
A collection of very simple 1-3 input games.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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oyun başına en fazla 3 girdiye sahip minimalist oyunlardan oluşan bir koleksiyondur. Tüm oyunlar puana dayalıdır. Enteresan.
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Игра "NEETNectar's Abysmally Small Assortment" – это странное, но неожиданно увлекательное путешествие в мир абсурда и минимализма. Игровой процесс, хоть и прост до безобразия, затягивает своей непредсказуемостью. Ожидать от "ничтожного ассортимента" чего-то выдающегося не стоит, но именно в этой ограниченности и кроется очарование игры. Графика намеренно примитивна, звуковое сопровождение скорее дополняет общее ощущение сюрреализма, чем создает атмосферу. Главное здесь - не визуальный ряд, а сам процесс взаимодействия с немногочисленными элементами. Игра заставляет задуматься: что можно сделать, когда у тебя почти ничего нет? И ответ, как ни странно, оказывается – многое. От нелепых комбинаций предметов до неожиданных развязок, "NEETNectar's Abysmally Small Assortment" предлагает игроку самому создать себе развлечение. Не ждите от игры глубокого сюжета или сложной механики. Это скорее интерактивный скетч, чем полноценная игра. Но если вы готовы к нестандартному опыту и не боитесь абсурда, то эта "ничтожная подборка" может стать неожиданным открытием.
"NEETNectar's Abysmally Small Assortment" is is a collection of godawfully bad "minigame" demos, each of deplorably lazy, low quality "bare minimum" implementation. The demos include an endless side scrolling platformer, a paddle style game, a casual memory based game, an idle type game, a shoot 'em up type game and an endless side scrolling beat 'em up, all incredibly shallow, unambitious and pointless. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, zero effort was put in, it looks so bad that it actually stands out that each one of the minigames is one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.