
A circus troupe comes to Yomogi Town, a rural town in Japan situated between mountains and the ocean. As the son of the circus ringmaster, enjoy a special summer filled with wholesome adventures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A circus troupe comes to Yomogi Town, a nature-rich countryside town in Japan situated between mountains and the ocean. As the son of the circus ringmaster, enjoy a special summer filled with whimsical action and adventure!
The Acorn Shooter is super handy! Stun bugs with well-aimed shots and add them to your bug collection. Now compatible with Steam Deck’s gyro controls!
The entirety of Yomogi Town and the areas surrounding it are an open world for you to explore with utmost freedom. Immerse yourself in nostalgic scenery filled with towering clouds, beautiful sunsets, cicada hums, and the warm glow of lights from homes at night.
You can chill in the shopping district, listen to live music in the afternoon, or go on a wild and exciting adventure. It's all up to you.
Feel like climbing up a tall, steep cliff? Or hopping from one rooftop to the next? Maybe look for a hidden gem at a remote spot? No problem! Even if you drop from a very high place, you'll be perfectly fine because you're the protagonist of this game.
You can spend time in an open field, quietly admiring the little flowers.
See all the bugs you've caught by clicking on them through the menu. You can observe them closely by looking at them in your bug collecting kit. What a beautiful butterfly!
Go fishing at a river or the sea! Donate rare bugs and fish to the museum for their exhibits! Or have the fish you caught cooked into a delicious dish! Join the local detective agency, raise a wild pig, dig up fossils, ride a train, earn money... Record your daily activities in your own fun picture diary!
During the summer festival, fireworks and the Bon Festival dance liven up the night. You decide where you take in the sights. You can even help run the Fireworks Show!
And you'll be directing the performance of the circus troupe in the latter half of your summer vacation. What a huge responsibility! Are you up for it?
Make your own, unforgettable memories during your summer vacation filled with unique experiences!
This is the latest work by Kaz Ayabe of Millennium Kitchen, creator of several games themed around summer vacation and childhood nostalgia. Natsu-Mon: 20th Century Summer Kid comes to Steam.
Dive into a midsummer adventure in a vast open world! Experience the freedom and nostalgia of a small country town brought to life in stunning 3D. Our game offers a seamless open-world environment where you can explore without any interruptions or loading screens.
Immersive Realism: Relive the magic of childhood adventures with lifelike 3D recreations of quaint shopping districts and charming single-car trains. Dynamic Environment: Witness the passage of time and changing weather conditions in real-time, adding depth and authenticity to your journey. Endless Exploration: Catch bugs, play detective, climb tall cliffs, even fly through the sky... Reconnect with the childhood joys of exploration, embark on adventures you dreamed about back then, and create new memories in a world brimming with possibilities.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gathering simulator -50.00% Plot simulator -50.00% Talking simulator -50.00% Total -150% (FFF)
A very cute and cozy game. You play as the son of two circus performers and spend a month travelling with them. You can catch insects, go fishing or even join a detective group and uncover mysteries. The possibilities are virtually endless.
Natsu-Mon: 20th Century Summer Kid is one of those rare titles that doesn’t chase trends or try to dazzle with spectacle. Instead, it leans fully into a deeply nostalgic, emotionally grounded experience that draws you in through its gentle pacing, quiet storytelling, and an almost meditative open-world structure. Developed by TOYBOX Inc. and Millennium Kitchen—best known for Boku no Natsuyasumi—and published by Spike Chunsoft, Natsu-Mon offers a kind of digital summer vacation, the kind you might remember fondly from childhood, or perhaps never had, but always wished for. The game begins as you arrive in Yomogi Town as Satoru, a curious and imaginative ten-year-old boy whose parents run a traveling circus. With the circus setting up camp in this idyllic rural town for the month of August, Satoru is essentially free to roam. From day one, you're given the freedom to explore a sprawling countryside filled with forest trails, beaches, rivers, caves, temples, rice fields, hills, and small-town landmarks like the train station, the local shops, and the library. The open world is impressively seamless—there are no loading screens between areas, which gives the game a rare immersive quality. You can walk, swim, climb, or even ride a train to distant corners of the map, and it all feels connected and real, not just in terms of space, but time and atmosphere as well. The day-to-day gameplay is structured around a simple rhythm: you wake up, eat breakfast, participate in morning radio calisthenics, and then the day is yours. Whether you’re catching bugs, fishing, helping townspeople with little favors, managing circus performances, or just wandering and discovering hidden spots, everything you do feels purposeful even when it's mundane. This is a game about the beauty of small moments. You might spend an afternoon looking for rare beetles, or helping a local child overcome his fear of swimming. You might stumble upon a mysterious cave or decide to ride the local train just to see where it goes. It doesn’t force objectives on you, but invites you to discover your own pace and your own priorities. One of the central features is the circus itself, which acts as both a narrative anchor and a creative outlet. You’re tasked with helping organize performances, choosing which acts to include, setting up the show, and managing how it plays out. This adds a layer of structure to your otherwise freeform summer, and gives you the sense that you’re