
Welcome to Regilus, a paradise planet turned into a popular tourist destination! But your holiday adventure soon turned into a nightmare. Stranded on an alien planet you need to find your way out. Remember though, not everything here is as it seems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gowno
Je recommande ce jeu pour la beauté et la fluidité des environnements et non pour sa jouabilité Jeu pour les personnes patientes Puzzles souvent résolus par essais et erreurs, indices parfois difficiles à interpréter ou trompeurs Aucune logique mécanique ou mathématique apparente dans certains puzzles Difficulté des puzzles et des niveaux très variable Rooms 1-2-3-4 et The House of Da Vincy 1-2-3 plus intéressants à jouer
J ai aimé ce jeu dans l ensemble. il est beau graphiquement , la trame sonore est intéressante et l atmosphère est engageant. Le jeu est long et comporte passablement de casses tête mais j ai encore une fois eu besoin d indices pour les résoudre. je vais acheter la suite s il y en a une.
tres bon myst like .... magnifique decor en plus ...
Difficult, tedious and boring puzzles, without a strong enough narrative to keep me playing. Gave up about half way through.
Très bon jeu d'aventure
.
For clarity, I played this on the hardest difficulty with hints/story off, I'm confident my feelings would be very different had I played on a different setting. Roland Pantoła does it again! Been a fan of his contributions to the puzzle-adventure genre since I played Schizm in the early 00s, and this clearly has the same DNA of the puzzle design in Schizm/Sentinel/etc, though definitely on the harder and more unusual end of the spectrum in my opinion. It consistently reminded me of my favorite puzzles from those games, and pushed things even further into unusual territory I wasn't expecting. If I was rating every vaguely Myst-like I've played purely in terms of puzzles alone, this is near the very top for me! To be clear: Schizm 1 is one of my favorite games of all time, like top 3 ever, and Mysterious Journey II also had some of the most consistently appealing puzzles to my tastes of any game I've ever played. This game reminded me very much of those two games in particular, it really did not disappoint, at the time of writing I'm feeling it was on par with them. This really is about one of the most creative and challenging collections of puzzles I've experienced in recent years. However, I absolutely would not recommend it for everyone. It's riiight at the edge of feeling incomprehensible, but I did complete every puzzle with no hints, and every solution made sense to me after. I can imagine many people thinking this stuff makes no sense or is tedious however, since it really did push the limits. Almost no puzzle felt "stock", even things I'd seen variants of before in other games would bring some new layer of creativity to the table here, and I'd say that very avoidance of familiarity is in itself responsible for quite a bit of the challenge. I found that very welcome and I wouldn't rather have it any other way, but be warned! The visuals and environmental creativity those old Detalion games had was still in-tact. Absolutely so much detail in every environment to look at it was almost endless! I even found myself taking pictures of the wildlife and stuff. I could wander around these places all day. Often disappointed I couldn't return to older areas, but greeted with new areas that kept having even more alien beauty to offer! This game totally nailed it. Also even with a different composer, the music still created the very distinct atmosphere those games had to me. I loved Daniel Kleczyński's work in those 90s-00s Detalion games so much that I was worried no one else could live up to it, but Paweł Górniak did a great job crafting a perfectly fitting sound. It's rare to be able to say that music this atmospheric is "memorable", but I repeatedly found myself feeling excited when certain parts of tracks would play, zoning out to these surreal synthetic sounds that really helped sell the alien visuals too. Since I played with the story off, I won't comment on that, but it seems almost amusingly contrasting from the atmosphere of the rest of the game from what I've peeked at ahaha. I would say, if you enjoyed Reah/Schizm/Chameleon/Sentinel, this game is for you. If you didn't---well those games only work for a very particular type of person imo, this is no different. Even avid fans of this genre often found those games to have unbelievably strange/difficult/convoluted puzzles compared to others of the time. I would only recommend this (and those) to fans of very, very difficult puzzles, with very vague, minimal information. but if you're the sort of person who enjoyed getting through even those with 0 walkthrough and have the patience to enjoy being stuck on initially incomprehensible things (or simply don't mind if an unusual/difficult puzzle may make you resort to a walkthrough). Well, this brings me a feeling I've been craving that I had scarcely felt since Schizm back in the 2000s. I'm overjoyed by the fact that this could bring me that, and blasted consistently fresh puzzle concepts at me that put me just right to the limit of cracking an initially impossible-seeming challenge. I would say it's a very particular type of game for a very particular type of player that isn't common. I wouldn't even necessarily recommend it to most Myst fans, but I was absolutely who this game was meant for: a hardcore Schizm fan. Thank you for the experience! I'm very thankful a game like this was released and I hope it's not the last we see from Ronald Pantola in this style!
Un jeu avec de belles ambitions mais dont la jouabilité est très mauvaises. Le problème n'est pas de résoudre les énigmes mais de trouver les énigmes : dans le deuxième tableau, très sombre, toutes sont basées sur des couleurs - sauf que certaines couleurs sont illisibles du fait de l'obscurité. De sucroît, je suis soft lock en plein milieu d'un pont et impossible donc de continuer mon chemin. Ne l'achetez pas.
Головоломки уже гораздо слабее и легче, чем в старых частях, можно сказать, тут они и в подметки им не годятся. Но что не отобрать, так это потрясающую атмосферу, как красиво они создают завораживающие миры, какая музыка, эмбиент, это Detalion умеют, этого они ещё не растеряли! Тем более сейчас уже такие игры не делают и любителям подобного жанра выбирать особо не приходится. Да и сложность головоломок для подавляющего большинства игроков, думаю, будет в самый раз.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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