
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cash grab - Do not buy.
кончена і бездарна гра, яка спочатку заманює тебе, а потім в кожному бою кидає тебе в положення проти вітру і тупо не можеш зрушити з місці
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cuando persigues el dinero y haces cambio absurdos es un desastre, deja el juego que sea disfrutable por la comunidad y obtendras resultados, se nota que el desarrollador no hace mucho caso.
It's actually good now that the wipe has stop and the grind is permanent, unlike all of those previous comment in the review said (during that time perhaps). For me personally, I enjoyed the game as it is and maybe expand more in the ship quantity to diversify it? (plus the XP grind really)
интересная играю.
Das Spiel ist total unbalanced, zufällige Effekte welche während Kämpfen auftreten (Brand bei Schiffen, Lecks) werden von den NPC Gegnern sehr viel öfters getriggert als vom Spieler und das obwohl nicht Mal die Richtige Region des Schiffes getroffen werden. Die stärksten Schiffe sind durch irgendwelchen Rezepten gesperrt welch man unmöglich bekommt sogar auf dem PVE Server wo es ja keinen Vorteil gegenüber anderen Spielern gibt wenn man diese hat und das obwohl diese nicht mal einen deutlichen Vorteil bieten. Sinnlos ewiges grinden bis man auch nur den kleinsten Fortschritt erzielt um das Spiel irgendwie in die Länge zu ziehen da man außer kämpfen, handeln und herstellen von Schiffen/ Ausrüstung nicht viel machen kann. Und die Reaktion der Entwickler auf so viel Negative Bewertung spricht für sich, in Updates werden nur Kleinigkeiten geändert die großen Probleme welche das Spiel wirklich schlecht machen werden nicht einmal ansatzweiße behoben. Das Spielprinzip ans ich wäre ja gut jedoch sehr sehr schlecht umgesetzt. Selten so eine schlechtes Spiel gesehen die letzten Jahre und das will was heißen. Man kann wirklich nur hoffen das die Entwickler sich dazu entscheiden mal wirklich die Probleme anzugehen. Mit der Richtigen Angehensweise hätte das Spiel viel Potential.
Progress wiped after 700 hrs. Great decision making.
The Game is broken, spent alot of time just doing boring supply runs to get money and to be able to get enough crew for a Galeon gifted to me only to lose it after four battles for no explainable reason. the ship I attacked was sinking and i was closing to inspect only to get some quick message about losing sight of the shore or something, was only up for a second next min I'm being asked the long boat question and have no ship anymore ?. took very little damage in the battle so Please explain, actually don't bother, going to uninstall this broken frustrating game. Looks good and that about it.
Kazdym patchem je to horsi.
Ha valaki esetleg szeretné elkezdeni, vagy csatlakoznbi hozzánk az írjon nekem .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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