contributing to something communal and joyful. At the same time, it never becomes overwhelming or too gamey. The circus feels like just one more thread in the rich tapestry of town life, and the game wisely avoids turning it into a demanding management sim. What sets Natsu-Mon apart is how alive its world feels. The people of Yomogi Town have their own routines, their own personalities and backstories. Over the course of the month, you build relationships with them, not through dramatic quests or dialogue trees, but through everyday encounters. You might help a local café owner carry supplies, or chat with an old man who used to be a traveler. These interactions build naturally, and by the end of the game, you feel like a real part of the community. The writing is understated but emotionally effective, with warmth and subtle humor. The English translation, while not flawless, captures much of the charm and personality of the original Japanese script. Graphically, the game leans into a painterly, hand-drawn style that suits its nostalgic tone perfectly. The lighting, especially during sunrise and sunset, creates moments of real beauty. Technically, the PC version runs well for the most part, with options to toggle between 30 and 60 FPS and adjust overall visual quality. It’s not graphically intense, but the art direction carries it far. On Steam Deck and mid-range PCs, the game performs well, though there are occasional dips in busier areas like the circus grounds or dense forests. There’s room for improvement in the settings menu—options are limited, and players expecting deep configuration tools might be disappointed. Perhaps the most important aspect of Natsu-Mon is its treatment of time. The entire game takes place over a single month, and the days pass quickly. This adds a layer of bittersweet urgency—you want to see everything, talk to everyone, find every bug, and fish in every river, but you simply can't. The time limit isn’t restrictive, but it is ever-present, gently reminding you that summer, like childhood, is fleeting. You’ll reach the end of August with a full heart and a few regrets, wondering what else you might have discovered if you’d just taken a different path one morning or lingered a little longer at the beach. This mechanic—organic, invisible, yet deeply effective—elevates the experience beyond just exploration. It makes everything feel more meaningful. That said, the game isn’t for everyone. Its slow pace, minimal traditional gameplay mechanics, and lack of overarching plot may not appeal to players looking for action, challenge, or progression. Some may find it too meandering, and there’s no denying that it asks you to slow down and pay attention to the details. But for those willing to engage with it on its own terms, Natsu-Mon offers a rare kind of experience: contemplative, emotionally resonant, and filled with quiet joy. In the end, Natsu-Mon: 20th Century Summer Kid isn't just a game about a summer vacation—it's a game that feels like one. It captures that unique blend of freedom, boredom, discovery, and melancholy that defines childhood summers. It’s about wandering without purpose and still finding meaning, about forging memories not through spectacle but through presence. It’s a gentle, reflective journey that lingers long after the credits roll, and one of the most quietly profound games in recent memory. Rating: 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Something that needs to be experienced
This game is a true gem. It's just perfect. Especially the Joe Hisaishi-esque soundtrack.
게임이 만들다 만 거 같음 대화 선택지 세개 나오면 세 개 전부 선택해야 대화창이 넘어감 근데 뭐 게임 자체가 짜치니까.. 컨셉은 잘 잡았는데..
このゲーム、すごくいい感じです
An absolutely beautiful game.
Qualquer segundinho sequer vivendo dentro de um jogo do Kaz Ayabe vale a pena, e eu venho dizendo isso desde quando eu joguei [i]Attack of the Friday Monsters[/i] no meu 3DS há uns oito anos. [b]Natsu-Mon[/b] não é excessão, e eu me apaixonei pelo jogo desde que eu peguei ele no Natal de 2024, e acho que todo mundo que procura um recanto de paz no meio da turbulência esmagadora da vida adulta merece se presentear com essa experiência. Pra quem tá caindo de paraquedas aqui: esse jogo é, para todos os efeitos, parte da série de jogos [i]Boku no Natsuyasumi[/i], cuja maior parte dos títulos nunca saiu do Japão. Como os outros jogos da série, Natsu-Mon é uma espécie de simulador de férias de verão – você joga como um menino em 1999, passando suas férias de verão numa cidadezinha no interior do Japão, e a cada dia do mês de Agosto a sua única missão é aproveitar essas férias da melhor maneira possível, seja caçando insetos, pescando, explorando a cidade, a floresta, as praias e a montanha, e descobrindo mais sobre a vida das pessoas que você encontra pelo caminho. Confesso que não é meu favorito. A adição de mecânicas que tentaram replicar uma espécie de [i]Breath of the Wild[/i] tiraram um pouco da magia dos jogos principais da série, que se valem de [i]settings[/i] mais críveis pra repassar seus momentos mais mágicos, mas nem por isso Natsu-Mon se torna menos digno de atenção e apreço. Pelo contrário: por ser, hoje, talvez o jogo mais acessível da franquia pra não-falantes do japonês, que ele possa assim ser uma porta de entrada pra esse universo mágico dos [i]BokuNatsu[/i], que são facilmente uma das melhores coisas que eu já tive a felicidade de descobrir em videogames. Tá precisando desopilar? Economiza um tantinho pra pegar esse aqui numa promoção junto da DLC, e te garanto que não vai ter arrependimento. Falo um pouquinhozinho mais sobre o jogo e o que achei dele [url=https://backloggd.com/u/icazinho/review/2919946/]nessa review que fiz no Backloggd[/url] (em inglês).
安装steam的初衷就是这款游戏!满足了我对童真的暑假的幻想 对设备的要求不高,我的轻薄本也能畅玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $482.3K | 1.2K | 94% | $19.99 | |
| $440 | 1 | 100% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.1K | 106 | 94% | $17.99 | |
| $44.1K | 93 | 86% | $19.99 | |
| $44.1K | 50 | 66% | $19.99 | |
| $44.1K | 185 | 83% | $5.99 | |
| $44.1K | 99 | 87% | $12.49 | |
| $44.1K | 517 | 93% | $3.99 |