
Kevin Nash famous criminal and car driver is back. 11 tracks to find money piles under limited time and avoid police cars
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About
Kevin Nash is back and his mission is again find money piles in 11 different themed tracks in this car racing game. Player drive blue sport car and every tracks have 70 seconds time to find money piles. Player Kevin Nash need also avoid Police cars who chase player. There are arrest meter and if police car drive too long nearby player game is over and need start track from start point. After player find money pile level is finished and player get steam achievement. Some levels are straightforwards and player just need follow roads, other are more complicated but there are arrows to help player to right direction
So be master criminal and try shake the cops and avoid arresting. Can you collect all money piles and avoid cops under limited time be a best car handler in world
- 11 different themed tracks
- Lot of steam achievements
- Police car enemy chasing player
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Dark souls of racing games, the cops are relentless, it feels so good once you find the piles of money tho. The game takes about 20-30 minutes to 100%
[h3]Нэш рейсинг? Скорее Треш рейсинг[/h3] Очень кривая и плохо оптимизированная пародия на гонки. Нужно на 11-и уровнях найти за минуту стопку денег, пока 1-2 полицейские машины очень сильно мешают и задалбывают тебя. Следуй за стрелочками когда они есть, они показывают правильный путь. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
looks to Need For Speed Most Wanted in potato version, but still good gold graphics.
Collect the money in 70 seconds as you dodge the cops chasing you. An exciting racing simulator.
Nice police-chase simu. It takes some time to get used to Driving-mechanics. Polices are maybe a bit too aggressive. Nice Graphic. Couple bugs (Smallest grass can stop your car)
What? The? F***? ist das bitte??? Ich habe ja schon einigen Schrott auf Steam gespielt und mich mit billigsten Assetflips herumgeschlagen, aber das hier ist mit Abstand das Übelste, was mir je untergekommen ist. Das hier auf Steam zu stellen, ist eine Frechheit, die eigentlich schon Schadenersatz rechtfertigen müsste für den Strom, den mein PC in den paar Minuten verbraucht hat, in denen dieses Spiel gelaufen ist. Wobei „Spiel“ eigentlich schon viel zu viel gesagt ist. Immerhin habe ich hier eine neue Erfahrung gemacht: Ein komplett stummes Hauptmenü. Nicht einmal für billige Retorten-Hintergrundmusik hat es gereicht. Dann darf man ein Level auswählen, startet irgendwo in einem halbfertigen Areal und soll mit einem Auto herumrasen. Und zwar… ja, wozu eigentlich? Kurz darauf taucht ein Polizeiauto auf, das einen abzudrängen versucht und offenbar von irgendetwas abhalten will. Von was? Keine Ahnung. Es wird absolut nichts erklärt. Mehr lohnt sich dazu eigentlich nicht zu schreiben. Es „Spiel“ oder auch nur „Machwerk“ zu nennen, ist fast schon zu viel der Ehre. Es wirkt, als hätte es ChatGPT nach einem einzigen Prompt zusammengestellt. Wobei, dann wäre es wahrscheinlich noch von höherer Qualität. Fazit: Etwas vom Übelsten, was je auf meiner Festplatte gelandet ist. Finger weg!
Hmm, I can't say there's no physics here... but it's very strange. You know, it's like the physics in Hot Wheels from the 2000s. But it's become a meme. I just drive and stop quickly so that the car flips over me at full speed. It's funny, lol.
Nash Racing Pursuit 2, developed by Tero Lunkka and Valkeala Software and published by Valkeala Software, is an indie racing title that continues the long-running Nash Racing series on Steam. True to its roots, the game embraces a straightforward, arcade-leaning approach to driving rather than aiming for high-end simulation fidelity. It is positioned as a single-player focused experience built around accessible controls, pursuit-themed racing scenarios, and a modest but functional presentation that reflects its small-studio origins. At its core, Nash Racing Pursuit 2 emphasizes uncomplicated racing action. Players jump into a variety of races where the objective is clear: outpace opponents, navigate tracks efficiently, and complete pursuit-style challenges that revolve around chasing or being chased. The handling model favors accessibility over realism, making it approachable for casual players who prefer immediate responsiveness rather than intricate physics systems. Steering is direct, acceleration is forgiving, and braking does not demand perfect timing. While this simplicity lowers the barrier to entry, it also defines the game’s identity as a light arcade racer rather than a competitive simulator. Track design appears structured around conventional circuits and open-road segments, keeping layouts readable and functional. The environments prioritize clarity and drivability rather than elaborate scenic detail. This practical approach ensures that players remain focused on racing lines and speed management rather than navigating overly complex terrain. However, compared to larger-budget racing games, the environments may feel minimalistic. The visual presentation, while serviceable, does not aim for cinematic realism. Instead, it delivers clean track geometry and recognizable vehicle models suited to the game’s modest scale. Vehicle selection is designed to offer variation without overwhelming depth. Cars differ in speed and handling characteristics, though the distinctions are more arcade-oriented than simulation-based. Players can experiment with different vehicles to find one that suits their preferred driving style. Customization options, if present, are likely limited compared to mainstream racing franchises, reinforcing the game’s focus on accessible gameplay rather than deep tuning systems. Progression revolves around completing races and improving performance rather than unlocking extensive mechanical upgrades. Artificial intelligence competitors provide opposition in pursuit and circuit races. As with previous entries in the Nash Racing series, AI behavior may vary in consistency. Opponents offer enough challenge to create competitive tension, but the experience does not center on highly adaptive or advanced AI systems. Instead, the racing feels structured around maintaining steady performance and clean laps. Difficulty is balanced to remain playable without steep learning curves, which aligns with the game’s casual target audience. Technically, Nash Racing Pursuit 2 reflects the characteristics of a small indie production. The interface is functional, prioritizing straightforward menus and race selection over elaborate design flourishes. Performance tends to be lightweight, allowing the game to run on modest hardware configurations. While it may lack the polish and refinement of larger racing titles, it benefits from clarity and simplicity. Players who approach it with expectations aligned to indie-scale production are more likely to appreciate its straightforward structure. One of the defining aspects of the Nash Racing franchise has been its niche appeal. The series does not compete directly with AAA racing simulations or heavily featured arcade racers. Instead, it serves players seeking uncomplicated driving experiences that can be enjoyed in short sessions. Nash Racing Pursuit 2 continues this tradition, offering races that are easy to start and complete without demanding extensive time investment. The pursuit theme adds a layer of urgency to some events, reinforcing the game’s arcade sensibility. Ultimately, Nash Racing Pursuit 2 stands as a continuation of an indie racing lineage that values accessibility and simplicity over spectacle and complexity. It may not satisfy players seeking deep vehicle physics, extensive multiplayer ecosystems, or cinematic production values. However, for those looking for a straightforward, single-player arcade racer with clear objectives and approachable handling, it provides a modest yet functional experience. Its appeal lies in its no-frills design and casual pacing, offering a racing game that prioritizes ease of play and immediate engagement within the scope of a small independent project. Rating: 6/10
the same guy who got his license yesterday -_- p.s pls add new cars and lvls p.s.s Add multiplayer or at least split screen for more fun.
+++ not bad racing game
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