
Nations At War series is a dynamic platoon-level combat computer game based on the award-winning board games of the same series name. Nations At War series centered on armor, artillery and infantry combat during World War 2.
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I particularly like the HQ command system. You have to watch how far your units wander from the HQ. And the random initiative can make a game very tense.
中文呀中文 Lock 'n Load Tactical Digital: Core Game都有中文的 tank那个进地图就闪退也没人修复 真就没售后
I really like the scale and scope of this war game. It is easy to learn and enjoyable to play.
Multiplayer doesn't work on Mac.
The game is unfortunately very buggy: - More than once I was not able to call in offboard artillery. - Opportunity Fire by the AI side crashed the game several times - Upon loading a save game all progress toward victory conditions, such as eliminated or exited units was lost I've played the post-WWII board game and enjoyed that very much. I am sure this one can be really great, too. But it needs a lot of work. Unfortunately, the latest entries in the L'nL forums are over a year old. Has the development been stopped? That would be sad.
With all the caveats of this being early access, this is a very slick implementation of the NaW hex-and-counter game. The system is particularly beginner friendly, with a relatively light ruleset that privileges fun over simulation. The really well edited and presented rules can be downloaded for free (and are also accessible within the game's UI). LNL is really one of the very few traditional wargaming companies that has fully embraced digital. While their LNL Tactical series has spent more years in development and is thus more feature complete (and really great too), visually NaW is a step up from its older (and more complex) sibling. If LNL can stay the course and keep investing in NaW, it's likely to become the best accessible hex-and-counter experience on PC.
fun little secret pleasure, AI is a little weak but still a lot of fun. I'm a huge fan of World at War 85, Nations at War sister game and always wanted to try NaW. Bought the $5 demo and loved the 2 scenarios so much that I bought the first scenario pack (DLC) after a couple days.
Been keeping an eye on this on wishlist and now on sale so grabbed it. Core game plus 1st DLC for about £5 well worth it. I'm an old fashioned board wargamer but never had any opponents growing up with 3 sisters so had to try to find solitaire playable games. This is the sort of thing i wish had been around back then. Counters look good, play is fairly straightforward to get into but I expect more in depth as you learn. Scenarios are quite short so good for a quick blast without taking up hours. The best thing about board game simulations is all the tedious ambiguous rules are taken care of and you can just play, if you can't move somewhere or there's no LOS to a target you can't do it. Bit of random effect with each combat group possibly moving at different times, die rolls for combat and the chance to use Fate points to influence crucial events during a scenario. Definitely worth a go at this price. Looking forward to more.
Fun tactical game!
Nations at War is a WW2 tactical level platoon based war game. It’s quite similar, to AH’s popular 1970s war game trilogy “Panzer Blitz”, “Panzer Leader” & “Arab Israeli Wars” with the added layer of command and control & randomized player turns. The game looks great, having quite nice graphics. Play is relatively easy to learn and the command and control aspect adds some depth. In overall terms, its a decent game but one with a number of drawbacks. Drawbacks: AI: As mentioned in other reviews, the AI is subpar: For example: defending enemy units in improved positions will, on occasion, move out of their hex to charge your troops. Vehicle’s will sometimes move around in a circle or back and forth for no reason. In some cases, enemy units will just never move. However, it should be said that the AI isn’t terrible, for the most part it functions well enough to be mildly challenging. Unit Accuracy: Unit’s combat characteristics are modeled poorly for AFV: One example: the Tiger’s 88mm KwK L/56 & Sherman's 75mm L/38, along with the Pz-IV, StuG-III, Cromwell, & 76mm Sherman, all have the same AP firepower value of three. This, no doubt, is due to the game makers decision to compress AP penetration data down to ridiculously low representative numbers. As a consequence, unique differences between AFV are lost, with most tanks falling into three generic types: light tanks (AP 2/ Def 2), medium tanks (AP 3/ Def 3), & heavy tanks (AP 4/ Def 3). Overrunning: Another flaw is the game’s ridiculously OP overrun effects. In fact, its fairly easy for any combat unit to wipe out enemies of any kind by overrunning them. In other games (like Panzer Blitz/Panzer Leader) overruns are limited to AFV only and require a large movement penalty along with restricting overruns to open hexes only. In Nations at War pretty much any unit can overrun another in any terrain. Terrain & Movement: Another strange characteristic of Nations at War is that terrain has little or no effect on movement outside of road movement. Infantry can move through forests or hillsides as fast as flat open ground. Similarly, vehicles can fly up and down hills as fast as in an open hexes. Bugs: The game displays a few annoying bugs, the worst of which is that saved files don’t load data properly, causing numerous errors when restarting a battle in-play. Another bug I ran into was a German AT gun that was invincible. Fortunately, this “invulnerable unit” bug seem to be rare. Value/Cost: Finally, I find Nations at War overpriced. In my opinion, the base game isn’t worth more than a couple dollars, and DLC modules, which have nine meager scenarios, shouldn’t be priced any higher than about five or six dollars. The Nations at War's low value could be mitigated if a scenario editor was included in the game (either included in the base game or as a DLC), but its not. Outline of the Game's Qualities: Positive aspects: - Easy to learn rules. - Game looks great/ Very nice graphics. - Good UI. - Simple, but decent, modeling of unit command and control. - Overall fairly entertaining to play. Negative aspects: - Firepower characteristics poorly modeled for vehicles & ordnance. - AI sometimes makes irrational moves. - Overruns are too easy and deadly. - Other than roads, terrain has little or no effect on movement. - Base game & DLC modules overpriced. - No scenario editor. - Some bugs with saved files.
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