
Command every court with authenticity and realism Powered by ProPLAY™, giving you ultimate control over how you play in NBA 2K25. Define your legacy in MyCAREER, MyTEAM, MyNBA, and The W.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Somewhere, between the mess of advertising and paywalls for progression which you will never escape, is a good basketball simulation. Message for 2k: I/We will ♥♥♥♥♥♥♥ pay you to not have to deal with it anymore. Signed: MeatMountain
♥♥♥♥ this every year new nba ♥♥♥♥ boring as hell also
BUG一堆,打了半天档被吞了,气死我了
♥♥♥♥
bad
just get 2k26 bro
well First of all, the graphics are great (my pc barely runs them), Second of all, the gameplay is way better compared to 2k23 or 2k24, and Finally I don't get why people hate on the shot meter, it's something different for once. OVR 7/10 the game is fun, but it does get dull after some time. <3
王朝经理模式BUG太多了,AI在休赛期经常莫名其妙的全部不执行新秀的球队选项,然后自由市场球员爆满,最后因为工资帽导致新赛季开始还有大量知名球员没有合同。 然后达拉斯是版本之子吧,开了好几个档,AD+欧文的组合基本无敌,卫冕好几次。 投篮条不说了,我不是每代都玩,但是罚球这个感觉就是一年一个版本,全靠猜,不同的人上手动不动就是10罚中1,2个
25我觉得是这几年最强的一代了(只玩生涯和梦幻联盟),当年第一次在网吧玩17的时候就深深爱上了这个游戏,上了大学后终于买了自己的第一款2K(2K23),从23到25一共快3000个小时了依旧没有任何玩腻了的感觉。 这一代是PC端第一次用PLAY PRO,动作真实了很多,投篮条也很喜欢。虽然生涯的剧情感觉依旧敷衍,但好歹有各种任务做指引和推进。这一代梦幻联盟是真的顶,根本停不下来。 虽然2K一直饱受争议,只能说没有竞品的情况下真的没办法,该骂还是得骂。我只能希望2K能年年进步(或者倒退到17的水平)。
meter is hot trash
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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