
Feel the thrill of the chase and the rush of escape behind the wheels of the world’s hottest high-performance cars in Need for Speed™ Hot Pursuit Remastered– a heart-pumping, socially competitive racing experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 14 → 10.14/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 15.1Kreviews | 81% | — | $1.4M |
| $39.99 | 19Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego es un poco tosco al principio pero tiene lo suyo, vale completamente la pena en una oferta porque realmente no tiene diferencia visible con el de 2010. Sin embargo es muy entretenido
sehr tolles und spasigeds spiel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 24.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Polish, Russian, Traditional Chinese*languages with full audio support
| $39.99 |
| 3.2Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
手感最棒的一代
e um game bom, zerei umas 2 vezes no meu velho 360, o multiplayer e muito bom e divertido porem atualmente a ae esta limitando mais o game pois nao consigo jogar offiline, resolve isso ai EA, SUA, SUA... ``````````LINDA``````
Best Pursuit Game ever its the best one ever and gives me nostalgia i loove this game please keep m
.
Прикольно что можно за две крайности играть,считаю что за поллюцию слишком легко играется
vtnc eu n vou fazer essa porra de verificação de idade
TLTR: game's lame cause of: no story, no purposes, no remarkeable SP, poor cars' handling, ultra unbalanced never-fixed OP cars, bugging traffic. Plus, the central point of it seems to be its online slop experience. SINGLE PLAYER EXPERIENCE: When the original came out in 2010, i played it and it left inside me only delusional memories. Remastered one had on me the identical experience, the only difference is that they at least fixed the car sounds volume (original suffered of an extremely low car sounds bug). This last thing is the only reason i have so much hours on it, after 19343 hours spent on the OG NFS' and MW2012, i gave this game a chance to replay and enjoy the 1 out of 3 good things it has: car sounds (2nd is the graphics). The entire "story" is a massive tutorial to learn basics for the online mode since they're linked together: do a race/hot pursuit/time trial --> earn gold reward-->continue; nothing more. There is no purpose, no enemy, no plot to discover, nothing to go against to fight and win. Absolutely nothing. My God, Hot Pursuit 1 and 2 were so beautiful at the time, so various, so immersive, the cities felt alive and vivacious... Once, the series used to give an epic background to the cover cars (yellow Diablo, Eddie's Skyline, Rachel's 350Z and so on). They made an update to give more customizable paint, but doing so, they lost one of those few positive concepts: the identity of single cars with their own unique stock paints. Here the police's Reventon is just average and the Zonda NFS Edition completely break its category. Talking about unbalanced OP cars (never fixed this BS from the original), who played the game at least for 2 hours, already know of what I'm talking about when i say "Dodge Viper, SL65 and Gumpert Apollo/F1", no need to dive deep. This game doesn't even have a central city or even a cluster of houses: where the f people live in there and, mostly important, where are personal safehouses? It feels so empty and soulless. Final race for the racer career doesn't even have an epic pursuit like it should've, feeling just like a boring pointless useless free roam tour. Since i've played the officer career in the OG one and in my other profile, i sudden abandoned it here, cause in SP police is way too OP and it feels like killing mosquitoes. Plus, playing as a cop, the game rewards you with "bounty" like you are a racer, instead of, e.s., "honour" or "estimation" when you do some action, it's not consistent. I must say, something i appreciated when you do a free run on the map, there's no healtbar damage; on the other hand, of course, the game has to present you the flaw: if you are just cruising around to listen car sounds or admiring landscapes, it doesn't track the kilometers you've traveled. Why? Soundtrack is personal so... (still it feels "weak" to me, i don't feel adrenaline). And last... but not least at all, my my, the handling. This game has the unforgiveable fault of breaking car's handling forever in the series. That ♥♥♥♥♥♥♥♥ br(o)eak to drift. Holy f sh*t how it sucks balls, it's immeasurable, shame on you damn criterion, the only NFS which avoided from the course of the B2D was The Run. ONLINE EXPERIENCE: Well, there's no much to talk about, almost everyone picks up OP cars for each category, almost everyone seems to know every timing of every gadget and when and how to use them like these are ranked matches. I played the online mode of the OG game only in 2012 and it was an average experience, people were more chill and not compulsively competitive like this one. I've already played online HPR in 2020 till 2023 on my primary profile, it was full of "prepared" players and it was nearly impossible to win without knowing how to cut every corner to the edge. These days, the game lost most of its playerbase, ironically online races/modes are easier than 4-5 years ago, i didn't get it. Traffic is completely broken, sometimes spawns in front of you, and i MEAN IT, just in front of you, setting the race over. Plus it's setted up to spawn and stop right behind a blind corner, or at the entrance/exit of the shortcuts. They never ever tried to fix this amount of crap nor giving the option to the host to toggle on/off traffic option: absolutely lazy copy-paste cash grab remaster. They didn't even include dedicated servers... like bruh PROs: cars sounds, graphics. Oh, and they fixed cars' volume. CONs: non-existent Single Player; broken traffic; (where is the city?); OP cars; updated paints which allows to create clowns wraps; no dedicated servers; empty, soulless, pointless to play it if not to show online how long your driving-skills-dong are FINAL VOTE: 5,5
клас
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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