
Naninights is a point-and-click horror adventure. Someone accidentally left a gate open and a test subject escaped. Explore the dark halls of the lab and find him before he finds you...
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Languages: English
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Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Alone in a lab you must survive the night as a young test subject roams the place hunting for you: sounds interesting? Well too bad Naninights is a terrible FNAF clone with no redeeming qualities whatsoever. [b]PROS:[/b] -none [b]CONS:[/b] -horrible graphics, it looks very low res and blurry -you're stuck in windowed mode with a terrible Windows-style menu tab on top -barebones soundtrack -laughable sound effect -the enemy is not menacing at all, in fact it looks and sounds silly and its jumpscare is cringeworthy -broken gameplay punishes you if you play as you're supposed to, the third level also seems to be totally random in how and when you die -little to no story http://steamcommunity.com/sharedfiles/filedetails/?id=551030044 Naninights is a mess, there's no way around it. The graphics and sound are horribly bad and being forced to play in a small borderless window is something I honestly have no words for, just look at the image that goes with this review. The gameplay is also terrible, you're supposed to be looking for the kid through cameras and use the according objects to make it go away, sadly it doesn't work. This is because the enemy will sometimes switch rooms in a matter of seconds leaving you with no time to react: this is made worse by the fact that certain things, like the mirror, are bugged and show the enemy even when it has already left. I finally managed to beat the first two levels by simply doing nothing, waiting for the indicator that tells you Naninights is near to show up and quickly activating two defences while spamming the mirror up and down (cause keeping it up doesn't work, another bug). This dull exercise worked until I reached the third level where the mirror stopped working: it basically either didn't stop the kid or just showed its face making me lose tons of mind power: is this purposefully broken to make the game "hard" or did they just not bother to test it? You decide. Naninights is an embarassing "thing" and I can't help but think it's been cobbled together in a few minutes by people with no shame just to ride the FNAF hype train: it's not worth your time, not even for a laugh, just watch a video on Youtube.
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Hours played at review time, across 48 reviews with recorded playtime.
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Naninights - это хоррор, в котором игроку предстоит отыскать пропавшего из сверхсекретной лаборатории "одаренного" - ребенка со сверхъестественными силами, который пытается сбежать от своего прошлого.Игру нельзя поставить на весь экран,так же в ней неудобное управление. Короче это очень тухлый клон игры Five nights at freddy's. Не советую брать даже по скидке,только если на раздаче на сайтах. [h1]Оценка:[/h1] [h1]1 чмошный клон five nights at freddy's из 10[/h1]
I love how this got removed from steam so you can't even buy the game anymore It's like I have a forgotten relic in my library except there's absolutely nothing to be proud of
Naninights это наверное идеальный пример того как не надо делать клоны игр. Ребятам из Black Shell Media захотелось сделать свой ФНАФ, и получилось откровенное 'yг'. Игра полный треш, который нельзя перевести даже в полноэкранный режим, я уже не говорю о графике, которая тут ужасна. В итоге, ужасно тут только оформление разработчиков, не покупайте и не играйте. reVote 2/10
Warning! This game contains loud noises, jumpscares and provides creepy feeling when trying to sleep!
This game has inspired me to become a game developer, because it showed me how much money you can make with so little effort.
classic love it more then donkey kong country 7 for the superplaystation360
Basic synopsis: This seriously needs QA. It's not horrible, but in my opinion, it's nowhere near good. I've beaten all phases, and have beaten all phases on Hard++ mode. I still don't get it. { Gameplay } - I beat the first two parts of the game by closing the gate and lighting the cube whenever I saw the warning graphic. I ended each of these parts with just about 100% in each category. - I beat the third part of the game by staring at him the ENTIRE NIGHT with the mirror with the gate open and the cube off. Hard+ and Hard++ mode, you can do the same thing if you see him up close in the hallway. None of this is explained. - Hard++ mode seems really random, but after beating it, you just hear the alarm go off and you are taken back to the main menu. Absolutely nothing special for winning this due to a bug in the .ini save file. If you transfer the info written to the wrong file to the correct file, you see a new background image...but I have no clue what it means. { Presentation & Bugs } - The game has tons of spelling and grammatical errors (see 'How to Play' for the ultimate example -- e.g. "keep you Mind", "greater then", "keep your gate close", "Naninight need to make 3 steps", "for the rest levels"). - There is a flicker on the home screen that makes it look like a graphical bug, even if it's not. - The "jumpscare" noise is more hilarious than anything else. It sounds like a one-take random growl noise. - The "A.L.I.F.A." mask is never explained, and the story is not drawn out to any satisfying level. - The font on the Hard+ and Hard++ menu is all messed up...way too big, and overlaps the text you need to see. - The About screen has a big blank text box...no content. Just the author up top. It's also a pop-up window, which isn't characteristic for any of the rest of the presentation. - Instructions in-game are also incorrect. The cube won't stop "Naninight" unless he is in the "bedroom"/crib room...but there's really no advantage in looking at the "camera" or whatever until Hard++ mode, when the alert for Naninight is disabled. - The music also cuts out and never loops on the How to Play page, which is very odd. Loud with no resolution, then nothing. - Volume is deafening on some of the piano riffs on side menus, but gameplay isn't nearly as loud. - Hard+ mode is labeled as "Standard difficulty" under the text that says "Hard+"... - Beating Hard++ mode all the way through gets you NOTHING. This is due to a save file error. The main game saves to Enjoy (file), but the other modes save to Enjoy.ini. The background is based on Enjoy, but it never gets the updated data to put the actual ending graphic. You literally get nothing special due to that bug. - Fun fact: You can hear the alarm noise and still die. { vs. FNAF } - At least Naninights doesn't mess up your screen resolution by defaulting incorrectly in CTF application settings...but this is due to the restriction set in-game. It's a simple fix for FNAF, but it was never actually resolved properly. However, there is no title bar, so you can't move the Naninights window. Even more, clicking on Fullscreen doesn't work at all in Naninights. - Music still plays when the window isn't in focus, which is a good thing. FNAF? Change to another window and you don't get any audio. - Disabling Music doesn't Disable Music. - Story in Naninights isn't nearly as endearing as FNAF, and story frankly isn't explained in any real depth in Naninights. Why does lighting a cube stop a kid with a mask on from...growling in your face? Does he kill you? Does he just make you laugh and thus, you lose since you can't laugh at your job? It's never explained. A.L.I.F.A. mask..what even? Also -- what does "Naninight" mean, and why is this kid nicknamed that? Why does the kid wear the mask?
This is the best game I have ever played. If you want spooks and toddlers, this is for you. Buy this to support more terrible-I mean GREAT games.
Naninights é uma jogo parecido com o Five Nights at Freddy's mais e muinto ruim ainda bem que ganhei a key desse jogo ao entrar a melhor opição e clicar no botão de sair e meio fraco esse jogo não recomendo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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