
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I am enjoying the game a lot. I like that you start with nothing. If you started with a lot then you have less to work toward. I had 2 ships with guns full crew and everything I needed to start fighting about 2 hours in. I do not know why people are so upset about them adding realism into their "free" game. I like that you need to have ammo and powder. I agree that there should be passive income if you own a plantation or whatever it used to be. But that does not take away from the game. I make plenty from my transport quests, and I am sure I will get a lot further once I start sinking ships. Don't let the negative people steer you away! Try it out for yourself. What do you have to lose? Only the time you put in, and I think it is worth it. Also, they complain that things will keep people from playing. But nothing will keep people away as much as their negative reviews. The negative people are keeping the player base down themselves. I am glad I finally ignored them and tried it. I think you will also.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Норм
Ya its almost starts off as a merchant game but you really gota love the logistics when you are part of a fleet of a dozen plus and you dont have to cover the bill. You go from cruising on your boat for 10-15mins ( i did went on a 4 hour cruise once) then its chaos to a near heart attack as your ship is takin on water, with repair crews forgeting how much you paid for repair kits. very fun game for those with acouple hours to spare
malgré le fait que le jeu soit devenue payant et qu'il a en plus un fort aspect pay to win ce jeu reste a l'heure actuel la seul simulation de bataille naval historique qui tienne la route
MY FAVORITES GAMES
The best naval game ever made. Its a free to play MMO and one should ignore the negative reviews of people upset that in order to play for free one must grind. This has been how the established norm for every free MMO. NVM devs are smoking crack in a basement in Dubai being held at ransom and using this game to fund their eventual freedom from slavery. Its the only thing that could explain the multiple flip flop between free to play and being a paid game. Still fun though.
一年没玩PVE存档没了,我他妈爱死你了,又要去体验打惊奇号打两个地狱犬
Wow. Wanted to return and walked directly into a huge paywall. ... 127 hours later: The game i still so much fun
It may not be as good as it used to be, overall this game is still one of a kind for the sailing genre games because of it's realistic mechanics. for new players tho, I recommend looking up this game first in youtube to see if it's still gonna be worth it for you.
No vale ni la pena, pierden el tiempo esta muy mal de todas las formas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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