
NARWHAR Project Hornwhale - the ray themed roaming 16-bit style action shmup.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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A fun game about the quest to get our free milkshake back. I like a lot the animation of the player rays and the bosses design, the normal enemies are ok but too many t-rex the game music works well with the game too Stages are very open so you usually have some good routes to follow, even some secret ones funny game
NARWHAR Project Hornwhale, zorla kaydırma yerine seviyeleri özgürce keşfetmenizi sağlayan 16 bit tarzı bir aksiyon shmup'ıdır. Farklı oyun tarzlarına sahip iki karakter arasından seçim yapın ve birden fazla silah güçlendirmesi deneyerek seviyeleri kendi hızınızda keşfedin.
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[h1]Before I played Narwhar Project Hornwhale, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
"NARWHAR Project Hornwhale" is what happens when two things fail. First, when the ability of a person to spell "Narwhal" properly fails, and secondly, when Itch fails its only single job, which is to contain amateur pixelcrap and keep the rest of the gaming industry safe from mediocrity. What do you do in the game? You navigate levels in a repetitive 2D retro shoot 'em up/bullet hell experience, with frustratingly basic controls. There's also a passcode system, and a bunch of guns... so a lot of "work" went into inflating the size and scope of this garbage, but none went into considering what gamers actually want (see the player counts below if you don't believe me). This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game is fairly dated at 6 years old... it's showing a bit of age and won't give you a very up-to-date gaming experience. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Five bucks for pixelcrap... that's quite some imagination. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Игра 'NARWHAR Project Hornwhale' - это безумный и уморительный файтинг, в котором два нарвала пытаются пронзить друг друга своими рогами. Геймплей прост, но увлекателен: вы управляете движениями и рывками своего рога, стараясь попасть в уязвимые места противника. Физика игры нарочито абсурдна, и это только добавляет веселья. Нарвалы кувыркаются, застревают друг в друге, а иногда и вовсе вылетают за пределы арены. Графика пиксельная, но очень стильная и детализированная. Особенно хорошо получились анимации нарвалов. 'NARWHAR' - отличный выбор для игры с друзьями. Легко научиться, но сложно освоить, и каждая схватка становится источником истерического смеха. Рекомендую всем, кто ищет безумный и забавный файтинг! Кроме того, в игре есть тонна кастомизации персонажей, что явно добавляет интереса.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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