
It's MIDNIGHT, you're DEAD, and got a bad case of THE MUNCHIES. Chew your way through 120 levels of addictive puzzle gameplay, where your only goal is to devour everything but your own wormy self. It's quick, tasty, and hard to resist. Just like a late-night snack.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 345reviews | 43% | — | $32.7K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法是贪吃蛇、一条线通关、并不是唯一解 游戏有着独特的画风和解密设计 但是!不能流畅移动!它的操作是上下左右点一下,头会朝着那个方向转一下,然后再点一下才是行动,这就导致虽然可以用长按来直线行走但是一遇到拐弯就很十分别扭,特别到后期关卡,一扭错就要重新来,难受的要命 以及限时与星级挂钩,有的时候都是掐点通关才能三星
点数:5/10 日本語無し 何の変哲もない一筆書きゲーム。 スコアを得るためには高速クリアが必要なのだが、 ステージ開始前の3秒カウントダウンで完璧なルートを導き出すなど不可能。 よってステージ開始後に減っていく残りタイムを無視して攻略ルートを覚えて、 リトライして残り時間満タンで再びステージを開始するという手間を要求される。 それって、何の意味が有るんだろうと思ってしまう。
The game is quite buggy can't even beat it in current state (level 96 impossible due to bug) and controls feel clunky. Its an otherwise OK puzzle game
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeu bug
In Necroworm muss man, in verschiedenen Leveln, alle items einsammeln um diese abzuschließen. Den richtigen Pfad zu finden kann knifflig sein was bestimmt den ein oder anderen Spielern motivieren kann. Um alle Errungenschaften zu erhalten ist man gezwungen jedes Level perfekt abzuschließen in Bestzeit was den Spieler kein gemütliches spielen ermöglich. Das Spielt hat einige Level die verbuggt sind und das ist dem Entwickler bekannt er ändert nichts daran. Auch die Steuerung ist sehr schwammig und grottig. Ich kenne kein Spiel das so eine schlechte Steuerung hat. Im Jahre 2026 erwartet man wenigstens eine flüssige WASD bzw Pfeiltesten Steuerung wenn das Spiel schon Bestzeiten verlangt. Man kämpft mehr mit der Steuerung als mit den kniffligen Pfaden. Der Entwickler kennt die Probleme behebt diese aber nicht deswegen bekommt das Spiel auch keine Empfehlung.
💋
Sadly this game isn't even worth a dollar, or less, on sale. Don't get it. It all seems extremely cheap, to the point where there isn't even a volume control for the music. Too loud? Well, you can just turn it off, not down. Graphics and display? Nope. Honestly, the music is so repetitive and boring that in the end, maybe that is why they just went with an off button; and truthfully, it isn't all that much to look at. I went into this game thinking that maybe I could get a little bit of fun from it due to the cheap price, and despite the mixed reviews. I shouldn't have even bothered with this. I should have just seen that it had mixed reviews and stayed clear. I think that the game could be fun, I can see it, but there is a major problem holding it back, and that is the controls. You move the snake around normally, with the WASD keys, but tapping them doesn't work. Hold the key down for just a microsecond too long, and well you end up moving two spaces rather than one, ruining your attempt at the puzzle. The fact that your progress all depends on time, and you are constantly slipping and sliding around, just makes me angry and frustrated while playing this game. If the timer was removed so that I could be more cautious with my movement, that could make for a more enjoyable experience. However, it feels like this was something taken off of a phone or tablet, and quickly and clumsily put onto PC. I can see you moving the snake around with your finger, and it working quite well; but they did not do a good job in making the controls responsive to people pressing buttons, if this is indeed the case. If it isn't, then they just, from scratch, programmed a terrible control system. I honestly don't know what is worse. Don't buy this game, avoid it completely. Yes, it is cheap on sale and that can be tempting, but it is not worth the dollar it costs. Not fun in any way, shape, or form.
NecroWorm is basically a clone of Snake with its own artistic style. I would gladly give a "grey" thumb. It was not bad per se, but nothing really special to it. What made me lean towards the red thumb are several, basic bugs that I think should be corrected before a definitive release: - parts of the worm spawning in neighbouring cells although the worm has not moved to it yet - crippling bugs in the levels between 95 and 105 (roughly) where parts of the levels are completely buggy: rocks and empty cells through which you can actually go, bridges that do not work as such... I also agree with other comments complaining about the responsitivity of the controls: it sometimes feels like the worm moves too slowly in the direction given, and sometimes too quickly.
Snake w wersji cmentarnej xD Można poćwiczyć szare komórki i refleks. Męczenie 300 i 350 pkt jest dla kosmitów :D
This is NOT an addictive puzzle
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