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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 42.9Kreviews | 59% | — | $82.2M |
| $69.99 | 54.8Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun but not easy either. Can be annoying if you play online though.
喜欢和别人一起玩
I’ve been playing the NBA 2K series for many years and own almost every title from previous generations. Unfortunately, with each new release, it feels like the focus shifts further away from basketball and more toward monetization. Back then, the games were built around gameplay, atmosphere, and realistic simulation. If you compare the player movements in NBA 2K14 to 2K26, the older game often looks more natural and authentic. The gameplay felt fluid, responsive, and genuinely crafted with passion. Today, a huge part of the experience seems centered around in-game purchases, unnecessary fluff, and features that have little to do with actual basketball. Instead of improving the simulation aspect, the focus feels heavily aimed at microtransactions. The story mode has also declined massively. In older NBA 2K games, the stories felt cinematic and memorable. In 2K26, it feels rushed, shallow, and thrown together without much care. Visually, the game still looks impressive, but the actual fun and immersion are slowly disappearing. The next NBA 2K title I buy will depend on whether the series finally starts focusing on basketball, realism, and quality again — instead of pushing microtransactions at every opportunity.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.4M | 52.3K | 79% | $59.99 | |
| $81.3M | 162.6K | 92% | $24.99 | |
| $83.2M | 116.8K | 96% | $29.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $80.8M | 127.6K | 91% | $29.99 | |
| $83.8M | 466.9K | 99% | $9.99 |
Related
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gyatt
好玩爱玩
一坨
好玩
juego increible, el ano que viene me comprare el 27 para amas que nada tener los equipos actuales un poco repetitivo pero nada malo. Es increible, ai te gusta la nba disfrutara esto como un nino pequeno
meh meh meh skip skip
great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.