
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
.......................................................................................................................................................
Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I myself like to play in peace and just to look at the ships, but I cannot because for some reason now i need to buy the galleon DLC to play on peacefull and guess what most galleons i see are expensive and I have gotten this game when it was free, but now it is 16 bucks for a game that went from mixed to mostly negative reviews so if you want to pay for a bad game and high prices for DLC items that normally would go for around 10 to 20 bucks. it does look good, but i cannot play a game that has become this bad. edit: i just found the galleon DLC and its 30 bucks for a ship and a game mode. this is the perfect example of corporate greed.
Gute Grundidee und starkes Segel-Kampfsystem, wirklich toll gemacht, dennoch hat das spiel meiner Meinung massive Probleme. Der größte Kritikpunkt ist der Rangaufstieg. Er ist extrem langsam, fühlt sich wie ein endloser Grind an und belohnt den Spieler kaum. Selbst nach sehr vielen stunden hat man nicht das Gefühl, wirklich voranzukommen. Genau das frustriert und nimmt schnell die Lust am spiel. Auch das Geldsystem ist problematisch: Für das verkaufen von Schiffen bekommt man viel zu wenig, besonders bei DLC-Schiffen. Der Aufwand lohnt sich nicht. Schlechte Tutorials und fehlende Erklärungen lassen das Spiel auch nicht besser aussehen. Unterm Strich: Viel Potenzial, Cooles realistisches Kampfsystem, aber durch Grind und schlechtes Balancing stark ausgebremst.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It used to be somewhat decent, but they just kept making it worse. Save your time and money from this cash grab awful game.
**NOT RECOMMENDED** At this point, every Naval Action update feels less like a patch and more like another test to see how many players the game can lose before somebody finally admits that the direction of development is seriously flawed. I have been playing this game long enough to watch the same cycle happen over and over again. An update comes out, players raise legitimate complaints about problems with the game, more players get frustrated and quit, and somehow the next update manages to completely miss the point. Instead of fixing the things the community has been complaining about, we get changes nobody asked for, existing problems remain untouched, and something else gets changed or broken in the process. Then the bad changes just stay. Bugs stay. Bad mechanics stay. Problems players have complained about for update after update stay. Meanwhile, the player population keeps getting smaller. That is what makes this so frustrating. Naval Action has a great concept and has had enormous potential, but it feels like the people who still care enough about the game to give feedback are constantly ignored. Players can explain exactly what they dislike, why it hurts the game, and what is driving people away, and somehow the response is often another change that creates an entirely new problem without solving the original one. One of the most frustrating parts is that I have even seen the developer ask players to reconsider or change negative Steam reviews so that the game will look better to potential new players. That completely misses the point. **Negative reviews are not the problem. They are the symptom.** If you want players to change their negative reviews, give them a reason to change them. Fix the problems they are reviewing negatively. Make updates that improve the experience instead of constantly frustrating the remaining player base. Listen when a large portion of the community tells you that a change is hurting the game. Give former players a reason to come back. Give current players a reason to stay. Then the reviews will improve on their own. I am not leaving a negative review because I want Naval Action to fail. It is the exact opposite. The reason this is so frustrating is because there is still a genuinely good game buried underneath years of questionable decisions, unresolved problems, and changes that seem disconnected from what the remaining community actually wants. But eventually, potential is not enough. Every update cannot keep driving another group of players away while the same longstanding complaints remain unresolved. At some point, development has to stop treating player frustration like the problem and start looking at **why the players are frustrated in the first place.** Because if the current pattern continues, eventually there may not be enough players left to disappoint.
