
This game is undoubtedly the most difficult horror jumping game. Beginners are not allowed!
Modeled estimate, not a reported figure. How we estimate →
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About

This place, a horror even for demons,
is a bottomless abyss of evil, the land of oblivion and void.
Those unaware of the secrets, deep below the surface, the place with no light, a silent place
where darkness devoured any sound
They have been suffering from hunger from time immemorial in the endless torment of sin.


The cat named 'Nabi' accidentally gets a light and tries to get out of the place of despair.
What the butterfly sees before its eyes is an endless series of doors, the door leading to
places of terrible crime and evil. Pride, lust, greed, jealousy, indolence, gluttony, anger
The doors are evidence of their crime, showing their crime scene, which is why they are
imprisoned in this place.
There's no use regretting. They are already here. They entice Nabi as for those who have been
starved for so long, Nabi is a light. Can Nabi resist their temptations and escape the abyss
Why did Nabi come here?
This game is a jumping game that requires considerable control and patience.
Test your mouse control.
- Omnibus style horror experience ( Pride, lust, greed, jealousy, indolence, gluttony, anger )
- This game keeps the player in suspense from the beginning to the end with the game's
presentation and progression and is highly addictive.
- You may return to the starting point with a single mistake.
- The highest immersion with a multi-dimensional auditory effect will make your mouse sweaty.
- Game saving is not supported.
- A high score table is provided.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Dutch, Norwegian, Danish, Russian, Romanian, Vietnamese +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
she팔 22시간만에 등반완료. 근데 개발자님 난이도 어려운거 좋은데요 적어도 어디로 가야할지는 알려줘야하는거 아닙니까 예? 게임가격이 3천원이상이었으면 비추 드렸소
ゲーム内容は面白いけど、行く道わからなすぎるのでどうにかしてほしい 後ろみて動く壁に登るのは気づかんかった 基本的に苦行なのでマゾはぜひ
เกมเปรต
13GB game and you wont even get past 100mb of content. Unless game was packaged to not only include whats in the map.
这个游戏太辣鸡了想看高能得去房间里 进了房间出来就得死 死了就得重新开始
Que lixo de otimização! Esse gato não sobe por nada, tento mexer nas configurações e o bicho continua saltando muito alto.
ИГРА КАЛ!! ВЕРНИТЕ ДЕНЬГИ И УДАЛИТЕ СЕБЯ ИЗ ЭТОГО МИРА!!!
아 진짜 게임한지 19분만에 환불 샤샷>_< 암걸려서 뒈질뻔. 마우스로 컨트롤하는게 이렇게 어려운줄 몰랏음 예측하면서 가는건데 어느새 정신차려보니 겜끄고 환불때리는중임 세이브포인트나 마우스조절할때 게이지같은거(?) 있었으면 좋았을듯 제가 1등까지가려면 100년은 걸리겠네요
Eu não estou sabendo jogar este jogo, não consigo nem sair da primeira fase
Un juego de saltos sin gracia. Tiene una idea interesante de juego, pero esta muy mal desarrollada. No tiene ningún indicador de potencia de salto o angulo de caída. Vas por una especie de limbo de puertas, saltando sobre un abismo donde si caes se reinicia todo el juego. Ni siquiera los screamers baratos y sin sentido de las habitaciones lo hacen interesante o te motivan a explorar, sobre todo porque el tratar de entrar a las habitaciones es cuestión de suerte, si no también porque parece ser un castigo el entrar, ya que no hay forma de salir de las mismas y continuar tu progreso de saltos, viéndote obligado a caer al fondo y reiniciar todo. El supuesto "terror" se ve instantaneamente destruido por lo molesto del gameplay. Hago esta reseña con 30min de juego lo cual fue suficiente para notar la calidad y querer cerrarlo. Si en el futuro acumulo horas de juego, que quede claro que es por mi propia terquedad de querer obtener los logros, y no porque es juego sea bueno o la reseña este mal.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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