
A 2D bullet hell plane shooter game with a creative twist in gameplay—instead of shooting down enemies, pick a matching color and swipe them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
# Game Overview
Title
Neo - The Rainbow Sorcerer
Game Theme/Story
Neo is the last hope of Manatopia. Entropy has enslaved the minds of every elemental and sorcerer in manatopia except Neo. Neo fights against the elementals and Entropy himself to protect Manatopia.
Perspective
Top-down 2D, stylized grid-based layout
Player Actions
1. Use WASD keys to move
2. Click on the screen to emit a mana cloud that destroyes enemies if their color are the same.
3. Change color with their mouse wheel.
4. Collect Elixir (buff) and Primordial Mana (treasure) and avoid enemies and their projectiles
Enemy Behavior
+ Moves toward the bottom of the screen and depletes Neo's health if successfully reaching the bottom of the map
+ Shoots projectiles towards Neo to kill him.
Gameplay Loop
+ Enemies spawn and move toward the bottom of the screen and shoots projectiles to kill Neo.
+ Neo's movement and attack via particle cloud
+ Random Elixir and Primordial Mana spawns which fills Neo's ultimate gauge or increases the score by 1000 respectively
+ Continue until death
Level Progression
Level ends: This game has only one level, like flappy bird. The player plays until losing 3 lives.
Game Structure
+ This game invites users to experience a unique plane-shooter genre gameplay where the goal is not to shoot down the enemies but to damage them by selecting a color that matches their appearance.
+ While there is currently one level, the structure of the game leaves more levels to be easily added.
Future Goals
+ Make infinite level generation using generative AI and implement bosses
+ Implement tutorial
# Buff and Treasure System
+ Elixir (buff): Buffs increase Neo's ultimate gauge by 1 upon collision. When Neo eats 7 Elixirs, he can activate Rainbow God (ultimate) which gives him invincibility and the ability to damage enemies regardless of the current chosen color for 7 seconds. The mana cloud emitted during Rainbow God is also rainbow, instead of being one color.
+ Primordial Mana (treasure): Treasures increase the gameplay score by 1000 upon collision with Neo.
# Game Assets Inventory
Type Name Description Collision/Movement
Player Neo A handsome white haired sorcerer who has infinite mana and use all types of mana. The following qualities are implemented as no cooldown for attacks and the player's ability to select a color using their mouse scroll.
Enemy0 Cinder Imp A red mischievous fire sprite that occasionally fires a circle of slow flame bullets.
Enemy1 Crystal Automaton A cyan floating arcane construct, fires ice laser at Neo occasionally
Enemy2 Storm Whispling A yellow fast-moving wisp of lightning that erratically dashes and releases forked bolt barrages.
Enemy3 Entropic Wraith A purple wraith that is a fragment of Entropy. Spawns black holes near Neo's radius that sucks him in and depletes one life upon collision.
Treasure Primordial Mana Increases score by 1000 points. Auto-collected on collision.
Extra Features
+ Color Picker Invisible hue bar that allows players to choose a color with their mouse scroll.
+ Made normally very laggy javafx animation very smooth by using an input poller.
Please ignore the issue: "Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here for more information."
