
A cat girl facing a multitude of enemies, bosses, secrets and challenges creates the cutest roguelike game you've ever seen.
Modeled estimate, not a reported figure. How we estimate →
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About
Neko Loop is a resource management roguelike with constant progression where every decision defines your destiny. Unlock secrets, defeat powerful bosses, and meet unique characters as you do everything in your power to help Selina break the cycle and find her way home.
In Neko Loop, conflict is the engine of progress. Combat and cards are the fundamental pillars for obtaining resources, experience, and vital equipment.
Semi-automatic System: Selina handles the basic attacks, but you have total control over active skills.
More Than Just Attacking: Deploy shields, heal your wounds, or alter the rhythm of battle. Your reflexes and timing will determine your survival.
Every step counts, and every action carries emotional weight. Most of your decisions increase Selina’s Frustration.
Risk and Reward: When frustration reaches its peak, a powerful boss will appear on the field.
Strategic Preparation: Are you ready for the challenge? You must manage your progress carefully: place cards to defeat enemies, level up, equip powerful items, and learn perks before frustration forces you into a fight for your life.

Personalize every run with the two core pillars of the game:
Your Deck, Your Rules: Prepare your deck before the match. Obtain cards by defeating enemies and use them to alter the stage and gain benefits.
Evolving Gear: Find and equip items that boost Selina’s stats and adapt to your playstyle.
The adventure doesn’t end after your first victory. The game includes a full 7-adventure campaign and a dedicated expansion: Infinite Mode.
Hundreds of Possibilities: Each mode features its own skill tree. Unlock hundreds of permanent upgrades that will completely transform your future runs.
Exceed Your Limits: Complete challenges, discover hidden secrets, and beat your own records in an infinite mode with unique mechanics.
Will you manage to help Selina stop walking in circles and finally find her way home?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Simplified Chinese
Engagement
Reviews
Tenia dudas de si comprarlo o no, pero la verdad es que no me arrepiento para nada. es mi primer juego de este genero y acabo de descubrir un mundo nuevo. lo recomiendo!!
Completamente recomendable, tanto el diseño gráfico, como la banda sonora son brutales. Con grandes expectativas del juego ^^
Me encanta, merece la pena comprarlo, el juego engancha mucho y el tiempo pasa volando. Tiene muchos upgrades, el modo de conseguir los recursos me ha gustado y la historia y la musica son geniales. Gracias por esta joyita, lo recomiendo
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
[h1]猫猫要成为最强冒险者[/h1] 小白猫睁开眼睛,旁边是一位公爵模样的人,跟她聊了几句,便抬抬手,将她传送到了一个叫猫环的迷宫。 小白猫永不放弃,决定努力打怪升级,成为最强冒险者。 《Neko Loop》是一部像素风格挂机地下城冒险风格游戏,游戏主要以挂机为主,只需要看着主角在迷宫环中自动行走,自动打怪,自动收集材料。然后在主角走到小房子的时候,点击退出,然后就可以回到看板娘界面,选择自己想要的各种操作。 看板娘界面比较简单,冒险,也就是重新进入猫环迷宫,进行自动战斗。牌组,也就是迷宫中会刷新的地图名称,可以看到我们解锁的地图,通俗来讲可以称为图鉴。技能,也就是技能树,可以用在迷宫中收集的材料进行升级,解锁新的能力,或者变得更强。挑战,也就是成就任务,可以看到我们需要完成什么任务来解锁成就。 游戏的风格比较简仆,是早期的像素迷宫风格,立绘是动态CG,虽然是像素,但是比较精致。可可爱爱的香板娘,白毛巨乳,深得人心,值得点赞。 游戏的整体玩法比较休闲,挂机,可以进行空格键位控制,对游戏进度暂停和启动。战斗过程也比较简单,回合制的自动战斗,有精力读条,读条满了以后会自动释放技能,视觉效果还不错。 总体来讲,游戏是个休闲挂机游戏,风格偏向早期,适合怀旧玩法,或者休闲时间挂机。休闲的音乐,简单的玩法,可爱的动画,挺不错的,值得一试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Scratches the loop hero itch while they deal with...world issues. Similar but different enough to stand out on its own. Semi-difficult and a bit of puzzling to get pass each encounter and the game unravels nicely. A bit more thinking then required a Standard JRPG but everything can be solve with a bit of resource grinding as its spike your power quite a bit, but that a bit of a light puzzle itself so its still engaging. The difficulty also spikes quite a bit too but falls behind a bit towards the endgame as you can just mitigate, heal, lifeleech, stun, all your encounter. The biggest issue with the game is that it interesting powering up but eventually your build just converge and blobs into a homogenized to the point you just do everything well. Skill nodes are unlock through tiers where you eventually learn every skill before moving onto the next tier, before facing the boss you just cap HP, attack speed, summon speed, and summon count, etc. Same with the bosses, they just summon spam eventually letting you recover your spell.
说实话,我看见这游戏的第一反应是内容量很大能耐玩,结果嘛,游戏只有219MB的同时,玩法是几年前手机上免费游戏的……这是120¥该有的大小和玩法?
Leaving my initial review but changing my recommend, Came back with a different understanding of the game and enjoyed it more. I love to grind resources and waste time. If you dig this style of game give it a shot. --Original negative review -- Neko Loop is a game that I enjoyed immensely initially, but the grind really threw me off. After around 7 hours of gameplay I'm finally getting into my groove and everything is starting to click. My loops are tighter, I'm utilizing shovels, feeling good. Half an hour later the the boss arrives, I get roflstomped, lose 60% of everything I've earned leaving me with nothing to use for base upgrades and I just feel like I've wasted my time. Maybe it's just me and its simply the genre that doesn't appeal to me, but unless you love to grind resources and lose a lot you might want to pass on this one. I'm probably not going back to it.
Una pasada, se nota que no es el típico juego hecho con assets genéricos. El diseño artístico y la música son geniales y le han metido varios giros muy interesantes al género loop. Muy contento. A ver si Ubisoft, Activision y compañía se fijan en este tipo de juegos indie y se ponen un poco las pilas...
muy buen juego, entretenido, al principio es un poco confuso, pero una vez que le pillas de qué va, puedes jugar por horas
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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