
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gemili metin2
Sehr realistisches, Historisches Segelgame. Realistische Kanonen, Segelphysik und die Schiffe sehen auch "Gut" aus.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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schlecht in der erklärung aber macht sehr viel spass
just get ganked and the devs are speds, dev is rude and aggressive. biased mods too.
Ideal wenn man bissl rumshippern möchte.
斯拉夫人总能想出那些你在市场上根本买不到的独特东西。我得佩服他们的创造力,但是他们的经济总是一团糟。[i]不过,船长从不会放弃自己的船——我会和它一起共存亡的.[i] Slavs always come up with those unique things you just can't find in the market. I have to admire their creativity, but their economy is always a mess. [i]Still, a captain never abandons his ship—I’ll stick with it through thick and thin.[i]
The $1,000 "Roleplay" Experience: Be the Pirate, Or Be the Victim? If you think Star Citizen is a scam, I have a bridge in the Caribbean to sell you; and it’ll probably cost you another $50 DLC to cross it. I’ve been around since 2016, and in that decade of "development," this game has managed to achieve the impossible: it has perfectly preserved the exact same level of jank it had ten years ago. It’s like a digital museum of unfulfilled potential, only the exhibits are just empty, overpriced hulls floating in a void of ~200 concurrent players. I previously compared this to Broken Arrow, but that was an insult to Broken Arrow. At least their devs are trying to fix their mess. These developers? They’ve evolved past "game design" and moved straight into "financial extraction." They’ve watched their player count crater from 2,500 to a lonely 200, and their solution isn't to fix the game; it’s to drop another $70 AUD DLC ship. They are the only pirates in this game you can’t actually fight back against. If you have a few hundred (or thousand) dollars to burn and you’re looking to immerse yourself in period-accurate ships with a 0% Return on Investment, look no further! This is the most expensive screensaver I’ve ever owned. Pro-tip: Go check the Steam review graphs. Even the "Positive" reviews are hilarious; people are literally writing, "The game is dead and the devs are thieves, but I like the boat textures," before hitting that thumbs-up. I’d happily change this to a positive if the devs did anything other than update the "Price" column in their spreadsheets. But let’s be honest: they don't care. They’re just waiting for the last "whale" to harpoon before they finally sail off into the sunset with your wallet. Lastly; Yes, I did use AI to rewrite this in a satirical way, because my version was far less friendly. I loved the game at one point, a few years back it was great and we still had multiple nations with a few hundred players in each, the playerbase was dwindling but the potential to recover was still there.. Fast forward to 2026, we have less people playing currently than it did prior to launching on steam's Early Access during it's Alpha phase... That tells its own story I think.
kötü
刚想拉朋友入坑发现要钱了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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