
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不想用大公司的标准来批判个人独立制作者,但我确实在犹豫是否要退款。 实际上我第一关还没玩完,但是已经觉得有很多玩的不舒服的地方。 作者意思是FPS和RTS的玩法各占50%,但是FPS方面有点太弱了,枪械打两三秒就过热,伤害不高,血量短,没有想打FPS的冲动,希望能调整一下这方面的参数。角色和敌人的受击反馈都不是很好,希望以后会优化。 RTS方面,复制无人机只有一台,节奏实在是太慢了,我除了开局拿芯片以外,其余时间几乎都在RTS界面,其中大部分时间又在等待,不是强度问题,纯粹是节奏有点无聊了。 然后资源的增多或者消耗目前没有显示,平时资源富裕的时候没感觉,但是弹药是直接从资源扣除的,开始消耗弹药的时候资源瞬间就跟不上了,没资源,没弹药,无人机只有一台,主角无力反抗,等死。做个弹药库之类的设施提前储存弹药可能可以缓解这个问题。 然后是设施毁坏的问题,炸了之后找不到是哪里炸了,虽然左边有提示了但是帮助不是很大。要么左边的提示做成可互动的,点一下提示可以把换面跳转到设施的位置。要么设施毁坏的时候原地留下一个蓝图等待修复,无人机修,或者玩家框选修复都可以。 还有设施范围问题,发电机之类的设施是有爆炸范围的,在建造此类设施的时候应该也要能看到其他设施的爆炸范围,最好是设置按键开关是否可见。 希望以后能玩到成熟一点的版本,在防御塔的炮弹海里用第一人称视角协助防守,还是很爽的。 给个人作者留个好评,一个人能做到这个程度不是易事,祝越做越好。
This game has combined some of the best features of modern gaming: Tower defense, FPS, and RTS. I don't get to game as much as I used to - and i'll tell you, when I get the time to sit down and have some fun - this game is it. Oh, the dev - you can just tell he likes what he does. It's a rare compliment these days - but this dude does what he does for the love of the game and nothing more. Also the music 11/10. Bruh, talk about getting me in the zone.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to like this game but tbh it just feels like an early access game. The controls are clunky and the dev has essentially tried to reinvent the wheel. The tech tree is very limited. The variety of structures in the game is very limited. The gameplay is very limiting to the player such that it forces you to build towers together in a specific way always, you have 10 power towers to increase building range but once placed they cannot be removed. There doesn't appear to be any sort of sandbox mode to allow the player to remove friendly fire to get rid of splash dmg or stray missiles. You only get 1 repair drone and 1 construction drone which is extremely limiting All towers use some resource so if a stray missile hits your miner and you're low on resources, it's kind of gg as you can no longer afford a replacement miner. Stray missiles are everywhere in this game as enemy dropships deploy flares so any allied missile will fly off, potentially destroying your miners or generators, and destroying your entire economy if you're unlucky. Ore veins are random generated and miners are large so sometimes you can't use 2 nodes if they're too close together. Some maps can only ever be played with a specific of already limited towers. However, it is a fun showcase for what could be a good game and I'll probably play it occasionally. I would also like to clarify that it is worth the price it is and that I only don't recommend this game as it should be early access and not release. If I could give this a neutral review I would because it's not a bad game especially for the price and the dev does appear to be actively trying to build the game and listen to community advice.
Eu baixei a versão pirata deste jogo no dia que foi lançado, gostei tanto que acabei comprando no dia seguinte para dar apoio ao dev. (Descobri a existência deste jogo num site de pirataria, pois a minha Steam não havia recomendado) Apesar que meu PC sofre um bucado conforme a partida avança, começando a sofrer no inicio da metade, sendo que no final da partida meu PC quase morre kkkkkkkkkkk. Espero um dia conseguir comprar um PC novo para aproveitar bem o jogo kkkkkkkkkk. Desejo tudo de bom para esse DEV.
游戏目前属于开发状态就是个半成品,玩家只能建造炮台无法建造机甲,炮塔后期只有防控和远程高伤害的有用其他都是鸡肋,玩家只能控制一个小兵毫无娱乐性弹药数量少导致没有实际作战用途。建造机制拉胯全程只有一个建造机器人造东西多了要排队排队多了很焦虑,全程只有一个维修单位根本修不及鸡肋。游戏本身操作不难初期比较新奇中期无聊后期纯粹焦虑。已经申请退款了。游戏没开发完全不推荐购买。
I'm downright shocked by how good this game is. I'm still in the early game, but both the tower defense and the fps sides work great (just, keep your expectations in check, this is very much tower defense with limited (but critical) fps mechanics), yet it manages to be simple enough to not overwhelm you. And even the campaign story is intriguing even though I've never played the first one. The voice acting especially is absolutely superb. And all this from a solo dev. Really, thanks, I'm loving it.
이런 게임기획성에 트리블a급게임 자본력이 들어가면 얼마나 좋을까 fps게임 스타일은 매력은 잘 모르곘지만 rts감성으로 보는 화력뽕면에선 만족스럽다 보병 적은 저격타워로 공중유닛은 드론타워로 멀리서 날라오는 미사일은 미사일타로 대공방어를 해야한다 타워의 탄약시스템은 각 자원을 소모하므로 채굴기지의 방어를 신경쓰면서도 디펜스를 해야한다 아쉬운점은 더빙에 ai자동번역 시스템을 사용하여 몰입감을 꺠는부분이며 그래픽면에선 프리셋범벅같은 느낌이 드는 텍스쳐이지만 맥주를 먹고 플레이하면 상상력을 끌어올려 몰입감을 올려준다 아쉬운부분이라고해봤자 열악한 개발환경이기에 나쁜말할수가없다 이런게임을 더 출시하고 발전하고 패치해줬으면 하는 마음에 긍정적 평가를 남긴다
as a player who adored the first game, i just find this no where near as fun, for me the first game was a spectacle as much as a tower defence, i just felt fun, this game feels way too hard right now. The first person feels not very fun, and i would love to play just the tower defence part but this just feels forced because if i am not actively pushing in fps mode i just lose, one builder even without a expensive upgrade also feels bad for how fast this can get. right now i wish there was a middle review i don't hate it but i don't enjoy it right now, played a hour in the main game, and a lot in the demo. gonna give it some time before i come back to this, just too frustrating right now. if i come back and love it i will change my review for this
Bon jeu qui mélange RTS/Tower défense et FPS, le développeur est très investi et à l'écoute de la communauté pour améliorer/équilibrer le jeu, tout en préservant sa vision initiale du gameplay et de l'équilibre des genres (RTS/FPS).
节奏感非常好,根本停不下来。
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