
Navy Field 2 is the follow up to Navy Field, the original pioneer of Massively Multiplayer Strategic Online Naval Warfare. Cooperate with your team to maximize the potential of your vessel as you face off in large-scale naval battles. Challenge yourself to become the ultimate captain!
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Languages: English, Spanish - Spain
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I was a fan of Navyfield, i've passed a lot of time on it when i was young. I hoped that Navyfield 2 could be that cool, but i was wrong. They basically made navyfield in 3d, and simplify it to the bone. Progression like world of tank, no more shop with different cannons with different stat, now you progress throught 2-3 cannons that are barely the same. No more armor add like it was, now you buy the slot in the ship and than you can buy armor buff token that last 7 days. Pay to win, try to stop a full buff shopper, all the team need to focus him, and he will oneshot everything. No more officer trading. Cant name the ship. They speed up every ship like twice of Navyfield1. Smaller ship are like speedboat that drift throught the ocean, also even the torpedo are twice the speed. The matchmaking is fu**ed, when i hit tier 4 i faced tier 7 ships in every match. Sorry nexon, but you made a flop, this game is comparable to a tablet game. All you had to do is to udpate the graphics, not to change it to a super simply pay to win game. Stick with navyfield 1 guys.
I have played both Navyfield 1 (started mid 2009) and Navyfield 2 since launch. I have 3 level 50+ captains in NF2 so ignore what steam says about me not playing for very long. I'll try to be as in-depth but at the same time I'll give you the straight truth on what's going on with this game... Box art description: Navy Field is a game about WW2 naval battles where you choose a nation, decide which ship line to go down, then play out sea warfare in glorius 2006-era graphics. Where the game lacks in graphics, it makes up for in strategic combat that can actually be quite thrilling if you're into this sort of game. [h1]THE GRIND:[/h1] Now let me get this out of the way first: This will be the make or break the game for most of you out there. There is a term for what this game puts you through and that term is "Grind". This game will require days of your life in order for you to play ANY ship beyond Tier VII. There are 11 tiers. The good news is that the first 6 tiers are fairly easy to get to by playing normally without any sort of booster or Premium(More on this later). The better news is you can get to every single ship class by Tier IV so you can try all different playstyles before you uninstall this game because of the crazy grind to Tier X. [h1]THE P2W:[/h1] All in all, this game is only truly about [strike]20%[/strike]15% Pay to Win. There are no "Premium Ships" in NF2 (unlike NF1), and there are no Premium Weapons or Premium Planes or anything. Every ship/item in the game must be earned with XP from battles. The P2W currency in this game is "Gold". With Gold you can buy "Premium", which is like a subscription and does a few 'subscriber'-like things. The main reason anyone would buy premium would be for the Credit and XP boost that comes along with it, a whopping 50% boost. ... Not the most P2W I've ever seen by far but maybe that's why it's so cheap. I've paid for Premium before, and battles where I'd average 800 xp I'd be getting about 1200 xp so there's a decent boost from it. [strike] But the main advantage of Premium is that it unlocks extra officer slots you wouldn't normally have. This is a huge advantage and if you want to take advantage of this you could pay for a single day of Premium and this permanently unlocks the slots.[/strike] EDIT: After further review, it appears as though these slots are unlocked by default. Which means I would change the amount of P2W this game is down to about 15% from 20%. But either way, that's the most pay to win aspect of this game. There are a few other things, such as items for your ship you can buy that will give you a 15% boost to your engine recharge speed or for 1000 gold (roughly $10) you can straight up buy 100,000 credits from the store. But the truth is without the EXP you gain from battles, you can't even unlock anything worth buying. So the grind they've implemented actually cuts their P2W factor down by quite a lot. Whether this is a good thing or not is up to you. ATTENTION: If you've gotten to this point and are still on board, congratulations! You might not hate this game after all! I mean, I do. But I still play it. It's a love-hate relationship. Anyway, I'll actually outline some game details so you can know what to expect. First, each nation has it's own advantages and disadvantages. For example, Japanese torpedos do WAY more damage than UK torpedos. But UK's armor on their ships can take IJN cannons all day. The different ship lines are: DD (Destroyer), CL (Light Cruiser), CA (Heavy Cruiser), BB (Battleship), CV (Aircraft Carrier), and SS (Submarine). They're each good at different things, and to win you must play on your strengths as a team of different ships. When you first choose your capatin, you'll enter into the harbor to inspect your ship and enlist crewmen. There are 4 types of crewmen: Weapons Officers, Support Officers, Engineering Officers and Aviation Officers. Each one has 3 different stats you can put points into as they level up along with your captain, who has his/her own 5 stats you can level up. All of these stats change the way your crew works. For example, if you have Weapons Officers that are high in Reload but low in Accuracy, then you'll pump out the shells but they'll spray everywhere at longer distances. Finding a battle is easy enough: Click the "Battle" button. They have a "Platoon" system in place that will allow you and 2 friends to enter in the same battle. If you have a larger group however just have everyone hit "Battle" and you'll find each other :) During battle, the goal is to be the best (insert ship class) you can be by racking up damage points and capturing objectives. If you are sunk during a battle, you can wait until the end of the battle to receive a larger EXP and Credit bonus towards your ship and crew. I would recommend this game to anybody looking for something different and interesting to play. I mean, ♥♥♥♥... it's free. What's the worst that could happen? You actually like it? HINTS: Ask questions. People will answer. Give your torps at least 1 second to arm. VISION IS OP If you're a DD and there's a sub around, use your damn sonar. 'Gradual' firing mode is good for learning how the shooting mechanics work. AP ammo removes the armor so HE does full damage. Think ahead: Put points into your commander as if you were playing the ship you want to play from Day 1. You'll be way better off. Ex: If you're building an aircraft carrier, give your commander aviation points instead of weapons. Thanks for reading, and I apologize for any misspellings. If you need a friend to roll with, send me a request and I'll support you as best I can. I have one of each ship class and would be happy to help you in any way I could if you need it :) Just send me a pm or comment and I'll do my best!
