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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 42.9Kreviews | 59% | — | $82.3M |
| $69.99 | 54.8Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总是卡掉,容易进不去,太肝了,跟上班一样
peak game ty 2k25 now ima play 2k27 ty for all
:D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2K25 2K26 2K27... 20년이 지나도 레이업, 덩크 스텝 밟을때 스케이트 타듯 미끄러지는건 잡지를 못하는구나.. 난 향후 몇년간 이 게임은 구매 안 하기로 마음먹었다. 로스터 업데이트만 될 뿐, 발전도 없고 고질병은 고쳐지지도 않는데 계속 프로 플레이니 구닥다리 기술이나 갖다 번복질하고.. 빨리 대항할 경쟁사 게임이 나와야한다. 독점이 이렇게 무서운것이다.
好玩
.nmlml
可
烂到家乐烂到彻底
.
我就搞不明白,8G的4060ti+16G内存条,中画质没打MOD,没运行其他程序,怎么每次都提示我内存不足按ENTER退出游戏???
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.4M | 52.3K | 79% | $59.99 | |
| $83.2M | 116.8K | 96% | $29.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $83.8M | 467K | 99% | $9.99 | |
| $80.9M | 218.7K | 97% | $24.99 |