This is my first time ever actually writing a review for a game. Let me start by saying this. Id been away from the game for nearly 2-3 years and finally felt like the time was right to come back, now I didn't necessarily have the most hours on the game but last I played I have reached the rank of Vice-Admiral, so all things considered I used to generally enjoy it. Now here is my current stance, I uninstalled the same day I redownloaded it, that would be today. The state of the game is absolutely terrible mainly caused by the insane grind requirement that has been created simply to partake in the games most basic function, NAVAL COMBAT. The game honestly is dead at this point and I would not recommend anyone to play it that includes both new players and returning veterans of the game until its issues are fixed. Its sad to see a game that once was the premier 17th-18th century naval combat game fall into absolute shambles and I know I hope for it to eventually change for the better however I don't foresee that happening.
this game sucks used to be free, barley 200 people online, developers should find a different career
Eh, this is a bore to play. Love me some slow, realistic naval action—but I'm giving up after losing my starter ship for the second time. Mechanics are explained too poorly for such a punishing game start. Found myself sinking without understanding why despite doing the tutorial.
好游戏,烂运营,就他这四年更新四条船的速度还好意思免费转收费?您何德何能啊?我不给你打差评赶紧逼你改免费以后都没新手了,我们还玩个卵啊?
Игра интересна, когда вышла. управление кораблём, ветром был потенциал. Что делают разрабы всё это время никто не знает. Всё обновления игры сводятся к... мы урезали урон, мы добавили урон, ветер, скорость, и.т.д. Столько можно придумать в игре а никого там нет, кто занялся бы этим. Если вы новенький то даже не вздумайте покупать, там прям всё сделали что бы в эту игру не играли новые игроки. Даже обучение это мимо. Что бы понимать весь пофигизм к игре просто глянуть на пустые палубы где должен быть экипаж, а ладно бы его там не было. Но он есть просто их человек 8 на весь линейный корабль. Это мелочь но из таких мелочей и едят продукт.
Temps de jeu - 19 heures consacrées aux livraisons - 2 heures dédiées aux batailles navales Livraison J’ai d’abord choisi de rester dans la zone de départ afin d’accumuler des doublons et de développer l'artisanat. Naviguer dans un univers aussi beau graphiquement ne m’a pas déplu, bien au contraire. Cependant, pour un nouveau joueur, plusieurs points rendent l’expérience frustrante : - Manque de clarté : Aucune information accessible sur les recettes possibles, sauf au moment du craft, ce qui ne permet pas de savoir en amont les ingrédients nécessaires. - Gestion de l’inventaire : Posséder une flotte devrait permettre un inventaire globalisé. Or, pour livrer un baril stocké sur un navire secondaire, il faut systématiquement le désigner comme navire principal, ce qui alourdit la logistique. - Absence d’informations fiables : Sans recourir à des sites externes, il est impossible de connaître les matières premières disponibles par port, l’outil intégré au jeu affichant des données erronées. - Navigation et restrictions : Aucune indication claire sur la capacité des navires à naviguer en eaux peu profondes. - Gestion de l’équipage : Avec deux traders Lynx et un Gros Ventre Refit, il a faut réaffecter manuellement l’équipage à chaque accostage, ce qui devient rapidement fastidieux. Expérience de combat Les combats sont magnifiquement rendus graphiquement et offrent un gameplay intéressant, notamment grâce à la manipulation des voiles. J’ai suivi le tutoriel et réussi les examens, puis engagé trois combats contre des PNJ. Le constat est sans appel : - Déséquilibre : L’IA dispose d’une précision de tir absurdement élevée, ce qui rend les affrontements très inégaux. - Bug bloquant : Lors du troisième combat, un bug a empêché tout mouvement et toute rotation des voiles, entraînant la perte de mon navire. Conclusion Si le jeu parvenait à corriger ses problèmes de menu, de gestion de flotte et de combat (notamment l’équilibrage de l’IA et les bugs), il deviendrait un titre sur lequel il serait vraiment agréable de passer des centaines d’heures.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $360.9K | 545 | 79% | $15.99 | |
| $0 | 133 | 68% | Free | |
| — | 0 | — | — | |
| $0 | 1.1K | 83% | Free | |
| $0 | 162 | 59% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 12.1K | 66% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 | |
| $8.1M | 8.1K | 92% | $49.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8M | 89K | 88% | $5.99 | |
| $8M | 21.7K | 91% | $14.99 |