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Great concept of a game, terrible game company, terrible administration, terrible execution. No team play, no balance, no end game goals, terrible support, poor game dynamics. Navyfield was able to run for 10 years, despite their managers (Game Developers and Company Management) doing everything they could in order to make it fail. Up to this day they make the worse decisions ever and out of the blue they are nuking their most loyal players from the game without any sort of explanation. You just have to check what is going on with Navyfield to get a feeling of what you will go through with Navyfield 2. Players who have purchased subscription and items are being removed from the game without breaking any rules and are losing all what they have invested. This fabulous concept has turned into a scam to lure people into giving money only to be removed from the game days later without any possibility of getting their hard earned money back. It is a South Korean company run by North Korean mentality. I suggest you stay far far far away from all this. The game is not worth the drama and terrible customer support you will undoubtedly go through while playing with this game company. Seriously, don't even think about playing this game. NF2 is just a money scam.
Wasnt sure at first if this would be better than NF1 though I highly doubt it. Thing is, it just doesnt matter. [b]The game [u]has[/u] P2W elements. I dont know why the other reviews say no P2W.[/b] (they obviously didn't check the shop/they think no sane person would purchase them when thats not true for people with jobs) [u]Few examples:[/u] %5 less reload time with ingame credits. %10 less reload time with real money. Theirs different types of this like repair rate ect. On top of that they all weigh less on your ship as well. (less decreased speed on gold purchased upgrades) PLUS: [u]They stack up[/u] as well on your ship. Morale boosts with real money so you can make sure you are having close to 100% of your sailor stats or you can easily go negative or just not reach there without a grind of wins. Also you can get gold officers which start with +31 of a specific stat. Ingame credit officers start with all 1 stats and will most likely cap out without the 31 bonus that gold officers get only. Theres just no excuse for having this type of monetization. Should of kept it to skins and premium time. Do you really want to support P2W features and have it snowball back to style like in previous Korean games?
Okay, I thought this game was bad because of steam reviews. But the game isnt bad at all. Sure the graphics are a bit outdated, but graphics dont make the game. And it really is a free to play. I didnt have to go to my wallet for any boosts or buying ships. The game has factions of WW2: USA, Japan, England, and Germany. It has all kinds of ships. battleships, destroyers, aircraft carriers, light and heavy cruisers. Even heroic ships, the USS Nevada, Duke of Wellington i think it was, and the legendary Bismark. Now this game is very easy to learn and get into really quickly. You can work your way to your first battleship in less than a hour. Now the gameplay itself focuses on two sides:alpha and bravo. Each side has a flagship, so losing the flagship is like losing the queen piece in chess. And once you die, you die. So there is a ton of strategy depending on your role. On the bad side, ugh took too long to make an account, and if you're new, you will die a lot, but least you get good points and xp. And when it rains, totally screws up your LoS sometimes. And the submarines will take sometime to master. Overall, it's not bad as the people say it was, you should check it out. Good luck and have fun.
What could have been a good game, has turned into a piece of garbage. It is deffinatly a PAY TO WIN game, that non wallet warriors have little chance of success. It seems like it is following every other cash grab games plan. The game play is interesting enough, but the science fiction that it incorporates is VERY dissapointing...I still cant get over how games can scew up HISTORY....This one is no different......a few examples. 1. teleporting of ships....REALLY??? 2. Desrtoyers (wallet warrior) that can take 8 Long lance torpedo hits (most Destroyers could not survive 1 LOL) 3. Landing Craft that can outrun a Light Cruiser with armor to rival a Cruiser (they look like PT boats they are so fast) Then we can get into the downtime of the game as of late...not good, with them changing their minds like their underwear on issues they are trying to "fix"....ends up WORSE! I gave it 3 weeks of play before writing this review to be fair....Just fyi. I had really hoped for it to be better.
