
Blast your way to the top of the tower and take down the megacorp! A minimalist roguelite FPS, created for the 7dfps 2021 game jam.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Take note: every floor has a Manager that you need to take a key card from. If you don't, you will get to the top floor and realize you're an idiot and have to backtrack through the entire game. Great fun though. A prompt screen with the controls & objectives at the start would be perfect...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风很喜欢,neon风格配上梦核的风格bgm,氛围感非常好,只是游戏可玩性比较低,12发子弹的手枪,打怪翻尸体和翻柜子可以加子弹,打怪并从会逃跑的小人那里拿走8个钥匙卡(一层一个)到最顶层通关,过程还是很枯燥,死了之后会保留钥匙卡但得从一层复活重新爬一遍。希望可以多加一些武器剧情之类的玩法,有点想玩pvp的玩法说实话(
Kulenin tepesine doğru ilerleyin ve megacorp'u yok edin! Oyun, temposu için oluşturulmuş minimalist bir roguelite FPS'dir.
[h1]Overview:[/h1] '[i]NEON STRUCT: Desperation Column[/i]' is a short first person shooter taking place in an office building of a mega corporation where you play as someone who I think is against the big corps or what appears to be a former (or current) employee trying to shutdown the entire corporation by stealing keycards held by corporate executives scattered throughout the building while destroying the robots that protect them. The reason for it isn't really clear as nothing specific is told to the player but I suppose that's where you could let your imagination go wild. Also, the only evidence suggesting that the person you're playing as has anything to do with the company is that one of the executives you hold up says "[i]We could've been a great team[/i]" suggesting that you did work for them at one point. Everyone else just spits nasty comments at you when you steal their keycards and that's as rich of a story as you're going to get. The game as a whole is pretty fun and took me about 25 minutes to finish including exploring all the rooms which isn't terrible for a game the developers outright say is short. [h1]Gameplay:[/h1] '[i]NEON STRUCT: Desperation Column[/i]' plays like an arcade shooter (and looks the part) where you can either play stealthily or go in guns blazing. I personally went in with my guns drawn because I found the robot AI navigation to be quite inconsistent making stealth extremely hard to pull off. They also die very easily and I found it more fun to run around wreaking havoc since that was the impression the protagonist gave off at the beginning of the game. There are only two different hostiles consisting of a small robot that chases you when it spots you and a larger one that shoots a slow projectile. Killing them both is extremely easy and there aren't many of them in the game. That's one of the things I wish the developers did different, add more enemies. There's (I believe) 9 floors with most of the rooms being empty and have little to nothing interesting in them so majority of the time you're just running around searching rooms for ammo, execs or robots. There are cabinets that may contain ammo and you're also able to search destroyed robots for ammo as well so as much as the game claims ammo is scarce, I never once ran out of it since there was always a lootable source nearby. There also appears to be 12 bullets in your reserve but I never figured out how to use them. From what I know, you're only able to use the ammo on the left side of the weapon HUD, the right side however is useless. Another complaint I have has to do with the health. There's no way to heal in the game as far as I know so what you have is what you have. Every hit you take means having to be more careful since there's no way to recoup your health. Honestly it isn't much of an issue since the game is pretty easy to play but having healing options would've been nice. It also helps that the building isn't filled to the brim with security bots so this is more of a pet peeve than a complaint. Now the final gripe I have is the performance. It's locked at 60 frames which despite being more than playable, still makes me wish I could play it in the 144 frame rate I'm accustomed to. It makes aiming more awkward and I can safely say a lot of people prefer 144 frames over 60 but at least the game runs smoothly as I haven't run into any frame drops or stutters during my short playtime. '[i]NEON STRUCT: Desperation Column[/i]' is still a nice little title for FPS lovers and is short and sweet. [h1]Control:[/h1] Relatively easy to pick up and play and works well enough but the limited performance debilitates it a bit. You can run, jump, shoot and even slide your way around the office building which is pretty cool. You can even rebind keys if you wish and for a game this simple and short, that's a nice bonus compared to other short games. [h1]Graphics:[/h1] Even though much of the game is depicted with neon lines, most of the game is pretty dark. It reminds me of laser tag and the typical style of old arcade games. The lighting adds a nice glow to the environment and overall makes the game look cool especially on higher floors where more color is implemented into the rooms and floors. [h1]Audio:[/h1] Pretty average and nothing special. Nothing's of bad quality and the music also isn't annoying and makes you feel like you're in space. [h1]Conclusion/TL;DR:[/h1] '[i]NEON STRUCT: Desperation Column[/i]' is a short first person game where you travel up 9 floors to take down a mega corporation for seemingly unknown reasons. Gunplay is fine and the game is very easy and short with an average time of 15 minutes to beat the story. Sneak or gun your way to the top floor while stealing keycards from office execs and destroying robots. It's a pretty decent game albeit short but if you're into first person shooters that don't try too hard to be amazing, '[i]NEON STRUCT: Desperation Column[/i]' is a nice short contender.
