
Find the Philosopher's Stone!
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What can I say about Mythic Wonders: The Philosopher's Stone.
I have played a ton of HOG games, and I have to count this one among my top favourites. The realms which you visit are extraordinary and filled with lush details from mythology to astrology. The puzzles are just the right level of complex, even the ones which involve some math (and I usually skip those). I enjoyed the story too, and the bonus level added a little extra to the narrative. Highly recommended! ^-^
excellent game
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Languages: English*, French, Italian, German, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a favourite! There are no bells and whistles just original HOPs and sometimes challenging but all achievable puzzles. It's the music and exquisite, hand painted scenes that make this a beautiful and relaxing game. Recommend for when you need some downtime.
Its good if u want to relax. But this and Ancient Times doesnt really have the best stories, there kind of boring. There good for just passing time. Graphics good for this type of game, very clear and colorful and details for objects and scenery are good as well, not hard on the eyes. Has different modes or levels like the others. Each mode will get a bit harder of course. So not a bad game, its good, but Grim Legends is much much better, In my opinion :)
Mythic Wonders is a slightly above average Hidden Object Mystery that mainly involves a fun alchemy inspired tour of elemental planes. Decently fleshed out characters, nice powers and puzzles. The story beats are somewhat predictable and the main chapter is fairly short. I have a full run of Steam Achievements, as collecting morphing objects flowed well and the challenge level was generally what I expect from the Artifex Mundi catalog.
Es macht Spaß. Die Handlung und Umgebung ist sehr toll. Einfach klasse.
Not the best (unpolished scenario, some far fetched enigma) but entertaining.
[u]Recommendation[/u]: A decent hidden object game that avoids most of the pitfalls present in many previous Artifex Mundi games. [u]Critique[/u]: This game should be called "Mythic Wonders: Something is Missing Here" instead, because you will [i]constantly[/i] get the message "Something is missing here" throughout the game (I'm not kidding - if you see this message much fewer than 50 times in the game, I'll be very much surprised). Does this have a completely bonkers story? Yes. (But it's entertaining.) Does it have howlingly bad CGI for the cut scenes? Absolutely. (But it's better than a lot of the others.) Does it have illogical solutions to puzzles that ignore other items that would work better in your inventory? Sure. (But they're very, very consistent AND sometimes you will actually [i]keep a tool[/i] to use again later!!!!) There are some irritating things that are blissfully absent in this game: - there's no instances of the wrong word being used to describe an object - there's no coin being used as a screwdriver (amazing!!!) - there's no alternative minigame requiring you play through the game a second time to get all the achievements - there isn't a huge list of alternative hidden objects that you have to find to accomplish secondary objectives (sadly, there ARE morphing items that you have to find, but they're very obvious, and there's only a few of them) - nobody is kidnapped or held hostage Most astonishing of all, I don't think there are any crows in this game. Is this a first for Artifex Mundi???!? What this means is that you have a fairly run-of-the-mill hidden object game that feels just slightly better than others, because of a bunch of little quality of life improvements. Instead of a buddy that helps you fetch items you can't reach (as in so many previous games), in [u]Mythic Wonders[/u], you get a magical device that allows you to alter your environment to reveal objects you couldn't access otherwise. Mechanically, it's almost the same, but narratively, I like it a lot better. [u]Review[/u]: You play as Emma, a young woman in 1930s Europe who has been helping her uncle with constructing a contraption. She's gone home, but as the game begins, she is returning to rejoin her uncle in the laboratory. [spoiler]Upon arrival, she finds that her uncle has completed the construction of the portal and has gone through it. A guardian spirit appears to waylay her throughout her journey to be reunited with her family member. This journey takes her to different elemental realms where she must both: - reassemble devices to power up the portals in each of these worlds so she can leave - find and assimilate the elemental essence of that realm into a device called "the Philosopher's Stone" As the story continues, it becomes clear that her uncle is a bad guy who desires the ability of the Philosopher's Stone to control the elements for his own selfish purposes. But it requires someone "pure of heart" to assemble it, so that's where Emma comes in. The spirit guardian (as we discover in the Bonus Chapter prologue to the main game) was actually created by their ancestors to prevent the Philosopher's Stone from ever being reassembled. In the end, Emma completes the Philosopher's Stone, the guardian banishes her uncle, and she relinquishes the artifact to the guardian once more.[/spoiler]
很精美的解谜游戏。难度适中。流程大概5小时左右,为了全成就玩了2周目。除了女主角配音棒读之外没别的毛病👍
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Players by region
Where this game's players are, estimated from review languages.
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