
Nebula Invasion was designed for those who enjoy the classic type arcade games, a spaceship shooter with great game play. Aliens attack many different ways from marching to dive bombing. You have the tools to fight back with a ship that can power-up with double, triple, rapid fire, or plasma cannon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | FLAWED[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]ASSESSMENT:[/b][/th] [/tr] [tr] [td] Nebula Invasion is a well polished, no thrills contemporary remake of the original Space Invaders. A melding of modern visuals and effects, to a simple, classic formula. It captures the mood of the original, especially the way practice builds the muscle memory necessary for progression. A few novel touches are introduced to change up gameplay, such as bosses and exotic munitions. Unfortunately it suffers from repetition of the same x4 levels, just speeded up. There is no soundtrack and the audio for power-ups sounds off-kilter. The lack of dynamic elements results in an unvaried experience. No new derivative mode that builds upon this great classic, is a wasted opportunity. Could have easily got the thumbs down, but [b]MAYBE[/b] of interest to anyone with lower expectations than myself. [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Fully released, but lacks content. There is the vaguest reference that the developer may add more [/td] [/tr] [tr] [td][b]APPEAL:[/b][/td] [td]For fans of very simple, repetitive retro shooters [/td] [/tr] [tr] [td][b]VALUE:[/b][/td] [td]Very cheap. Only buy when on extremely high discount, like the last sale [/td] [/tr] [/table] [quote=]Key provided by the developer through curator [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]INDIEGEMS[/b][/url] | Click to follow for more reviews like this one or for videos @ [url=https://www.youtube.com/@IndieGems2][b]YOUTUBE CHANNEL[/b][/url][/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3426761373 [h3]CONTENT:[/h3] ► Has a solitary, very repetitive GAME MODE. Rows of alien invaders descending towards the player until they are all destroyed or the player loses all their lives. Every fourth level there is a boss fight. Of which there are three that repeat continuously. ► There are specific x20 LEVELS to get through. Arranged by sectors. A basic configuration of horizontally shuffling aliens that begin to divebomb when they reach a certain height. Only the speed and aesthetic of the level changes with time. [h3]ATMOSPHERE:[/h3] ► AUDIOVISUALS are a mixed bag. VISUALS capture the appearance of the original with a contemporary feel. Invader movement in particular is reminiscent of the original. While UE4's capabilities provide better looking explosions. Sadly no SOUNDTRACK. SOUNDEFFECTS while capturing the mood of the original are not sampled at the same threshold level, so sound a louder than they should. [h3]EXPERIENCE:[/h3] ► GAME LOOP consists of x3 levels, with a rotating set of bosses awaiting at the end of each. There is no RNG to the generation of levels, to diminish the repetitiveness. The player aims to get the highest score possible until they lose their last life. ► GAMEPLAY more than ably captures that of the classic arcade game. Move the fighter from left and right. Shoot enemies while avoiding being hit. Pick-up power-ups as they drop. Use shields to block enemy fire at a pinch. Avoidance mechanics and timing of shots is paramount to progression. Easier said than done. Design builds muscle memory to enable player's to progress. The need to use thrust to avoid new enemy weapons provides an extra edge to the experience. ► UI is very basic, purely functional. It would have been nice to see icons used instead of text representing number of lives, time left on power-ups, etc. https://steamcommunity.com/sharedfiles/filedetails/?id=3426771304 [h3]MECHANICS:[/h3] ► SCORING is achieved by shooting anything and everything that moves. Aliens, saucers, pieces of bosses and even enemy projectiles or bombs all contribute to the score. To stop grinding out scores using the same level, a countdown timer ensures levels are reset when it reaches zero. ► x4 WEAPON POWERUPS are too few. More are needed to diversify the player's damage-dealing potential. RNG affects when these appear and as they are vital can cause the player problems when they don't appear. What's more these are temporary and only one powerup can be held at a time. It would have been neat to be able to stack these up so they were used sequentially. ► EXTRA LIVES awarded every 10k points are welcome. Would have liked to have seen bonus ones spawn depending of factors like not missing shots or taking down y invaders really fast. ► The addition of EXOTIC WEAPONARY such as homing missiles, fireballs and timebombs is a novel twist. As is the introduction of a THRUST capability for the player's ship to avoid these. Needs a fair amount of practice to time this right. [h3]CHALLENGE:[/h3] ► ALIENS come as classic row dancing invaders and flying saucers. The latter having a few surprises up their sleeve with weapons that need to be sussed out. The use of recolours is expected. As is having x2 types of saucer, but really more sets to increase the size of the game would be welcome. More variants of these would help diversify the experience more. ► AI does a fair job of providing a difficult challenge but apart from the faster speed of the aliens and more shots fired, there is little else to it. ► BOSS FIGHTS are a nice addition. With only x3, the same complaint of not having enough remains. Still by using variants with extra defences, weapons or movement styles it could be easy to just add a few more of nearly the same. https://steamcommunity.com/sharedfiles/filedetails/?id=3426657327 [h3]COMPLEXITY:[/h3] 🔶 DIFFICULTY - Starts off quite easy, but the curve becomes very steep to quickly. Attack rate and projectile volumes increases rapidly with progression. 