"NEON STRUCT: Desperation Column" is a badly and insincerely made game jam tech demo, made for one person by one person, and dumped on Steam through Steam Direct, again, not for gamers, but so the developer can feel good about himself. What do you do in the game? Really badly done FPS level shooting with minimalist low effort assets (At least it's not an asset flip? Yet somehow this comes across as worse). Linear level design, linear gameplay, linear graphics... this is bad, real bad. Worse than 1996's Quake, but published on Steam in 2022. This is the kind of thing that makes gaming worse. This is not a sincerely made product, it was made for a game jam, which is a problem. It was done in a constrained period of time; professional game development takes years of effort from teams of talented and qualified people. A "game" slapped together in a weekend by an amateur simply isn't going to have any value for gamers, and that plays out clearly with this shovelware. Also, products created in game jams were never intended for gamers, they exist only to stroke the ego of amateur developers who can't get a real job in the industry. When developers, especially untalented ones, put themselves before gamers, garbage like "NEON STRUCT: Desperation Column" is the inevitable result. It's improper for shovelware like this to be published through Steam Direct, because it's harmful. This half-baked, rushed, non-professional product, not designed for gamers, is taking up space on the Steam store that should be given over to genuine, talented developers who do the right thing and make fully developed, not rushed products for gamers. This makes it harder for gamers like you and me to find these genuinely made products. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 7 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The first thing the developer wants everyone to know is that they are "The Main Character". You, as a gamer, don't matter. They breach Valve guidelines for developers just to complain about a fully accurate and informative review (with facts their ego doesn't like). It's evident from their attitude that they never created this product with gamers in mind. They did so to stroke their own ego. When developers, especially failed ones who would never be able to get a professional job in the industry, put themselves before gamers, we end up with garbage products like this. That explains how this trash ended up on Steam, but it doesn't excuse it. At least we finally got to meet THE MAIN CHARACTER. The developers disgusting response, attacking a reviewer and a fully factual review for being insincere and inaccurate (when neither is true), re-inforces the crux of my review: This is not a sincerely made game, it's junkware made so the developer can pat himself on the back and impress his imaginary girlfriend. The developer seems proud they didn't even bother putting in any effort to make this garbage. Well that certainly shows. Again, this is a disservice to gamers, and crap products like this only make the gaming industry worse. The developers appalling attitude demonstrates so much of why this game was a failure, but excuses absolutely none of it. At no point did the developer consider what would be good for gamers. This guy is the centre of the known universe... so he thinks. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone. Edit: Nothing in my response is automated. The developers bizarre ranting here is just part of a continual meltdown from a failed developer incapable of emotionally handling his objective failure. Only 7 concurrent players, only happened once, this is a failed product from an emotionally unhinged developer with severe "main character syndrome".
just bad
неоновая графика геймплей отличный жёсткий боевик
Nothing special.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.