
Necrosis: Dawn of Dread is a full-length co-op survival horror experience inspired by the golden age of zombies. 15+ hours of missions, vehicles, puzzles, with many playable survivors await across a world consumed by the dead. No microtransactions, no shortcuts: just pure survival.
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About
Necrosis: Dawn of Dread is a co-op survival horror game built around tension, teamwork, and limited resources, inspired by classic survival horror design from the late 90s and early 2000s.
Every encounter requires positioning, coordination, and careful use of ammo and abilities.
Survival depends on how well your team works together. Each character has unique strengths and weaknesses and you will have to cover each others weaknesses to succeed.
Weighty movement designed for survival horror
Limited ammo forces meaningful decisions
Enemies are dangerous and punishing
Stun enemies to create opportunities
Execute weakened zombies to conserve resources
Combine abilities with teammates for maximum effect
Large, multi-step levels
Randomized encounters and item locations
Multiple routes and strategies
Tension
Strategy
Teamwork
You’ll enjoy Necrosis if you like:
Methodical gameplay
Working closely with teammates
Managing limited resources under pressure
MAJOR UPDATE – FREE DLC AVAILABLE NOW
New Mission (Oil Rig)
New Asymmetric Mission (Sewer)
New Defense Mode (Last Stand)
2 New Playable Characters
One player becomes mission control, guiding the team through a dangerous underground system.
Monitor teammates through security cameras
Trigger traps and control doors
Prevent deadly mistakes in real time
Hold your ground against escalating waves of enemies.
Secure supply trucks to earn resources
Spend on weapons, ammo, and NPC reinforcements
Adapt your strategy as the pressure builds
Choose from multiple characters, each built for a different playstyle:
Combat – High damage and frontline power
Scout – Mobility, utility, and exploration
Medic – Support your team and keep everyone alive
Build your team and work together to survive.
Co-op survival horror for up to 4 players
Large, replayable levels with randomized elements
Resource management – every bullet matters
Puzzle-solving under pressure
Unique character abilities and team synergy
No microtransactions or DRM
Every run is different.
Every decision matters.
Not everyone makes it out.
A tense, brutal first-person co-op survival horror experience inspired by classic 90s-era design.
Team up with up to four players to scavenge supplies, survive relentless encounters, and solve puzzles across 17 unique missions overrun by the undead.
Every mission is a desperate fight for survival built around interdependence, inventory management, and careful pacing.
Large, unpredictable environments filled with relentless enemies, limited resources, and constant pressure.
Manage ammo carefully and choose your shots wisely.
Reckless play will get you killed.
This is not an arcade shooter.
Every bullet matters.
Solve layered, interactive puzzles that challenge observation and deduction under pressure.
Each character has a unique role, ability, and weapon.
Melee finishers, stuns, healing, buffs, debuffs
Distinct loadouts and playstyles
Hidden unlockable characters with new strategies
15 environments inspired by survival horror classics, each designed for multiple runs with new outcomes.
Enemy placement, items, and some puzzles change every session. No two runs are the same.
Drop in for a quick run or survive a full session with your squad.
Automatcher queue with VOIP and text chat
Single-player mode with AI teammates
Multiple difficulty settings
Achievements, unlockables, and leaderboards
Ongoing free content updates
Just buy the game and play.
Developed independently with a focus on player-first design.
No corporate interference.
No shortcuts.
Just uncompromising co-op survival horror.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
harika bir oyun hem puzzle mekanikleri var hemde her harita ortalama 1-1:30 saat sürüyor ve 15 tane haritası var her harita sonu boss geliyor harita içerisinde mini bosslarda var farklı silahlar farkı karakterler var her karakterin kendisine ait özellikleri var
畫風雖然過時,但實屬有趣難得的多人遊戲,整體而言就是多人版的初代3D惡靈古堡的感覺
Enjoying it
super slow, use up to 70%of my cpu for a small game, i can play other games smoothly but not for this game
Pretty solid so far, has a lot of the RE feel that we all love but with a lil bit of jank but overall not to bad, defo play at 1920 x 1080 though! my 3440 x 1440 Screen stretch's the UI elements.
Resident evil, but with classes and is a first person game exclusively. Team synergies with something like andrae and diego for the stun/heal allow the game alot of funny moments where someone is low, but suddenly a group of zombies come towards you before they get wacked by a stun baton and then punched in the face to give your team healing.
great game, fun to play, best with friends
Залипательный сурв хоррор И это я только соло играл ;( Интерфейс простенько выглядит, но разрабы уже пару раз обновляли его, облагораживали Само ядро - база. Резик как будто. Врагов, правда, не особо много, но залипнуть, опять же, можно. Головоломки простенькие. Бумажка - ответ всегда. С картинами только тупил, не понимал, как трактовать, но есть прохождение в гайдах - нормик. Про кооп не могу сказать, друзья выразили фи и фу. Может быть, с сетью какие-нибудь проблемсы есть. Соло вообще баги не встречал. ИИшка только пень максимальный, но с ними всё равно спокойнее играть в плане скримеров. Как небольшой игре поставил бы 6. А прям индивидуально и субъективно - 7-7,5
This game really gave me the same feeling I had when playing Resident Evil Outbreak as a kid. You have to survive with limited resources while solving various puzzles. The first two hours were quite enjoyable and left a good impression. However, after playing for a while, I started to notice that although there are many levels, most of the puzzles are repetitive. It often feels like you're just doing the same tasks in a different environment. I think the experience would be much better if each level had its own unique mechanics and puzzle designs. The boss fights are another disappointment. While there are several different bosses, they don't really have their own unique attack patterns or mechanics. Most of them just feel like regular zombies with more health, without any distinctive features. There are also some issues with the Chinese localization. When playing in Chinese, room names and signs often fail to display properly. The piano-playing interface is also covered by Chinese text, making it difficult to see clearly. In a game where remembering location names is important, this creates a poor experience. I think a simple solution would be to keep room names and signs in English even when playing with the Chinese language setting, so players can at least identify the locations properly. The game starts off very strong and is quite fun at first, but the repetition becomes too noticeable later on. Personally, I think the game would be much better if all the current content were condensed into around five levels instead of being stretched out for so long. However, I hope there will be more games like this in the future, so please keep up the great work and continue updating the game or creating new titles! Everything above is just my personal opinion. If I have made any mistakes or misunderstood anything, I sincerely apologize. I translated these comments from Chinese into English, so if any part does not accurately convey my intended meaning, I apologize for that as well.
Great game that I've been having fun with a friend, however I do wish the game would be more polished in it's UI, animations, and voice acting. Although the game is getting relatively frequent updates, they are geared towards new levels and characters (with some bug fixing), which I think is bit of a misstep considering it's presentation. What I would like to see more of instead of new levels and characters (as there are plenty of levels and characters to justify playtime) is to see more polish towards: - UI (much of the words in the levels, such as a sign for a room name, is very much still a text box with white text, and the character select screen is very messy with a stretched image of each character) - Animations (all the pistols seem to have the same reload despite the variety, and some of the character animations are a bit stiff in their actions) - Hit boxes (general shooting is fine, but when a friendly is grabbed, the hit box becomes weird and you're more prone to friendly fire rather than killing the creature) - Soundtrack (the game could benefit from some sort of OST or ambiance for the levels as the atmospheric music starts become bland rather quick.) Should the game focus more on these aspects, I think it would be even better. The game play is very much solid and as mentioned, there are plentiful of levels and characters to play through, there is absolutely no need to add more as of now when there is so much more polish that could be done.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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