Fun game, arcade style combat isn't what I like but, overall I approve. Tons of ships to play, nice game design with base capturing, seems very balanced. The balance part is good and bad I think, My first game I sunk a BB with the starter dinghy, which seemed like it should be impossible, but was fun. Plenty of P2W items, but limited item slots so P2W gets a small bonus that others cannot get, this is the games biggest negative. All the p2w items have double the bonus of the ingame currency version. Elite $ crew get 30% bonus compared to currency version. The 2nd biggest negative, no tooltips or some other mechanic explaining what everything does, and the menu is poorly designed; it can be hard to figure out what exactly items do , how to equip them etc. Without testing you don't know if there are caps in place for crew skills etc (does it help to have 3 max lvl repairers, or does it cap at 1 repairer? who knows...)
First, I am not going to compare this game to what will (or might be) WoWS, or the WT version of naval battles, as those are different games with a different aproach. I will try to give an objective review of the game and not its competition. Second, I won't review balance, or what I think are temporary issues. The developer is fairly reactive and each weekly patch brings a lot to the game in my opinion. There are still issues, but I judge a game by its fun and its potential. Pros: - Gameplay is fun. Very fun. It is fast paced, team-based, strategic, and skill and positioning are a huge part of the game. You'll never get bored during a game. Guaranteed. Too much to do and think about. - Gameplay is varied. Playing a BB (Battleship), a DD (Destroyer), a CV (Aircraft Carrier) or a SS (Submarine) is very different, so that you can add variety to your gameplay from one game to the other or just find your playstyle. Each ship has its role (even 2 CLs can have very different roles depending on their loadout). You constantly switch between weapons (guns, torps, planes, mines, depth charges, AA, ...) and try to make the most out of it while navigating your ship. Significantly different maps. Game is surprisingly deep. - Beginning progression is very fast so you can get any class of ship within hours, and then you have to invest your time to get the top tiers. They just boosted permanently XP and credit gain by 2 and 1.5 respectively, for everyone. - Game makes it in a way that a tier I can take out a tier VII if played correctly/smartly. Very rewarding. - NOT Pay 2 Win. Premium account gives you the usual XP and Credit boost for faster progression. Some real money items give increased (temporary) stats in game but to the order of 10% max; which is definitely overcome by skill and teamplay. It is more P2W than games with a pure cosmetic cash shop, but I strongly believe the advantages are not significant. - Developer is its own publisher/editor, on this instance of the game, which means faster development cycle and patches. - Easy game to get into (simple basic controls, basic goals, immediate action, ...) ... Cons: - ... but difficult to actually understand. Poor documentation and tutorials forces you to discover things by yourself, or ask the community, to understand better how to play. Community is decent and people will answer your questions. This problem sometimes leads to frustration, but it is rewarding to get to know the game better. Lots of "Eureka" moments. - Linked to the above, but the game has its quirks, ie some unintuitive stuff from controls to interface. You get used to it after a few hours. - "Korean grind" game. You will 100's of similar games (but never the same). - Graphics and effects are outdated - historically inaccurate
I'll keep this short and simple, this is a game that comes on from a great legacy in Navy Field. Navy Field was a game which rewarded skill and practice, learning angles, timing torpedo runs, hiding from the enemy fleet as a submarine. It was a truly fun if a time consuming game. Each ship had a role and they all worked as a combined unit Navy field 2 is none of that, its too arcadey. Ships are far too agile with Battleships easily turning and slotting through torpedo runs when turning in them should be a large effort, they act more like Destroyers in Navy Field than Battleships. On top of this you have Carriers, all ways fun in Navy Field as they were strong but any ship which could slip in could kill them easy and submarines were there bane but in this they are pretty much freexp, torpedo planes can drop and arm torpedo's from 2 meters and this makes Dive Bombers pointless and fighters are not worth the time as they cannot kill Torpedo planes before they drop there Torp run. Overall if you want an Arcade warship game then turn to World of Warships or Battlestations: Pacific, if you want a fun Sim type navy game then try Navy Field but this tries to be both and succeeds at neither
Ive played this game alot, the only thing worse than the matchmaking is the lack of teamwork that leads to spending 15 minutes in a battle to literally get nothing but a repair bill. Its an interesting game that i did actually enjoy a bit until the player base expanded more. The community is becoming very toxic with little to no moderation and as others have said, it is extremely easy to win with your wallet. the tutorials and menus are terrible but once you get the figured out its not so bad, alot of the text and tooltips are severly lacking and sometimes are just an outright lie (some ship add ons say you cant have miltiple and others say nothing about it until you try to use it and then can only sell it back for half price). I was using this as a relaxing time waster but now its just a lesson in futility.
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