
In this game you will need to feed the dragon with meat, using a catapult. You are waiting for exciting calculations of path for the exact entrance to the mouth of an ancient creature. 30 different levels and nice gameplay will please fans of puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um dos jogos mais desafiadores e imersivos, que eu já jogueirequer um q.i elevado, uma coordenação motora impecável e avançada e um timing perfeito9/10Terceiro Jogo que eu platinei
o melhor jogo da minha vida
terrible
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um puzzle baseado em física onde a física não funciona. tudo muito mal feito. Jogo criado em 5 minutos
То самое чувство когда купил ключ на РАСТ А ТЕБЕ КИНУЛИ ЭТУ ИГРУ
Ich habe dieses Meisterwerk nun endlich auf Platin gezockt. Das Gameplay ist fesselnd aber sehr random ob man es schafft oder nicht. Die Mukke ist einfach nur crazy und es bockt. Ich spiele das Spiel leider erst in 2023 aber es ist für mich mein Spiel des Jahres Erklärbär Müsst ihr Wissen
NARK THE DRAGON, developed and published by Gamesforgames, is a straightforward physics-based puzzle game built around a single playful idea: launching chunks of meat from a catapult into the mouth of a waiting dragon. Framed as a casual, budget-friendly Steam release, the game embraces simplicity in both concept and execution, offering a compact series of projectile-based challenges designed to be accessible to players of all skill levels. The core gameplay loop is immediately clear. Each level presents a side-view layout featuring a catapult positioned on one side of the screen and a dragon somewhere within reach on the other. Between these two points lie environmental obstacles that require careful aiming and adjustment of launch power. The player’s task is to manipulate trajectory and force so that the projectile arcs cleanly past barriers and lands precisely inside the dragon’s mouth. The mechanics are easy to grasp: adjust angle, adjust strength, fire, and observe the result. Success often requires incremental fine-tuning rather than complex calculations. As the levels progress, minor variations in layout introduce additional considerations. Obstacles become more layered, the dragon’s position shifts, and terrain structures alter the ideal arc of each launch. Some stages introduce visual shifts such as day and night themes, adding a touch of aesthetic change. However, the fundamental mechanic remains unchanged throughout the experience. There are no additional toolsets, no advanced physics modifiers, and no evolving rule sets. The challenge stems almost entirely from adjusting angles within slightly more complicated level geometries. Mechanically, the game relies heavily on trial-and-error experimentation. Because the feedback loop is quick—fire, adjust, retry—the experience encourages repeated attempts until the correct trajectory is discovered. This design keeps the pace relaxed and forgiving, making it approachable for casual play sessions. However, the lack of deeper systems or new mechanics can cause the progression to feel uniform over time. Without introducing moving hazards, dynamic environmental effects, or alternative puzzle objectives, the game’s variety remains limited to spatial rearrangements. Visually, NARK THE DRAGON adopts a simple 2D presentation. Character models and environmental elements are clear but minimal, prioritizing functional readability over artistic complexity. The dragon, catapult, and obstacles are easily distinguishable, ensuring that players can focus on aiming rather than deciphering cluttered visuals. While the art style does not push stylistic boundaries, it aligns with the game’s modest scope and casual tone. Audio design follows a similarly restrained approach. Sound effects accompany launches and successful hits, providing basic feedback without dramatic flourish. Background music is understated or minimal, maintaining the lightweight feel of the experience. The overall presentation supports the gameplay adequately but does not significantly elevate immersion. The game’s relatively small number of levels makes it a concise experience. Completion can be achieved within a short timeframe, particularly for players comfortable with projectile puzzles. Steam achievements add an extra layer of incentive for completionists, but beyond finishing all stages, replayability is limited. Once optimal launch solutions are discovered, there is little mechanical incentive to revisit completed levels. Ultimately, NARK THE DRAGON functions as a compact, accessible physics puzzle title that delivers exactly what its premise suggests. Its strength lies in its simplicity and ease of entry, offering a lighthearted diversion that can be enjoyed in short bursts. However, the absence of expanding mechanics or deeper strategic layers prevents it from achieving long-term engagement. For players seeking a quick, casual puzzle game centered on trajectory-based challenges, it provides a straightforward and approachable experience. For those looking for evolving mechanics and layered complexity, it may feel more like a brief novelty than a fully developed puzzle adventure. Rating: 5/10
Its so crazy !!!!!!!!
ээ мда?
カタパルトに肉を仕込んで、ドラゴンの口にぶち込むだけのクソゲー。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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