+ The game works perfectly fine on macOS 10.15+ machines
Genres
Stats
Languages: English**languages with full audio support
Reviews
免费 没中文 没成就 尼奥:彩虹巫师 游戏概述 游戏名称 尼奥:彩虹巫师(Neo - The Rainbow Sorcerer) 游戏主题 / 剧情 尼奥是玛纳托邦(Manatopia)的最后希望。熵能(Entropy)奴役了这个国度里所有元素生物与巫师的心智,唯有尼奥幸免于难。为守护玛纳托邦,尼奥挺身而出,与元素生物及熵能本尊展开对抗。 视角设定 2D 俯视角,风格化网格布局 玩家操作 WASD 键控制移动 点击屏幕释放魔力云,若魔力云颜色与敌人一致即可消灭敌人 鼠标滚轮切换颜色 收集灵药(增益道具)与原始魔力(宝藏),躲避敌人及其投射物 敌人行为 向屏幕底部移动,若成功抵达地图底部则扣除尼奥生命值 向尼奥发射投射物,造成致命伤害 游戏循环 敌人持续生成并向屏幕底部移动,同时发射投射物攻击尼奥 尼奥通过移动与粒子云攻击展开反击 随机生成灵药与原始魔力:前者填充尼奥的终极技能槽,后者可增加 1000 分 游戏持续至尼奥死亡 关卡进度 关卡结束机制:本作仅设一个关卡(类似《飞扬的小鸟》),玩家拥有 3 条生命,耗尽即游戏结束 游戏结构 本作创新演绎平面射击玩法,核心目标并非击落敌人,而是通过选择与敌人外观匹配的颜色对其造成伤害 目前虽仅含一个关卡,但游戏架构支持轻松扩展更多关卡 未来规划 利用生成式 AI 实现无限关卡生成,并加入首领战 新增教程关卡 增益与宝藏系统 灵药(增益道具):碰撞后为尼奥的终极技能槽 + 1。收集 7 个灵药即可激活终极技能 “彩虹神祇”,获得 7 秒无敌效果,期间无需匹配颜色即可对敌人造成伤害,释放的魔力云也将变为彩虹色而非单一颜色 原始魔力(宝藏):与尼奥碰撞后立即增加 1000 游戏得分 游戏资源清单 类型 名称 描述 碰撞 / 移动特性 玩家 尼奥(Neo) 白发俊朗的巫师,拥有无限魔力,可操控所有类型魔力。攻击无冷却时间,支持鼠标滚轮切换颜色 无特殊碰撞限制,移动自由 敌人 0 焰魔小鬼(Cinder Imp) 红色顽皮火元素精灵,偶尔发射一圈慢速火焰弹 向屏幕底部移动,火焰弹可造成伤害 敌人 1 水晶傀儡(Crystal Automaton) 青色悬浮神秘构造体,偶尔向尼奥发射冰激光 定点悬浮,激光持续造成伤害 敌人 2 风暴精魂(Storm Whispling) 黄色高速移动的闪电精魂,会不规则冲刺并释放分叉闪电弹幕 移动轨迹随机,弹幕覆盖范围广 敌人 3 熵能幽魂(Entropic Wraith) 紫色幽魂,是熵能的碎片。会在尼奥周围生成黑洞,吸附尼奥,碰撞后扣除 1 条生命 慢速追踪尼奥,黑洞具有强吸附力 宝藏 原始魔力(Primordial Mana) 增加 1000 得分,碰撞后自动收集 无移动能力,仅作为静态收集目标 额外特性 颜色选择器:隐藏式色相条,支持玩家通过鼠标滚轮精准选择颜色 通过输入轮询器优化 JavaFX 动画,解决了原本严重的卡顿问题,实现流畅运行 (说明:本作完全兼容 macOS 10.15 及以上系统,此前标注的兼容性问题已修复)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Игра "Neo - The Rainbow Sorcerer" подкупила с первых минут красочной графикой и необычной концепцией. Управление элементами, представленными в виде цветов радуги, оказалось одновременно интуитивным и требующим определенной сноровки. Сюжет, хоть и не претендует на глубину, держит в напряжении благодаря динамичным событиям и забавным персонажам. Боевая система построена на комбинировании цветных лучей для создания уникальных заклинаний. Правильное сочетание цветов критически важно для победы над разнообразными врагами. Очень порадовала возможность экспериментировать с комбинациями и находить собственные, эффективные стратегии. Однако, стоит отметить некоторую повторяемость локаций и однообразие противников ближе к середине игры. Это немного снижает вовлеченность и может утомить. Тем не менее, общая позитивная атмосфера, приятный саундтрек и интересная механика делают "Neo - The Rainbow Sorcerer" вполне достойным представителем жанра и отличным способом провести время. Игра оставила приятное впечатление и, несомненно, заслуживает внимания любителей красочных и динамичных экшн-платформеров.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.