
It's MIDNIGHT, you're DEAD, and got a bad case of THE MUNCHIES. Chew your way through 120 levels of addictive puzzle gameplay, where your only goal is to devour everything but your own wormy self. It's quick, tasty, and hard to resist. Just like a late-night snack.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bad controls Game is not the worst I have seen but nothing you should buy.
Really awful control scheme. Puzzles are not compelling enough to continue playing.
NecroWorm, developed by postpunkpl and atabiszewski and published by Walkabout, is a darkly whimsical puzzle-arcade title that reimagines the classic “Snake” formula within a graveyard-themed setting. At first glance, the premise appears simple: control a constantly growing worm and consume everything on the board without colliding with your own body. However, beneath that familiar structure lies a carefully constructed series of puzzle-driven levels that require planning, foresight, and spatial awareness rather than pure reflexes. The game blends nostalgia with deliberate design, offering a structured progression across 120 handcrafted stages that steadily increase in complexity. The core mechanic revolves around navigating confined grid-based arenas while collecting every item scattered throughout each level. Unlike traditional endless snake gameplay, NecroWorm transforms the concept into a completion-focused challenge. Each stage functions as a contained puzzle, where the player must determine the correct path to gather all collectibles without trapping themselves. Keys and doors introduce gating mechanics that force route optimization, while switches, teleporters, and environmental obstacles add additional layers of strategic consideration. In some levels, time constraints further elevate the difficulty, pushing players to execute precise movement sequences under pressure. This design shifts the experience from casual arcade play into a more calculated, methodical exercise in spatial problem solving. Visually, the game embraces a cartoonish yet macabre aesthetic that complements its graveyard setting. Brightly colored pumpkins, skulls, and eerie decorations populate each board, creating a playful contrast between spooky themes and lighthearted presentation. The worm itself is animated with exaggerated expressions and movement, reinforcing the game’s tongue-in-cheek tone. The environments remain consistent in style throughout the campaign, ensuring clarity and readability even as layouts grow more intricate. While the graphical fidelity is modest, the visual direction succeeds in giving the game personality and thematic cohesion. Audio design supports the atmosphere with fittingly eerie background tracks and simple sound effects tied to movement and item collection. The soundtrack reinforces the Halloween-inspired tone without becoming overly dramatic. However, extended play sessions may reveal some repetition in audio cues, which can slightly diminish immersion over time. Nonetheless, the soundscape serves its functional role effectively, maintaining focus on gameplay rather than overwhelming it. Where NecroWorm becomes more divisive is in its execution of difficulty. As the levels progress, the margin for error narrows significantly. Later puzzles often require near-perfect route planning, and a single misstep can force a complete restart of the stage. For players who enjoy tight, logic-driven challenges and repeated attempts to refine solutions, this structure can be deeply satisfying. The gradual introduction of new mechanics keeps the experience from stagnating, but the steep difficulty spikes may test patience. Those expecting a relaxed arcade experience may find the later stages more punishing than anticipated. Replayability is anchored in the desire to perfect solutions and achieve optimal completion times. Because each level is self-contained, players can revisit stages to refine their strategies and minimize unnecessary movements. However, beyond mastering the existing content, there are no expansive modes or dynamic variations to significantly alter the gameplay loop. The experience remains focused on structured puzzle progression rather than long-term systemic depth. Ultimately, NecroWorm stands as a distinctive reinterpretation of a classic arcade concept. Its blend of structured puzzle design, macabre humor, and incremental mechanical complexity gives it a personality that separates it from simple snake clones. While its demanding later stages and occasional rough edges may not appeal to everyone, it offers a rewarding challenge for players who appreciate thoughtful pathfinding and precise execution. Within its niche, NecroWorm delivers a memorable and thematically cohesive puzzle experience that balances charm with difficulty. Rating: 6/10
So my view on this is more neutral than yay or nay Reason being is this game punishes you on a keyboard. I honestly was about to give up gaming due to this game. I decided to give it a go cause ive been in a game funk as of late, and thought why not go through some of the random indies I have. Mostly short simple indies to get achievements. I felt like an 80 yr old with a reaction time slower than a turtle on keyboard in this game, and at times was almost about to pull my hair out cause I know I did it perfect but could not get three skulls. The answer to this is play this with a controller. I was stuck on one level, which the game does not really show you the details or how to use the new mechanics that get randomly tossed at you out of no where. So i went to look up a video for like lvl 94 I believe, and the person who posted it had the whole game recorded in one single video. I decided to see how they did in earlier levels I got level 2 skulls on. I couldnt understand that even with them doing it perfectly like i did, they still had like 3-4 second remaining before it passed the level three skull to go to the lower level 2. So i got the idea to hook up my controller. The reaction time between controller and keyboard was night and day. I was redoing all the levels because ones i knew i did perfect, now i was finished with 4-5 seconds still remaining and getting 3 skulls. I could trip up maybe 3 times mid level and still complete it at 3 skulls and 3 seconds remaining before it went to 2 skulls. This p!ssed me off so much. Reason why I was so upset is because about 95% of games on steam i play with keyboard. There are a rare few that I will guarantee pull the controller out but I didnt think this one would depend on it. It is not keyboard friendly and I do not know if it works on steam deck but if it does I would expect the steam deck to work much like a controller and it would be much funner on there. I have not tried to check if it works on mine, cause again I mainly play on my pc. I dont know if i got this game in a bundle or if a friend, or my brother might of gave me an extra key. I just know I didnt intentionally buy it and i likely would not of on a whim. Its a fun little distraction but infuriating on keyboard
玩法是贪吃蛇、一条线通关、并不是唯一解 游戏有着独特的画风和解密设计 但是!不能流畅移动!它的操作是上下左右点一下,头会朝着那个方向转一下,然后再点一下才是行动,这就导致虽然可以用长按来直线行走但是一遇到拐弯就很十分别扭,特别到后期关卡,一扭错就要重新来,难受的要命 以及限时与星级挂钩,有的时候都是掐点通关才能三星
The game is quite buggy can't even beat it in current state (level 96 impossible due to bug) and controls feel clunky. Its an otherwise OK puzzle game
💋
jeu bug
画风奇特支持中文。全流程三个小时左右吧。纯粹体验不建议,挂卡适度休闲还说的过去。
Snake w wersji cmentarnej xD Można poćwiczyć szare komórki i refleks. Męczenie 300 i 350 pkt jest dla kosmitów :D
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sensorium | $34.8K | 264 | 92% | $9.99 |
| Food Factory | $34.8K | 56 | 70% | $17.99 |
| Jerry Wanker and the Quest to get Laid | $34.8K | 225 | 83% | $9.99 |
| Mostroscopy | $34.8K | 85 | 96% | $19.99 |
| Silicon City | $34.8K | 56 | 68% | $19.99 |
| RagingBlasters | $34.8K | 124 | 99% | $14.99 |
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher | $65.5M | 137.8K | 98% | $19.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |