
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
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Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to echoe the majority of the player community given the predominantly negative reviews associated with this game (you can read all the other reviews to get more perspective on the rot that has enveloped this game) In short, the developers are incompetent and lack any clear vision for the game. I have over 4,000 hours on this game and in that time I have seen firsthand the near constant, chaotic and outrageously bad development decisions that have led to an abandonment of the game by many Naval action player clans and their core veteran players. The game also has very serious problems in attracting and retaining new players given its prohibitively bad game ecosystem and lack of sound development direction. Previously, they were trying to make ends meet by selling exorbitantly priced DLCs, while the base game was Free-to-Play. However, a steady stream of DLC income was always been conditional on the game being conducive to new players and enjoyable for veterans alike. Obviously, this objective looked like it has failed, principally due to a long unbroken litany of bad decisions taken by the developers over the years which have led to an exodus of the majority of players and an inability to attract and retain new players. Naval Action Steam Charts do not lie :- https://steamcharts.com/app/311310 The game has a pattern of brief uptick in player numbers during every introduction of new patches, but that always ends in the predictable exodus of players a few months later once those hopes for a good patch is dashed. Sadly the developers have shown over the years that they are incapable and unwilling to address the problem. Rather, they make things worse by doubling down on poor development decisions. mostly out of vanity, arrogance, excessive self-praise and outright stupidity. Their latest gambit of abandoning the Free-to-Play/Paid DLC model to replace the game with a fully Pay-to-Play-At-The-Entry model is indicative of the desperate state that the game finds itself to keep itself financially afloat with only an daily average of barely 300 players online........a laughably pathetic number for a game that calls itself an MMO. My recommendation as someone with over 4,000 hours on this game is to not waste your money and time on Naval Action. By all accounts, it is a dead game with no clear development direction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I personally used to play this game a while back and was still newer, around the time the older devs were around. I enjoyed the game and liked the attention to detail on things. Today I get back into the game and I see I have nothing in my port. Now I get people are whining about it but every game has to have a wipe at some point, everybody should understand that. Almost every game I play does wipes, especially if its a progression game similar to naval action. I think the new devs have helped keep the game operational, I had to wrap my head around the new ammo system, but all in all I still thoroughly enjoy the game. If anybody like the age of sail and is up to the challenge you will have fun. At the beginning it may be confusing but the amount of videos out there to help you should suffice, along with the player-base being welcoming to newer players. Finally, this game has its cons, but a lot of pros as well, yes I'm sure the devs are working on it, but this game really needs more people to help iot thrive again.
Where I love this game, and I love the grind and the realism, and don't mind the cannonball crafting, this game feels unpolished and unfinished in some ways. The UI still looks temporary, controlling AI ships in combat feels like it has been left in a stage of development where it's good enough while they work on something else, and the "could not find item" error when delivering a quest for cargo on a ship you currently have in your feel, just feels unpolished and rushed. And on top of that, the way my account feels bugged after the reset, where I keep the rank, and the tutorial completion, but at the same time not? The map UI is not designed with the idea of finding something on a map. It remember map setting after entering/exiting ports some times. The default setting for resolutions is horrible, and the need for manual resize every time you launch the game, because it has to be set to the setting size. Every time you have to change some settings, it resets the screen size. UI scaling is set to the minimal, and it's too big to fit anything on a regular screen. It feels like a game made by people who got passion for naval ships and naval ship combat, but have to experience in UI or UX design, and it's a horrible experience because of it.
this game is dead and in the process of being buried. dev is just trying to scrape every last cent he can out of whoever is still playing this game before the revenue zeroes out and he shuts it all down.
oui
It's bad
Das einzige Spiel was so gut age of sail realistisch spielebar macht. Leider hat der Developer oft schlechte Entscheidungen gemacht und auch viele Inhalte entfernt. Für mich ist es zu spät da ich aus dieser Falle nicht mehr rauskomme und weiter spielen werde. Aber BITTE NICHT kaufen das Spiel ist eine Hölle für neue Spieler und ist momentan leider auf dem Weg zu sterben.
