
Mugen Takebara doesn't remember much of his childhood. Returning to Inonaki wasn't his choice. Welcomed by his cousin, Sora, the two quickly reconnect… but something is wrong. With her. Or with you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Nami no Iro - The Color of the Waves" is a psychological horror visual novel, developed by one person. Inspired by authors such as Lynch, Ryukishi07 and King.
20+ Hours of reading.
Original Sprites and CGs.
Immersive Original OST.
Disturbing and surreal aesthetic.
Nostalgic 2000s atmoshpere.
Dramatic moments.
Horrific moments.
Funny moments too.
(Contains Mature, Disturbing themes that may upset some player.
All scenes described in the story are for narrative purposes only. The author in no way encourages the actions of the characters.)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's been a while since I've last been so pleasantly surprised by a VN, such an unknown one too on top of that! <3 Overall the VN (in particular the first half, but also the setting and some general themes) has strong Higurashi influences in terms of writing style and presentation, and in my opinion truly managed to master what I love about that VN series so much - the unsettling and even nerve-wrecking atmosphere is very well-executed! The premise appears vague at first, so I had no idea what to expect, however the story eventually gains complexetiy and revolves around specific themes (difficult to say more without spoiling lol). I enjoyed the writing a lot, it does a great job at engrossing storytelling, and handles horror, denpa & mysteries (as well as their reveals) in a captivating manner; to me the major plot twists managed to be unpredictable yet made perfect sense without feeling too abrupt or absurd. The narrative structure is lovely too with its highly unreliable and deceptive nature. It's obvious that high attention was paid to details, for example sometimes the writing felt a bit exaggerated and silly, however even that turned out to have purpose... Only minor flaw is the small amount of grammar mistakes, however it doesn't impact the understanding at all. Additionally the presentation is great too! While the unconventional art and photo-based backgrounds might be off-putting for some, I really liked it; the backgrounds enhance the uncanny atmosphere, while the character art is cute, expressive and simply fitting to the VN's vibe. Moreover the soundtrack is incredibly good and encompasses a solid variety. Lastly, the story is fairly long and quite well-paced, the characterizations, atmosphere, emotions and lore elements mostly felt fleshed out and well-explained without feeling like a sudden text dump, which I appreciate a lot. Altogether I'm left rather fascinated, this was a very pleasant & memorable experience and deserves a lot more attention!
Nami no Iro - The Color of the Waves is a deeply atmospheric psychological horror visual novel that blends emotional storytelling, surreal mystery, and unsettling psychological tension into an experience that feels both haunting and intensely personal. Developed by Dulkha315 and published by WhiteLodgeGames, the game follows Mugen Takebara, a young man who returns to the isolated town of Inonaki after years away despite remembering very little about his childhood there. What initially appears to be a quiet reunion with his cousin Sora slowly evolves into a disturbing journey through fragmented memories, emotional trauma, and increasingly surreal horrors that blur the line between reality and hallucination. The game’s strongest feature is easily its atmosphere. From the opening moments, Inonaki feels strange and emotionally suffocating in a way that is difficult to fully explain. The rural setting carries a constant sense of isolation, with quiet streets, uncomfortable silences, and unsettling conversations creating tension long before the story openly embraces horror. Rather than relying entirely on jump scares or graphic imagery, the game builds fear slowly through uncertainty, emotional discomfort, and the growing feeling that something terrible happened in this town long before Mugen returned. The writing is heavily focused on character psychology and emotional instability. Mugen’s fractured memories and deteriorating mental state gradually become central to the story as the narrative shifts between moments of ordinary daily life and deeply disturbing surreal horror. His relationship with Sora becomes especially compelling because the game constantly balances emotional warmth with an underlying sense of danger and unease. Conversations that initially feel comforting slowly begin to carry strange undertones, making even simple interactions feel emotionally tense. One of the most impressive aspects of Nami no Iro is how effectively it blends emotional drama with psychological horror. The game spends a significant amount of time exploring loneliness, trauma, depression, guilt, and emotional repression before fully diving into its darker supernatural and surreal elements. Because the characters feel emotionally vulnerable and believable, the horror becomes far more impactful than it would in a more traditional horror-focused narrative. The game is not simply trying to scare players; it is trying to create emotional discomfort and psychological instability through its storytelling. Fans of slow-burning horror stories like Silent Hill, Higurashi, or Twin Peaks will likely appreciate the game’s storytelling style immediately. The narrative unfolds gradually through fragmented memories, strange dreams, cryptic conversations, and symbolic imagery rather than direct exposition. The game constantly encourages players to question whether the horror originates from supernatural forces, damaged memories, or Mugen’s own psychological collapse. This uncertainty becomes one of the story’s greatest strengths because it maintains tension even during quieter scenes. Visually, the game embraces an intentionally rough and unsettling art style that contributes heavily to its disturbing atmosphere. Character sprites shift unpredictably between soft anime-inspired designs and grotesque distorted expressions that create genuine discomfort during emotional scenes. The backgrounds often combine edited photography with drawn visual elements, giving many locations a strange dreamlike quality that makes the world feel unstable and surreal. The presentation lacks the technical polish of larger visual novels, but the rawness of the visuals actually enhances the psychological horror themes rather than weakening them. The soundtrack is another standout element. Soft emotional tracks during calmer scenes contrast sharply with the darker ambient compositions that appear during horror sequences. The music constantly reinforces the emotional state of the narrative, creating moments that feel nostalgic, melancholic, oppressive, or terrifying depending on the scene. Sound design also plays a major role in maintaining tension, especially during quieter sections where silence itself becomes unsettling. One of the most admirable things about the project is how personal it feels. Since the game was largely created by a single developer, every aspect of the experience carries a strong