
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game leaves a lot to be desired! Just little things in the game show me the developers just don't have a real clue like I have to go turn on the protractor (Compass if you haven't played) every single time I leave a port to use it on the map. I took the perk so the game should know I want to use it and just leave it turned on ! When I go to turn in a mission that is in a fleet ship I have to swap my ships around, ok fine but then because I had to swap my ships around I have to reset my crew every single time I have to swap fleet to main to sell the mission cargo again this is just bad clunky game design! What about the in game economy it is a sailing gamer after all...yea no buying low and selling high just isn't a part of this sailing game! Want to go look up how to do this or that in the game well good luck to you as the developer just seems to change everything weekly so every single video or advice website or Youtube is wrong because this or that was changed and that just doesn't work anymore! What about the DLC ships you ask well once you spend your money they can and have been nerfed as well as you cant just build them out of the material you want you can only pick from like 5 options now instead of the usual 20 options! Finally go check out the size of the player base before deciding to try it out as it is very low population game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had this game for a while but never got round to play it until very recently. Despite a lot of the negative reviews, I am actually having a pretty good time! I started on the PvP server but it seems that server is just a pure gankfest. I started again on the PvE server and having a lot of fun. If you're an Age of Sail fan, you'll find some fun here.
За что стоит любить эту игру? За её боёвку! Остальное сделано так себе, хотя система крафта достаточно продуманная и интересная, учитывая что твой корабль не просто набор стандартных характеристик закреплённый за моделькой, а обвешен ещё кучей разных параметров, от дерева что используешь при строительстве от рандомного дополнительного бонуса, от редкости, которая влияет на количество устанавливаемых апгрейдов. Да, начало в игре тяжёлое, но я рекомендую эту игру и рекомендую дойти хотя бы до 5 ранга кораблей и попробовать там каждый, тогда игра начнёт раскрывать вам свой потенциал. Ну и в компании друзей намного проще и веселее развиваться и просто играть)
Honestly if you overlook the fact the devs have made the game a lot harder with the addition of powder and the fact it's not a 1:1 ratio of powder per shot, and overlook the grind the game is quite good if you enjoy age of sail fighting and trading
I give this game a negative review on behalf of my bf, boooo get off the stage
Don´t. Just don´t. The game used to be good and had a lot of fun but that was a long time ago. The devs actually ruined the game to the point where veterans and new players shouldn´t even consider playing this game.
Theres a lot I could say about what the devs did to this game. It's a shame the devs didn't listen to a single thing the community said and took the game in the direction they did.
Господь Всемогущий..Даже вдаваться в подробности не буду,скажу что впервые с 22 года зашёл и сразу преисполнился.Разрабы солевые если думают что этот калл можно продавать за деньги.И шкурки корабликов по цене ААА игры это отдельная песня..НИ ВКОЕМ СЛУЧАЕ НЕ ПОКУПАЙТЕ,ЕСЛИ ПОДАРИЛИ СОТРИТЕ С АККАУНТА НЕМЕДЛЕННО! А ведь раньше была одной из лучших игр в своём жанре..
Not even a couple of years ago I vowed to myself that this is going to be my favourite game... and now? It's just a complete garbage that I've forgotten... until now, of course. And because I'm here, why not discourage others from playing this butchered game? Updates after updates, you think they'll learn after sometimes... but, that's just an empty hope at this moment. This game is never in good hands, to be honest. But a couple of years ago, even with the new player unfriendliness, I'm very optimistic that this game would probably bounce back if they leave it be, and add some features that doesn't change the fundamental structure of the game. And, hey, I'm apparently very foolish to think of that! Just, for the love of god, don't get inside this game, not anymore. Until they try to fix the problem they've made many years, maybe give them a chance. But my trust within this game is broken, and what seems to be a game that I'll spend 1000 hours on, I left at 78.
I started playing about 7 months before they added gunpowder/cannonball, and ever since they added that update, it's been harder and harder to play, and now, they want you to pay for it. Don't buy this, they don't listen to the player base, include the multiple content creators asking and pleading with them to change stuff for the better. I will no longer play this, as I refuse to support a dev that won't listen to the player base.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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