🔶 BALANCE - Balance favours the player in the first few levels, but speed, numbers and more saucer appearances with deadlier weapons tilts the balance for the AI. Unless the player collects power-ups often the balance tends to remain with the AI. 🔶 SCALING - Works hand-in-hand with the speed of the invaders, which makes them more deadly. Increases with level progression. As does the frequency of more saucers. [h3]STAYING POWER:[/h3] 🟨 REPLAY VALUE - Relies on beckoning players to return to beat their last high-score. Which it does like the original. A good thing as there are no true dynamic elements to vary the experience. 🟨 LONGEVITY - 50% of the achievements are over in the first session. Really only beating the last high-score will keep players coming back to it. Perhaps only infrequently. [h3]PRODUCTION:[/h3] 🟣 QUALITY - No bugs encountered. Though some have reported issues with the game starting up. Good polish. Could use a little more QoL, a lot more if content was ramped up. 🟣 OPTIMISATION - Runs without problems at 60 fps throughout. One report of high temp and resource usage. 🟣 STABILITY - No crashes experienced. [h3]MISC:[/h3] 🔷 CONTROLS - Can use either KB/M or a combination. Steam supports unknown controller scheme, but its a mess. Native KB/M feels more responsive than the controller joystick. Could not get Dpad to work, which could have offered more responsive controls. Controller did not entirely work for ingame menus. [table][tr] [td]Click for:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/732500746974601064/]Full Review[/url][/h1][/td] [/tr][/table] [table] [tr] [td][b]REVIEWED WITH:[/b][/td] [td]Build v2.0.1 INTEL i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1600x900 windowed & stretched to 1920x1080 fullscreen, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad [/td] [/tr] [/table] [quote=]Thank you for reading | Click to follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] THE IRREGULAR GAMER[/url][/quote]
The game feels familiar yet fresh, like Space Invaders with more variety and power-ups. You pilot a ship at the bottom of the screen, dodge alien attacks from above, grab upgrades (double, triple, rapid fire, plasma cannon) and face bosses. The escalating challenge is engaging without being overwhelming. https://www.youtube.com/watch?v=hJZHboWDiZk
Very nice space invader clone. Fun to play with several powerups. graphics are nice too. i recommend it !
The best modern take on space invaders that I've come across in the modern age. Has elements of galaxians in there too. Some really good innovations that make you think "why didn't they think of that in the past" - but it's ruddy hard. Developer gave me a bet to beat 50,000 points in 2 days and if I did I'd get a £25 voucher. I failed. Best space invaders game I've ever played.
This game has combined the best elements of Space Invaders, Asteroids, and Galaga into 1 game. Like the best games, it keeps you trying to beat your high score and get further and further and beat just one more level...
A passable Space Invaders game that hearkens back to the days of homebrew clones, but could really do with a bit more polish that shouldn't be hard to add. For instance, there isn't a lot going on visually; the backgrounds are static and not terribly interesting and the enemies are palate swaps whose most interesting trait is blowing up. If you want a Space Invaders game to pick up and play without any investment this will work in a pinch, but wait for a sale.
Now that we have a Leaderboard, can't stop trying to beat my high score. It can be addicting.
I got this game a while ago and played it a bit. Nebula Invasion is a game for highscore hunters and lovers of classic games in the shoot em up genre. Just played another round before writing these lines and even surpassed my former personal record. Nebula Invasion is an good Space Invaders clone with everythings fine on graphics, audio and controls. Sometimes games like these are just perfect for a few minutes in between or for a single run/try in comparison to the other mostly huge and complex games. Space Invaders as well as Galaga will always be some of my special and favorite alltime classics. You can't go wrong with a concept like this, when it's as well executed like in this game. Good job and a good time for players with a tight schedule. I want to thank the dev as well for providing this game as a gift to test it. Good work on this. You really suprised me positively with your version of an timeless classic. Thank you!
Space invaders on steroids, very addictive. Smooth responsive controls. Sometimes you just want a game with no long convoluted story, simple controls and to blow stuff out of the sky. If you liked the original you'll love this.
Es ist zwar schlicht und einfach das Game für zwischendurch aber es erinnert mich an die Atari Zeit macht echt Spaß . Lvls und Schwierigkeitsgrad steigern sich je nach Runde . Von mir gibts Daumen Hoch
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