mega mierdon
Naval Action — це реалістичний морський симулятор, який переносить гравця у часи парусного флоту XVIII століття. Гра дає можливість відчути себе справжнім капітаном — від керування вітрилами до управління екіпажем у масштабних морських баталіях. Попри свій вік, у 2025 році проект усе ще привертає увагу спільноти, хоча й не без суперечливих моментів. Ігровий процес Основна сила Naval Action — це її реалістичний бойовий симулятор. Тут усе прораховується фізично: напрямок вітру, вага деревини, кут нахилу гармат, стан корпусу. Бої тривалі, складні й вимагають тактичного мислення. Одне вдало проведене маневрування може вирішити результат усієї сутички, що дарує справжнє задоволення прихильникам історичних симуляторів. Однак це не гра для кожного — вона повільна, без “казуальних” елементів, і нагадує більше реалістичну модель, ніж розважальний екшен. Нещодавні оновлення, за словами спільноти, покращили ШІ ворогів, але зробили їх занадто сильними, через що навіть середні місії тепер потребують великого досвіду. Економіка та прогрес Система економіки стала однією з головних причин критики. Гравці відзначають надмірний гринд і дисбаланс у крафті: ресурси добути важко, виробництво обмежене, а торгівля часто не приносить відчутного прибутку. Раніше діючі ферми та склади прибрали, що ускладнило створення боєприпасів і флоту. У результаті навіть часті перемоги не завжди відчуваються як прогрес. Візуальна частина та атмосфера Графічно гра досі виглядає гідно. Моделі кораблів ретельно деталізовані, море реалістичне, а звуки гарматних залпів та криків екіпажу створюють вражаючу атмосферу старовинних морських баталій. Саме тут Naval Action перевершує більшість сучасних симуляторів. Висновок Naval Action — гра, здатна захопити тих, хто шукає глибоку стратегічну морську симуляцію і не боїться складнощів. Вона чудово передає дух епохи, але через застарілі рішення, незручний гринд і нестабільну підтримку від розробників залишається проєктом “для своїх”. Це чудова історична пригода, якщо ви готові прийняти її недоліки разом із красою парусного флоту.
[h2] 除了风帆战舰的高度爱好者,任何折扣下都不推荐购买 [/h2] 这游戏唯一的优势仅仅只有市面上暂时没有替代品这一点,除非你是风帆爱好者,同时还拥有大量时间的话,不推荐在任何折扣下考虑购买这款,每日全球最高在线人数不足200人的DEAD GAME。【尤其是国人玩家】 [b] 你得考虑自己能否接受下述缺点: [/b] [h3] 超级无聊的开荒期 [/h3] 游戏的核心内容全在100h之后才能体验,而PVE刷怪的开荒过程又是重复度极高的“木棍打小龙虾→史诗级木棍打狂暴小龙虾”流程。 同时,这一点就决定了,本游戏的核心一定是PVP。PVE注定很无聊枯燥。 [h3] 不可避免的长时间刷刷刷 [/h3] 之前就提到,PVE刷刷刷内容及其无聊,而游戏的PVP收益又少得可怜,你只能通过无聊的刷怪来赚钱,再在PVP中消费,来把资金运转起来。 [h3] PVP群体对外的极度排斥 [/h3] 玩家群体太小带来的必然:新手一个人出门打不过敌对老玩家。跟着国人队友出去打群架,就算在多一个人多一份力的情况下,队友还会嫌你菜。 [h3] 日渐衰弱的国人阵营 [/h3] 这游戏的大型PVP(港口战)会直接决定一个阵营持有资源的多少,最主要的,失败之后,玩家也会损失在该港口投入的所有资金/部分资源。 切身体会大清时期,什么叫做落后就要挨打。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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