creative identity. The writing, visuals, and music all feel emotionally connected in a way that many larger horror projects fail to achieve. Even when certain elements appear rough or unpolished, the emotional sincerity behind the project remains obvious throughout the entire experience. The game also benefits from moments of humor and emotional sincerity that help balance the oppressive atmosphere. Characters occasionally engage in awkward jokes, casual conversations, or emotionally vulnerable scenes that make them feel human rather than existing purely as horror archetypes. These moments of warmth make the darker scenes hit significantly harder because players gradually become emotionally attached to the characters before the narrative fully descends into psychological chaos. However, the game’s slow pacing may not appeal to everyone. Large portions of the story focus on dialogue, emotional reflection, and atmosphere-building rather than constant horror events. Some scenes linger longer than necessary, and certain emotional themes are repeated multiple times throughout the narrative. Players who prefer faster horror pacing or more gameplay-driven experiences may struggle with the visual novel format and the heavy emphasis on reading. The rougher presentation style can also feel inconsistent at times. While the disturbing art direction often works in the game’s favor, some visual elements may appear amateurish compared to more polished visual novels. Technical limitations occasionally become noticeable during scene transitions and visual effects, though these issues rarely damage the overall emotional impact. The mature subject matter is another important consideration. The game deals heavily with themes involving trauma, mental illness, abuse, suicide, and emotional suffering. Certain scenes become deeply uncomfortable and emotionally draining, especially because the horror often feels psychological and personal rather than purely supernatural. This emotional intensity will not appeal to every player. Despite these flaws, Nami no Iro - The Color of the Waves succeeds because of how effectively it creates emotional dread and psychological tension through atmosphere and character writing. The game feels less like a traditional horror experience and more like a gradual emotional unraveling where memories, guilt, and fear slowly merge together into something deeply disturbing. Nami no Iro - The Color of the Waves ultimately stands out as a memorable psychological horror visual novel driven by emotional storytelling, surreal imagery, and oppressive atmosphere. While the slow pacing and rough presentation may divide players, the game’s haunting mood and deeply personal narrative make it a rewarding experience for fans of experimental horror and emotionally intense mystery stories. Rating: 7/10
I wish I could have given this a day 1 glowing review to convince more people to try it, but I was late. This is a game from one guy on ren'py and it's very charming. I'm probably a bit over halfway through but I had to leave a review to tell you that $2.50 is robbing the guy because he put in a lot of work. Nice ost, nice pacing, good mysteries try it you have nothing to lose. EDIT: I just finished this and I can assure you its worth 15 hours of your time. It might be a little rough around the edges at first glance but there is some seriously good storytelling in there that I will remember for years.
I honestly don't remember where I found this VN or when I added it to my steam wishlist prior to it's release, but I am so glad I got to experience this story. Present day post game: I did it, I read, nay, I consumed the second part. All I can say is wow, what an amazing visual novel. Do not glance at the art and think that this is some meh amateur work. The story and plot are extremely well written and it such a ride that I wish I could experience it knowing nothing. I am stunned the soundtrack, writing, and sprites were all done by one person. You really did a stellar job. I shall be shouting this VN out to anyone that will listen for the foreseeable future. Lynch would have really enjoyed this were he still alive today. I got this on sale but at full price it is totally worth. I just finished volume 1, really enjoying this vn so far. The english translation could use some editing but it doesn't make it hard to understand the plot.
Usually I don't write reviews but this VN deserves more attention and it is sad that it hasn't popped off yet. I picked it up on sale but it is worth the full prize. First of all it's important to note that this is a completely linear story, there are no choices or different routes (like in most VNs) except for one at the very end. This is not a detrement to the experience just something you should know, that this VN is much closer to a book than a game, even more so than other VNs. The writing is really well done and made me feel with the characters while also being engaging as I was contemplating how the mytery would unfold. The characters feel and act distinct and realistic, they have their flaws and complexity and don't fall into classic tropes. I also didn't see the twist at the end coming, at least not fully. When it comes to the art, first I was put off by it as it looked kinda low quality but it really grew on me and now I appreciate the art for its uniquess and the eerie vibe that fits the story perfectly. The music, ambience and sound effects are also excellently integrated and help being immersed in the story. Its not the absolute best VN I have ever read but one of the better ones and kept me entertained for almost the entire time. If you enjoyed VNs like Z.A.T.O. you will probably enjoy this one too. I will definately keep an eye on future works of the author.
One of the things that really gets to me about this psychological/horror VN is that it focus more on atmosphere and emotional tension than cheap jumpscares. The game creates a constant feeling of unease from the very beginning that kept me thinking about it for days after I finished playing. Whenever you think you understood something, recognize you can truly solve one of the mysteries or maybe starting to think which one of the characters is beyond some of the patterns, the game abruptly change direction and leave you speechless, always giving you that tingling sense of unease and keeping you under pressure. Keeping in mind that only one person did everything, from the soundtrack, to the characters sprites, to the developing makes it even more of a masterpiece, and really gives you the effort, time and passion that this person have put into this massive work of art. Having played also the demo version on itch.io, when I saw it on steam I had to buy it. It is truly a game made by heart and I really hope that this guy gets the recognition that he deserves.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Related
| Last Heroes 4 | $987.5 | 53 | 68% | $0.79 |
| NEON | $987.5 | 54 | 39% | $0.99 |
| Seiga Kaku uses her amazing Taoist arts and gives you a life lesson | $987.8 | 84 | 100% | $0.99 |
| Secret Cats - Zoo | $985.3 | 64 | 88% | $0.99 |
| I Touched Tips with a Femboy | $985.3 | 96 | 86% | $0.99 |
| Mumps | $988.3 | 133 | 68% | $0.49 |