
Find the Philosopher's Stone!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game to play with my 88 yr old mom. Its a good game to solve the puzzles together and has beautiful landscapes. Slow burn good for people who like solving puzzles and you can take your time and not feel rushed. Relaxing.
Not the best (unpolished scenario, some far fetched enigma) but entertaining.
Đánh Đuổi Cái Ác Ở Thế Giới Phép Thuật Hấp Dẫn
It's beautiful to play to enjoy the graphics I just love it!
1
This is a favourite! There are no bells and whistles just original HOPs and sometimes challenging but all achievable puzzles. It's the music and exquisite, hand painted scenes that make this a beautiful and relaxing game. Recommend for when you need some downtime.
[u]Recommendation[/u]: A decent hidden object game that avoids most of the pitfalls present in many previous Artifex Mundi games. [u]Critique[/u]: This game should be called "Mythic Wonders: Something is Missing Here" instead, because you will [i]constantly[/i] get the message "Something is missing here" throughout the game (I'm not kidding - if you see this message much fewer than 50 times in the game, I'll be very much surprised). Does this have a completely bonkers story? Yes. (But it's entertaining.) Does it have howlingly bad CGI for the cut scenes? Absolutely. (But it's better than a lot of the others.) Does it have illogical solutions to puzzles that ignore other items that would work better in your inventory? Sure. (But they're very, very consistent AND sometimes you will actually [i]keep a tool[/i] to use again later!!!!) There are some irritating things that are blissfully absent in this game: - there's no instances of the wrong word being used to describe an object - there's no coin being used as a screwdriver (amazing!!!) - there's no alternative minigame requiring you play through the game a second time to get all the achievements - there isn't a huge list of alternative hidden objects that you have to find to accomplish secondary objectives (sadly, there ARE morphing items that you have to find, but they're very obvious, and there's only a few of them) - nobody is kidnapped or held hostage Most astonishing of all, I don't think there are any crows in this game. Is this a first for Artifex Mundi???!? What this means is that you have a fairly run-of-the-mill hidden object game that feels just slightly better than others, because of a bunch of little quality of life improvements. Instead of a buddy that helps you fetch items you can't reach (as in so many previous games), in [u]Mythic Wonders[/u], you get a magical device that allows you to alter your environment to reveal objects you couldn't access otherwise. Mechanically, it's almost the same, but narratively, I like it a lot better. [u]Review[/u]: You play as Emma, a young woman in 1930s Europe who has been helping her uncle with constructing a contraption. She's gone home, but as the game begins, she is returning to rejoin her uncle in the laboratory. [spoiler]Upon arrival, she finds that her uncle has completed the construction of the portal and has gone through it. A guardian spirit appears to waylay her throughout her journey to be reunited with her family member. This journey takes her to different elemental realms where she must both: - reassemble devices to power up the portals in each of these worlds so she can leave - find and assimilate the elemental essence of that realm into a device called "the Philosopher's Stone" As the story continues, it becomes clear that her uncle is a bad guy who desires the ability of the Philosopher's Stone to control the elements for his own selfish purposes. But it requires someone "pure of heart" to assemble it, so that's where Emma comes in. The spirit guardian (as we discover in the Bonus Chapter prologue to the main game) was actually created by their ancestors to prevent the Philosopher's Stone from ever being reassembled. In the end, Emma completes the Philosopher's Stone, the guardian banishes her uncle, and she relinquishes the artifact to the guardian once more.[/spoiler]
For a Hidden Object game, this one was actually quite good. Definitely a bit cheesy at times, like most HOG but it had substance, and was interesting. It does take a lot of inspiration from other popular ideas (totally not a Stargate) but that just makes for great personal humorous commentary. This is more family friendly than other Hidden Object games, its not too spooky and has very little violence if any, and is more of an adventure to find your uncle.
很精美的解谜游戏。难度适中。流程大概5小时左右,为了全成就玩了2周目。除了女主角配音棒读之外没别的毛病👍
jako ušlo to, nebylo to výborné, ale ani špatné, 75%
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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