
Experience a realistic school bus with the exciting School Bus Driving Simulator! Get students safely to school, earn rewards, and customize your bus.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
this game is so ♥♥♥♥♥♥♥ ♥♥♥♥ that it goes back to being good 10/10, my dead dog came back to life just to play this game
I was trying to buy a driving game that would be good for young kids. I hoped that this one would fit the bill. I have a G27 steering wheel and hoped that i would be able to use it with this game. No chance. It cost me the price of a pack of chewing gum. The chewing gum would have been a better choice
Let's be honest: you aren't looking at the reviews wondering whether or not this game is good. You're hoping to see some funny jokes like, "haha best game evarr it cured my canser" or whatever. But let's pretend you actually care about how the game plays. Here's what you can expect: [list] [*] Frequent and crippling lag spikes. The game is not that intensive, and runs just fine when you first start it, but after a few minutes of play, the game will regularly start locking up, then play good again for a minute or two, then lock up, over and over. For this alone, the game is basically unplayable. But let's pretend that's because of my system in particular and not a technical fault of the game. You know, give the game enough rope that it can hang me with it (a slightly more enjoyable experience than actually playing it). [*] No tutorial, or control listings, or any other sort of assistance or customizability for the player. In fact, your sole option in the settings menu is texture quality! This is offset slightly by the fact that there aren't too many controls to worry about, because it feels a whole lot like some sort of free driving game prototype that someone downloaded and spent about an hour customizing before calling it a finished game. You can, however, turn on the turn signal and reset your bus if you get stuck or flipped. [*] Gameplay that falls a bit short of the gripping realism of driving a bus. And also falls short of anything resembling quality. You can slam your bus into random safes on the sidewalk to pick up money. Sure, why not. How about if you try doing a mission--first, you'll have to figure out exactly where to position your car in the fat glowing circle that indicates where you can get a mission. It certainly isn't putting your bus in the centre of it! Rather, you have to put just the tip of your bus at the very edge of the circle to be given the prompt to accept it. Or, sometimes, ten feet away from the circle entirely. Because the developer clearly didn't want to spend too much time refining any aspect of this game. [*] Hey, let's talk about the missions! You hit accept, and get 40 seconds to drive your load of students to their destination, which is... somewhere. For all the (probably AI generated) description boasts about the minimap, it does not seem to tell you where to go in the slightest. Sure, you can infer that the green dots are missions, and the red one is the gas pump, based purely by what you see when you drive there. But where to go to finish the actual mission? Well, there's a blue dot that leads to a transparent blue box in the world, approximately bus shaped. Surely there! But, as far as I can tell, no. I have driven to it and placed my bus within it while doing a mission, and nothing happens. The timer runs out, and I lose the mission. Is this because this isn't where I'm supposed to go? Or is it because the game simply isn't detecting me as being there, in much the same way that it can barely detect that I'm trying to accept a mission? It is impossible to say. [/list] This game is an asset flip meant to take your money. You knew this already. You'll probably buy it for your friend as a funny joke because, haha, it's only a buck, and then they get a funny game about school buses in their game list that they'll never play! Don't bother. At least something like Bad Rats has some humanity behind it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
Hours played at review time, across 29 reviews with recorded playtime.
This game doesn't tell you how to play or what to do. No tutorial or controls GUI.
This game truly is a masterpiece. Hidden behind all of the other mainly inappropriate titles that also cost $0.49, this one is really top-tier. I think it should cost $499! The controls were so smooth, the instructions were so clear, and the missions had such clear guiding that I could figure them out (without them being too easy!) without having to look up any guides. Truly a great experience. Thanks so much for this beaut of a game!
the game you cant even drive the bus. it goes reverse only . im looking changing
life changing.
оказывается что работа водителем автобуса востребовоная больше чем работа таксистом и там платят больше чем в метро, если на работе таксиста все так шугались моей нищей машины чтоб прыгали в рандомные тачки лишь бы я их не подобрал, а в метро как только я подъезжал к клиентам у меня начинался выходной, то тут я реально довез людей на остановку, правда после моего вождения еще пару людей надо было отвезти в морг, короче 10 сбитых пидорасов на дороге из 10
School Bus Driving Simulator, developed and published by Rokito Games, is a modestly scoped vehicle simulation that centers on one specific but rarely explored niche: the daily routine of transporting students safely through city streets. Rather than focusing on high-speed racing or heavy trucking logistics, the game narrows its attention to route management, punctuality, and responsible driving, attempting to deliver a casual yet goal-oriented experience built around time-sensitive missions. The core gameplay loop is straightforward. Players accept contracts that require navigating through an open city environment, stopping at designated bus stops to pick up students before delivering them to school within a given time limit. Each mission places emphasis on safe driving practices, as reckless maneuvering or traffic collisions can impact success. The structure is built around repetition and incremental improvement—complete routes efficiently, earn in-game currency, and reinvest those earnings into vehicle upgrades or cosmetic adjustments. Driving mechanics are accessible and easy to grasp, favoring approachability over realism. Steering and braking respond predictably, though they lack the nuanced weight and suspension feedback found in more advanced driving simulators. The bus handles in a simplified manner that prioritizes smooth navigation rather than technical precision. For newcomers or casual players, this design lowers the barrier to entry, but seasoned simulation enthusiasts may find the mechanics somewhat shallow compared to genre heavyweights. The game world itself consists of a modestly sized urban map with traffic systems and navigational aids. A minimap assists in plotting routes, helping players optimize their time while avoiding unnecessary detours. Hidden currency pickups scattered around the city encourage exploration outside of mandatory routes, providing small incentives to deviate from the main objective. While the environment offers enough variation to prevent immediate monotony, the city layout remains relatively static across missions, which can lead to a sense of repetition over extended sessions. Customization is presented as one of the game’s progression pillars. Players can invest earned currency into visual upgrades such as paint jobs, decals, wheels, spoilers, and suspension adjustments. While these additions offer personalization, their impact remains largely cosmetic. Performance changes do not significantly alter driving behavior or mission complexity, making customization more about aesthetic expression than mechanical evolution. Nonetheless, for players who enjoy modifying vehicles, these options add a layer of engagement beyond simple route completion. Visually, School Bus Driving Simulator adopts a functional design approach. The bus model and city environments are serviceable but not highly detailed. Lighting and textures reflect the game’s indie budget, focusing on clarity rather than realism. This simplicity ensures stable performance across a wide range of hardware configurations, but it also limits the sense of immersion. The aesthetic feels practical rather than atmospheric, reinforcing the game’s straightforward design philosophy. Mission variety remains limited, as objectives consistently revolve around picking up passengers and delivering them on time. While time constraints introduce mild tension, there are few dynamic events or unexpected variables to diversify gameplay. Traffic patterns remain predictable, and there is little narrative framing or contextual storytelling to add depth. The experience relies heavily on the player’s intrinsic enjoyment of driving loops rather than evolving challenges. Ultimately, School Bus Driving Simulator serves as a light, accessible driving title aimed at players who prefer casual vehicle management over intense simulation depth. It succeeds in delivering a clear and uncomplicated premise but does not significantly expand beyond its foundational concept. For those seeking a relaxed driving experience with simple objectives and modest customization, it offers a functional diversion. However, players looking for rich simulation systems, complex traffic behavior, or varied mission design may find its scope limited. Rating: 5/10
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