
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor. The game combines elements of exploration, combat, trade and diplomacy on procedurally generated islands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Myths and Legends" is our next-gen semi-idle, trading real time strategy, that takes the player 2500 years back in time, but with a sense of humor.
The game combines elements of exploration, combat, trade and diplomacy.
The world in which our story takes place is the period before 500 BCE.
The locations in which the game takes place are procedurally generated so that each game is different.
The basic version of the game includes 3 ancient Greek factions and Persians.
Each faction has unique units and statistics for many units and its own huge beasts that can be bred.
The game is the next big step in the development of our engine. The lighting in the game changes as the day and night progress. Trade ships and new arrivals arrive on the player's island, and units can be sent to raid enemy lands.
The player will not only have the opportunity to discover and manage islands, but also conduct diplomacy, trade and war with the outside world and factions.
The islands themselves and their biomes will also be diverse.
Other factions such as the Thracians, Phoenicians. Altants ( why not to add something more ancient than 500 BCE - it's just a game ) and several others will be available to players as separate DLCs.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For those who want to get into the vibe of ancient Greek myths (& good humor he he)
Не знаю, какие колоды упоминаются в соседнем обзоре... Вся суть игры на видео отражена: отправляем солдат захватывать квадраты, в квадратах строим здания, здания вырабатывают ресурсы (с течением времени или по кнопке), на ресурсы нанимаем солдат и строим здания. Недостатки, из-за которых решил запросить возврат: - Машинный перевод с классическим "нагрузка" в меню. Местами отсутствует. - Размытая графика. Видимо, создатели имитировали расстояние. Но в итоге не размыто только изображение в самом низу экрана. А мне, знаете ли, привычнее в центр монитора смотреть, а не в низ. - Неудобное управление войсками. Нет выделения прямоугольником, вообще никак нельзя выделить больше одного отряда за раз, хочешь послать куда-то три отряда, и чтоб пришли одновременно - расположи их цепочкой и вручную отправляй по одному, с самого дальнего. Кнопка "следующий отряд" переключает на него обзор (и на том спасибо), но не выделяет. - Баг баланса: здание можно начать строить, не убив противников в квадрате, а сразу после начала боя с ними. - Откровенно наскучило уже к концу второй карты (ну это, возможно, субъективно).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Portuguese - Brazil, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh, I love games involving diplomacy.
had some issues in the first hours of release, I actually wanted to leave a negative review. There were some optimization related issues, and even sometimes the menu on the home screen would disappear lol :( it was a sad moment. however, after a few hours i went back to confirm the build's problems at the moment and oh wonder! the development team fixed the problems, now i can enjoy ancient greece and BC. ok hopefully in the next update i will see zeus and philosophers with whom i could engage in a battle (turn based) probably i would win. Guts, violence, blood, explicit scenes - and many other things that are not here. but here you can enjoy the humor and have fun with turn-based strategy!!! super!
Hmm, I'm embarrassed to admit it, but this game is difficult for me. No, there is strategy, morality, and even humor (which is surprising). But it's conceptually (or ideologically) complex. You won't be able to play mindlessly, or else your game will be meaningless... Everything here is much deeper than it seems at first glance. But one thing I can say for sure is that the game won't leave you alone; you'll get hints. Amazing! Enjoy!
super chill semi-idle strategy. building trade routes, doing diplomacy, and breeding giant beasts is a wild but fun combo. maps are procedurally generated so every run feels fresh. the humor keeps the ancient history stuff from getting boring. solid time killer if you just want to relax and raid some neighbors.
It's a solid strategy game. Everything feels well-made, it's a perfect chill way to kill time, super addictive, and the story pulls you in nicely. What really hooks me is how you just sit back watching ships roll in with new folks and goodies, while your giant mythical beasts casually stomp the next island over. Every new map feels fresh thanks to the procedural generation, and the humor in all the events and descriptions is spot-on-it's not some serious epic, just fun ancient-world banter that fits the relaxed vibe perfectly. Before I know it, a quick session turns into "one more island" for hours.
brilliant?! No, but I'm willing to play it for a few nights.
one of the best games I've played this week.
Great idle RTS mix: build, trade, fight ancient myths!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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