
A private investigator, tracking a missing person, uncovers a conspiracy between humans and androids and a secret that could change everything. Neon Hearts City is a retro point-and-click adventure that thrusts you into a grungy cyberpunk city of the future.
Modeled estimate, not a reported figure. How we estimate →
About
A private investigator, tracking a missing person, uncovers a conspiracy between humans and androids and a secret that could change everything. Neon Hearts City is a retro point-and-click adventure that thrusts you into a grungy cyberpunk city of the future.

While searching for Audrey, a missing young girl, Elijah Crow's investigation takes a violent turn when one of his leads is silenced.
Somewhere along the shore, androids longing to become human are offered as sacrifices.
Far out at sea, a mysterious tower harbors secrets that could unravel the fabric of civilization.

Suspended in the sky, Roark Prison looms—a colossal airship where thought criminals face imprisonment.
Somehow, these threads are inextricably intertwined.

Game features
• Immersive cyberpunk pixel art.
• Fully voiced.
• Play as a private detective.
• Explore the dystopian city of the future.
• Aid hunted-down androids.
• Point and click puzzles & item inventory.
• Steam achievements!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun short cyberpunk adventure
Meh, I was able to beat the entire game in about 2.5 hours, but probably could have done it even faster. The game is incredibly linear, the puzzles are incredibly simple, and the story is laughably bad at times - a lot of weird continuity things, and "that's not how that would work" moments. The dude feels more like some random guy who read a detective comic once than an actual detective. That said, there are a couple really good twists in the plot. If the game dips below $5 it might be worth it - the artwork is nice, the soundtrack is good. But the important parts are mid at best.
I really enjoyed the graphics, the gameplay. the story, the humor. It was definitely on par with oldschool point and click adventures. My only complaint was that it felt like it ended abruptly and was a bit short imo. I just wanted morel I felt deceived as the map looked HUGE, but you really only end up going to maybe 10 different places on it. Good game though and worth a playthrough, if it's your vibe.
Developed by Cosmic Void and published by Dionous Games, Neon Hearts City is a story-focused point-and-click adventure that blends classic detective gameplay with a richly imagined cyberpunk universe. The game follows private investigator Elijah Crow as he accepts what appears to be a routine missing-person case involving a young woman named Audrey. However, as the investigation progresses, the mystery grows far more complex, drawing him into a web of corporate secrets, artificial intelligence, and political corruption. Rather than rushing from one dramatic moment to another, the narrative steadily reveals new layers of intrigue, rewarding players who enjoy carefully piecing together clues and uncovering hidden truths. The game's greatest accomplishment is its atmospheric setting. Neon Hearts City presents a futuristic metropolis illuminated by vibrant neon lights while hiding a society plagued by inequality, surveillance, and technological obsession. Strange events shape the city's identity, including the unexplained sacrifice of androids seeking humanity, an isolated tower concealing dangerous secrets, and a massive airborne prison used to detain individuals accused of thought crimes. These narrative elements do more than create visual appeal; they establish a believable world where every district, conversation, and discovery contributes to a larger picture of a civilization struggling with morality, freedom, and the consequences of advanced technology. Gameplay remains faithful to traditional point-and-click design, emphasizing exploration, environmental interaction, inventory management, and conversations with a diverse cast of characters. Players are encouraged to thoroughly investigate each location, collect useful objects, question witnesses, and solve puzzles that naturally emerge from the investigation. The challenges generally feel integrated into the detective experience instead of existing solely to delay progress, allowing each solution to move both the story and the player's understanding of the mystery forward. Fans of classic adventure games will appreciate the deliberate pacing, while newcomers should find the mechanics intuitive enough to enjoy without unnecessary frustration. The pixel art presentation successfully captures the spirit of retro adventure games while embracing a modern cyberpunk aesthetic. Every environment is filled with detailed scenery, glowing signs, futuristic architecture, and dark urban spaces that reinforce the game's moody atmosphere. The visual design balances nostalgia with contemporary artistic sensibilities, creating locations that feel distinctive and memorable. Character portraits and expressive animations further enhance dialogue scenes, giving emotional weight to interactions despite the deliberately retro graphical style. Audio also plays a major role in establishing immersion. Full voice acting helps the cast feel believable, making conversations more engaging and adding personality to both central figures and supporting characters. The soundtrack complements the detective narrative with atmospheric compositions that shift between quiet suspense and emotional intensity without overwhelming the experience. Together, the music and performances create a strong sense of place, encouraging players to remain invested throughout the lengthy investigation. Beyond its detective premise, Neon Hearts City explores meaningful themes involving humanity, artificial intelligence, authority, and personal identity. The treatment of androids and the authoritarian structures governing the city raises thought-provoking questions without overshadowing the central mystery. Mature content such as depictions of death, occasional profanity, and implied nudity exists primarily to reinforce the bleak nature of the setting rather