
The open-world action in Need for Speed Most Wanted gives you the freedom to drive your way. Hit jumps and shortcuts, switch cars, lie low or head for terrain that plays to your vehicle’s unique strengths. Fight your way past cops and rivals using skill, high-end car tech and tons of nitrous.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.71/day in the week to Sep 14 → 12.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 28.1Kreviews | 77% | — | $1.9M |
| Free | 46ratings | 94% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
llm
wow
Купил эту залупень на распродаже за последние гроши, зашла ваще всраться можно
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 30 → 48.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Polish, Russian*, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor juego de Need for Speed. (El menos termo)
This is one I've been looking at for a long time, I stopped paying attention after Undercover (got back into the franchise for Heat) but this was always on my 'should I, should I not?' list. Thing you must know #1 - This is not, nor has it ever been, the direct sequel to the 2006 Most Wanted. Everyone wants a sequel to that and there is.... its called Carbon. Thing you must know #2 - This is not a Need For Speed game, its a Burnout game. The modification system doesn't allow liveries, the customisation is under the skin entirely (nitrous, tyre type, aero type...) the only way to change car colour is by driving through petrol/gas stations, and you get points for takedowns ... just like in Burnout Paradise. It seems like EA were going to try merging the franchises: Burnout gameplay, with NFS's licenced cars. That being said, its an absolutely fantastic Burnout game. Its starting to show it's age, as you'd expect. Like the HUD can come over a little crowded at times especially during races, the handling model is based on drifting (in the series' typical clunky control style, thank god for the double-tap gas drift in Heat!), and the big reason I moved away from NFS after Undercover... there is no manual gear shifting. Honestly, get it when it's on sale. Its currently $3, the Terminal Velocity DLC adds a big new area that is worthwhile, but nothing to really write home about. PS: Switching between cars in the world is a great choice by the devs, and the switching cutscenes are pure dopamine ___________________________________________________________________________ One day, one day, I dream of the day when Need For Speed comes back home. I dream of the day when the Need For Speed titles have lustre, they have polish, they're revered as a stalwart of the racing genre. I dream of a resurrected Need For Speed that carves its own niche between what it was and what it will be. Come to think of it, they almost had it with Need For Speed 2016, but it was hampered at launch because EA TOLD racers that they don't want a manual gearbox option. Its a shame really, NFS titles in the last 10 years were there-or-there-abouts... they never really hit that sweet spot EA wanted them to. If they did hit, NFS wouldn't challenge Forza Horizon, but they'd be a barnstorming second. Rest In Peace, Need For Speed, my love. You never forget your firsts. We've grown together, from our respective very starts, and even though we grew apart, we came back to each other in the end. That, thats is a sign of true admiration and love.... a second chance.
小学的回忆😭
Divertido juego, ese es un apropiado resumen. Es cierto que frustra en ocasiones porque parece tener eventos scripteados como que se te cruce una patrulla o un auto random en plena carrera pero aun asi creo que su gameplay es suficiente para ser divertido. La banda sonora está muy bien, la sensación de velocidad es coherente pues ir a 300km con un Bugatti en realidad se siente como debería, el mundo o la ciudad en si es atractiva y tiene un diseño acorde a las anteriores entregas, tiene una intro muy buena pero a partir de ahi decae en cinemáticas e historia del juego la cual es nula. Lo negativo: No se puede personalizar a voluntad tus autos favoritos, muy pocos modos de juego, las cinemáticas de mierda y animaciones que interrumpen la jugabilidad y lo mas horroroso es el hecho de que el juego parece tener incorporado un iman para que te comas los muros o te vayas al barranco, entiendo que lo agregaron para tener una dificultad artificial pero solo termina frustrando de lo notorio que es, no me sorprenderia que muchos hayan dejado el juego sin terminar a causa de esto. Pero en terminos generales es un Need for Speed que cumple, obviamente no está a la altura de los mas conocidos pero para pasar un rato o conducir tu Dodge Challenger por las noches está muy bien.
still cooking with these specs
почему это существует
Horrível, além do meu controle não ser detectado de jeito nenhum (sério, nenhum outro NFS da minha biblioteca teve este problema, eu tive que forçar ele a ser detectado como o teclado pra poder jogar e por causa disso o carro vira com tudo quando eu mexo o analógico), o jogo também tem uma progressão feita com a bunda, parece que foi tudo feito as pressas copiando Burnout Paradise (e de um jeito ruim ainda porque no Paradise tem mais coisa pra fazer) A trilha sonora, gráficos e a seleção de veículos é muito boas, uma das poucas coisas que posso elogiar sobre esse jogo Se você comprou esse jogo pensando que seria similar ao Most Wanted de 2005, prepare-se para uma grande decepção, porque de Most Wanted só tem a Blacklist, a polícia (com uma inteligência artificial muito burra inclusive) e a BMW M3 GTR, de resto tem nada a ver com o de 2005, tá mais pra "Nós temos Burnout Paradise em casa" As DLCs desse jogo inclusive nunca entram em promoção boa, é sempre tipo 20 reais pra cima, não dá
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $638.4K | 8.6K | 63% | $4.99 | |
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| — | 20K | 83% | — | |
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| $1.2M | 10.7K | 76% | $6.99 | |
| $4.5M | 32.5K | 85% | $7.79 |
Related
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| $1.9M | 4.7K | 95% | $19.99 | |
| $1.9M | 2.2K | 84% | $29.99 | |
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| $1.9M | 3.1K | 89% | $14.99 | |
| $1.9M | 10.1K | 84% | $9.99 | |
| $1.9M | 3.5K | 87% | $19.99 |