
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor. The game combines elements of exploration, combat, trade and diplomacy on procedurally generated islands.
Modeled estimate, not a reported figure. How we estimate →
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About
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor.
The game combines elements of exploration, combat, trade and diplomacy.
The world in which our story takes place is the period before 500 BCE.
The locations in which the game takes place are procedurally generated so that each game is different.
The basic version of the game includes 3 ancient Greek factions and Persians.
Each faction has unique units and statistics for many units and its own huge beasts that can be bred.
The game is the next big step in the development of our engine. The lighting in the game changes as the day and night progress. Trade ships and new arrivals arrive on the player's island, and units can be sent to raid enemy lands.
The player will not only have the opportunity to discover and manage islands, but also conduct diplomacy, trade and war with the outside world and factions.
The islands themselves and their biomes will also be diverse.
Other factions such as the Thracians, Phoenicians. Altants ( why not to add something more ancient than 500 BCE - it's just a game ) and several others will be available to players as separate DLCs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличная игра. Интерфейс выглядит красиво, а колоды относительно сбалансированы. Хотелось бы, чтобы колод было больше.
Step by step...to victory or defeat? dude, this looks good, but not enough content... [u] add more [/u]
An excellent strategy with elements of trade and diplomacy. This game "steals" my time. The advantages include: - excellent trading system; - there is a combat system; - magnificent level design; - the game is understandable on an intuitive level. I found the following disadvantages (you can say shortcomings): - few fractions; - to finalize the city development system. The game boldly pulls by 9/10
A game along the lines of some strategy games. The training is easy, informative. No bugs, hangs were noticed. The story is interesting, the possibility of wagering for interesting characters. I recommend this game for learning!
Не знаю, какие колоды упоминаются в соседнем обзоре... Вся суть игры на видео отражена: отправляем солдат захватывать квадраты, в квадратах строим здания, здания вырабатывают ресурсы (с течением времени или по кнопке), на ресурсы нанимаем солдат и строим здания. Недостатки, из-за которых решил запросить возврат: - Машинный перевод с классическим "нагрузка" в меню. Местами отсутствует. - Размытая графика. Видимо, создатели имитировали расстояние. Но в итоге не размыто только изображение в самом низу экрана. А мне, знаете ли, привычнее в центр монитора смотреть, а не в низ. - Неудобное управление войсками. Нет выделения прямоугольником, вообще никак нельзя выделить больше одного отряда за раз, хочешь послать куда-то три отряда, и чтоб пришли одновременно - расположи их цепочкой и вручную отправляй по одному, с самого дальнего. Кнопка "следующий отряд" переключает на него обзор (и на том спасибо), но не выделяет. - Баг баланса: здание можно начать строить, не убив противников в квадрате, а сразу после начала боя с ними. - Откровенно наскучило уже к концу второй карты (ну это, возможно, субъективно).
That's a fascinating story, Too bad there is no connection to the historical component :(
I'm not a fan of strategies, but I decided to take this game at a discount and I didn't regret this purchase. I repeat, the gameplay is new to me, but I really liked the system of developing my world inside the game, there is also a combat and trading system, I really want to see many more other factions (there are not so many of them now) and I want to see something similar to the development of the city, so that even more buildings can be built which is somehow developing my island. I also want to see multiplayer, at least not against other people, but a cooperative with my friends. Otherwise, considering that the game has just been released and will continue to develop, I give it 8/10. Great sound, hints, game design, a little bit of graphics was missing, but of course it's stupid to judge for that
Finally, good enoigh strategy. Don't like any other like HOI4
not a bad time-killer.
A great mix of strategy, trade, and humor! 🎯 The atmosphere of antiquity is felt at every turn, and procedurally generated maps make every game unique. Combat, diplomacy, and trade are all balanced, so there's always something to do. The game captivates from the very first minutes!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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