
搞怪沙雕的新农村建设游戏!"你家里是农村的,给不了我想要的生活!分手吧!"失恋的你,拖着疲惫的身躯,从大城市回到了老家农村,乡亲们仍旧如你小时候一样勤劳朴实,带领乡亲们一起建设新农村吧!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
整体来说还算有意思的小品搞笑RPG。一杯奶茶钱换个5小时左右相对充实有趣的体验。没有Steam成就略嫌可惜。游戏应该不会再有大更新了,以目前的体量来说在打折时可以一玩。 以下是对游戏内容的点评: 1、游戏内容真的挺多的,采集、战斗、探索、潜行、农牧等等,量大也算管饱,但个人觉得在游戏前期确实有点选择太多而主线不清导致难以把控节奏。我觉得像是星露谷、牧场物语等游戏分阶段开放新内容给玩家可以更好地引导前期节奏,且不会明显限制自由度。 2、游戏的进度取决于村GDP的增长,但游戏里几乎各种各样的行为都会增加GDP,我个人全程都没专门想要提升GDP,在摸索的过程中就莫名其妙推了不少进度。个人觉得,“玩着玩着就推了进度”不是一件坏事,这避免了许多RPG为人诟病的强制玩家肝特定事情的问题,但是对于这样一个流程偏短的游戏来说,进度太快反而让我觉得少了目标。我前期只想要搞钱解锁建筑,所以看见各种事多奖励少的支线任务就全部忽略了,只专心钓鱼和摸建材,而金钱和建材也是解锁东西的主要资源,所以最后就一股脑把全部东西买了才发现有些其他的小游戏还挺有意思的。在星露谷里有些东西的解锁需要提高NPC好感度、触发事件,或通过各种方式搜罗不同种类资源,个人觉得这样适当延长了游戏寿命,也暗中提供给了玩家游戏引导。 3、游戏的UI有很大的问题。背包里东西太多眼花缭乱,各种界面大而显眼像是手游一样使劲往脸上怼可是部分界面和字体又太小,任务界面的操作真的是反人类,直播弹幕丑得像刻意做成这样的行为艺术等等。一些建议:①接取任务时把任务需求清楚地放进对话里,如果未达成/集齐目标前和NPC对话,也应该显示给玩家看还缺什么。②主线任务和支线任务可以区分得更明显一些,已经完成的任务真没必要放在那么显眼的地方扰人眼目。③背包里的道具可以多分几个项目,消耗品、素材、配方等全混在一起有点杂乱。④提示获得新道具的时候可以一并显示当前所持数。 4、几乎全部东西都体验一遍后还是不清楚隐藏的宝箱要如何获取,也许[spoiler]随机传送器是唯一的办法,但是每次都要打开背包选择使用,加上真能中奖的概率极低,实在是有点麻烦。可以的话最好能像钓鱼一样绑定快捷键使用[/spoiler]
非常喜欢,如果可以联机那就更棒了!!!!!!!!!!!!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
有官方群或者官方wiki吗?
游戏不错,就是能不能搞个粉丝群啥的啊
呜呜呜为啥没有云存档啊,在外边上网想玩都玩不了呜呜呜,呜呜呜好玩
你确定你那个逼足球世界杯的设定是给人玩的吗?从韩国队开始只要被人看到能动一下吗? 此篇和上一代,中年模拟器相比真是不堪入目,鸡儿养老游戏是吧资本缩小的一点没有。
等你的中年失业dlc快两年了 结果延迟了不说他妈的还要钱 别说是粪坑代码大多数是抱着再坑一比钱的心态 你农我农停更多久了 还有那两个一点消息没有的后室 上架当天打折还到了26天价 26元买个星露谷不香吗?本以为免费的DLC成了第二部
足球队巴西队作者自己玩过没???咋过啊,个个和发了春的疯狗一样
老用背包,背包很乱,功能设计有问题,玩着难受,自动采矿机做好了,地图上找不到农场
挺好玩的,拿到變身器就如同開挂一樣可以到處撿寶箱了。但是成就系統有點bug,比如npc明明已經100好感了,貝殼也撿了幾十個,持有金額也超過一定數目了,但還是沒有解鎖相應成就。而且npc發的任務大量重複和一些靠數字堆砌的成就使得作業感很重。還有就是,料酒在哪裏買?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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