than relying on shock value. This thematic depth gives the narrative greater significance, encouraging players to reflect on the ethical dilemmas presented alongside the unfolding conspiracy. The game's slower pace may not appeal to everyone, particularly players looking for action-heavy gameplay or constant excitement. Its emphasis on dialogue, observation, and logical deduction requires patience and attention to detail. Fortunately, the compelling storyline, consistently immersive world-building, and satisfying investigative progression provide enough momentum to keep the experience engaging from beginning to end. Every revelation feels earned, making the gradual unraveling of the conspiracy one of the game's most rewarding aspects. Neon Hearts City stands as an impressive modern interpretation of the classic point-and-click adventure formula. Its compelling detective story, thoughtfully constructed cyberpunk world, memorable visual style, and strong voice performances combine to create an experience that feels both nostalgic and contemporary. While its methodical pacing may not suit every player, those who appreciate narrative-driven adventures filled with mystery, exploration, and meaningful world-building will discover an engaging journey that successfully honors the genre's traditions while establishing its own identity. Rating: 7/10
I must admit: I was surprised how much I liked this game and how good is. [i]Neon Hearts City[/i] at its core is a classic detective story set in a cyberpunk dystopian city. You are Elijah, private eye and a “damsel in distress” asks you for help. Here it’s a mother looking for her missing daughter. You start investigating and soon it is clear that there is mor to this case then you expected... The story won’t win any prices for originality, but what they managed is to create a genuinely interesting world and atmosphere, that feels lived in and prompts you to ask questions, of which not all will be answered. This is not a small feat for a game with pixel-art graphics. It’s all done with the design of the city as well as the character and the extremely well-written dialog. There are a few minigames, fine for this kind of game and different ones at that which is also nice. The dialogues are all spoken and played and very well. While [i]Neon Hearts City[/i] is short game (around 2hours I would say) if you are a fan of point-and-click-adventures and cyberpunk it most likely will be a feast and something that will stay with you a good while after you played it.
Love the games by cosmic void short but nice experiences, glad that dionous is publishing them. I am a sucker for such pixel art also, looking forward to his next games!
Very cool point-and-click adventure. Probably my favourite of the Cosmic Void games so far. Well worth it if you enjoy the genre.
A fun point and click adventure! Soundtrack and the voice acting is great.
Uch-och. Kiedy pisałem o tym, że [i]Devil’s Hideout[/i] jest specyficznym eksperymentem [i]Cosmic Voida[/i], który po prostu bada wody i próbuje czegoś nowego, zapatrywałem się optymistycznie w przyszłość. Wydawałoby się gotowy silnik, przepracowana i pozytywna próba wprowadzenia aktorów głosowych… Czego chcieć więcej? Wszystkie elementy są na miejscu, wystarczy dać sobie czas i działać. I chyba tego czasu w tym wszystkim zabrakło – grze zdecydowanie brakuje szlifu. Po pierwsze – jest bardzo krótka. I to nie jest zarzut odosobniony w grach spod szyldu [i]Cosmic Voida[/i], większość oscyluje w okolicach 2-3 godzin. Te gry stoją atmosferą, muzyką, pixel-artem, a nie złożoną fabułą czy dialogami. A jednak drugi raz w krótkim okresie poczułem, że zakończenie było nagłe i niesatysfakcjonujące. Tempo prowadzenia historii wyraźnie szwankuje i jest największa bolączka tego tytułu. Być może fabryczne wypuszczanie nowego tytułu co pół roku nie jest rozwiązaniem idealnym – być może warto byłoby poświęcić więcej uwagi i miłości jednemu tytułowi, i wypuszczać je w większych odstępach czasu. W obecnej wersji dostajemy bardziej antologię różnych historii, które łączą proste i wyjątkowo liniowe zagadki, stanowiące ogółem raczej pocztówkę dla różnych opraw – horror, cyberpunk, science-fiction – niż pełnoprawne przedstawienie świata obudowane intrygującą fabułą. Pozostając dłużej przy zagadkach, dodać trzeba, że i one jakby zatraciły pewną swadę, która towarzyszyła łamigłówkom w poprzednich tytułach. Większość jest oczywista i do rozwiązania w chwilę, często przy wykorzystaniu przedmiotów, które znajdują się w tej samej lokacji; a jednocześnie nie udało się uniknąć dziwacznych pomysłów, które nie do końca są racjonalne, zwłaszcza mając na uwadze niezbyt rozbudowany świat przedstawiony (a tym samym brak możliwości wczucia się w niego). Na plus zasługuje podnoszenie wszystkich potrzebnych rzeczy przez bohatera od razu – nawet jeśli gracz nie ma pojęcia, do czego może się to przydać. Według niektórych może zaburzać to immersję, ale moim zdaniem gry nigdy nie będą w stanie osiągnąć idealnej immersji – więc zamiast marnować zasoby na osiągnięcie niezadowalającego nikogo kompromisu, lepiej poświęcić je na dopracowanie tego, co się naprawdę liczy. Czy mimo tej pewnej krytyki przestanę kupować tytuły [i]Cosmic Voida[/i]? Na razie nie, bo oferują mi dokładnie to, czego potrzebuję – świetny nastrój budowany zręczną oprawą audiowizualną. Ale po prostu boję się, że moja cierpliwość się kiedyś skończy i będę potrzebować czegoś więcej niż pocztówki, zalążku kolejnego pomysłu.
I am a fan of Cosmic Void games, which meant that I had to give Neon Hearts City a try. I'm also a huge Cyberpunk fan, which just made me jump at it even higher. I'm glad to say that I'm not disappointed in this one as it has a very Blade Runner feel to it. Our protagonist is on the trail of a girl named Audrey by her mother, but the game quickly becomes one of memory, and androids trying to become human. Cosmic Void is known for shorter adventure games, and this one definitely is short. I finished it in under two hours, but the story was gripping enough that I had to get to the end.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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