was los man startet am Strand ohne irgendwas kein Plan was für aufgaben man hat denn man sieht nicht was man anklicken kann oder mit wenn man sprechen kann nach einer gefühlten halben stunde fand ich eine Leiche und ausweis und ein auto in einer Garage wo aber die Batterie oder Motor fehlt das gibt es anscheinend beim Markt gegenüber aber ohne Geld keine teile und ohne teile kein Auto und ohne Auto kommt man nicht in den nächsten abschnitt der Stadt wenn das nicht abschreckt viel Spaß dabei
[✖] Getting high and/or drunk and going outside in the real world. [✔] Doing all that cool ♥♥♥♥ then wandering around in this town. Seriously one of the best drunk experience ever and I found out recently I haven't even got halfway through the actual game.
NeonCode is a compact yet evocative indie adventure developed and published by Fubenalvo that places atmosphere and style at the very center of its design. Created as a largely solo project, the game wears its inspirations proudly, drawing heavily from cyberpunk fiction, noir detective stories, and retro-futuristic aesthetics. Rather than attempting to deliver a sprawling open-world experience, NeonCode focuses on telling a concise, self-contained story that unfolds through exploration, mood, and subtle environmental storytelling. The narrative follows a down-on-his-luck private detective whose life has unraveled after personal failures and addiction, setting a classic noir tone from the outset. The case at the heart of the story becomes both a professional obligation and a chance at personal redemption, lending emotional weight to what might otherwise be a straightforward investigation. While the plot is relatively brief, it is framed with enough character and thematic intent to feel purposeful, touching on familiar ideas of regret, perseverance, and moral ambiguity that define the detective genre. The game does not overexplain its story, instead trusting players to absorb meaning through context, dialogue snippets, and the world itself. NeonCode’s strongest asset is its audiovisual presentation. The city is drenched in neon lights, reflective surfaces, and saturated colors that immediately establish a retro cyberpunk atmosphere. Rain-soaked streets, glowing signs, and dark interiors combine to create a sense of place that feels far larger than the game’s actual scope. This aesthetic is reinforced by a synth-heavy soundtrack that leans into retrowave and electronic influences, enhancing the mood and giving exploration a hypnotic, dreamlike quality. Even when gameplay systems feel minimal, the audio and visuals work together to maintain immersion and identity. Gameplay centers on first-person exploration, light investigation, and simple interactions with the environment. Players move through the city, examine locations, and follow leads that gradually push the story forward. Driving mechanics allow movement between areas and add to the feeling of inhabiting a living city, though they are intentionally simple and occasionally awkward. Rather than detracting from the experience, this roughness often reinforces the game’s indie charm, making it feel like a personal project shaped more by creative intent than by technical perfection. The detective mechanics themselves are understated, focusing on observation and narrative progression rather than complex puzzle-solving. There are no elaborate deduction systems or branching investigations; instead, NeonCode emphasizes pacing and atmosphere. This approach makes the game accessible and easy to complete in a single sitting, but it also means that players looking for deep mechanical engagement may find the experience limited. The game’s brevity—roughly an hour or two—underscores its identity as a short narrative vignette rather than a fully fleshed-out adventure. Technically, NeonCode shows the limitations typical of a solo-developed project. Options and customization are sparse, and certain aspects of polish are noticeably absent. However, these shortcomings are balanced by the clarity of vision behind the game. It never feels unfocused or bloated, and every element serves the goal of conveying mood and story. The lack of complexity keeps the experience tight and approachable, ensuring that players can enjoy it without friction. Overall, NeonCode succeeds by understanding its own scope and leaning into its strengths. It is not a game that aims to impress through size, difficulty, or mechanical depth, but one that leaves an impression through atmosphere, stylistic confidence, and a clear affection for cyberpunk and noir storytelling. For players who appreciate short, experimental indie experiences and value mood-driven narratives over traditional gameplay systems, NeonCode offers a memorable glimpse into a neon-lit world shaped by passion and personal vision. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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